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Dragon Age Previews... "Mage Abilities"


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#51
Monster A-Go Go

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"If other nearby enemies are nearby..."   :huh:


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#52
Guest_Puddi III_*

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"If nearby enemies aren't nearby, the bolt will divide by 0 and break the universe instead."
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#53
dragondreamer

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It looks like crowd control effects have been applied to the primals...  Or at least Lightning, it didn't have a paralysis effect before that I recall.  Very nice...  :D

 

I suppose it makes sense since apparently mages are supposed to be more support than damagers in DA:I.  But I don't think we should jump to conclusions about what the rest of skill trees look like based on a handful of basic spells. 



#54
UniformGreyColor

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I'm hoping it's leading to some sort of bigger feature. But it could just be filler for a week when they have nothing planned.

 

 Yeah like revealing more and more "Abilities." Anyone else want to know about passives?



#55
andar91

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 Yeah like revealing more and more "Abilities." Anyone else want to know about passives?

 

Frankly, I'd like them to reveal the full trees on the class page for the site. So we can read the abilities ahead of time.


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#56
Morroian

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I think that overall people might be more worried about "losing" abilities than maybe they should be- they just have more elemental flavor now. Like Horror is a Fire spell, Static Cage is the new Crushing Prison etc. There are a few spells like Hexes, Walking Bomb, and Death Cloud that seem to be outright missing, but we aren't sure what Necromancy or Rift Mage have either.

 

But the point people have been making for a while is that this is simply mundane, reducing the role playing options for mages. Mages as elemental masters are cliched and boring. And I hope to god Crushing Prison is there as  Crushing Prison cause Static Cage whilst looking good is not a replacement and Crushing Prison is one of the unique iconic spells of the series.


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#57
Borosini

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[...] Crushing Prison is one of the unique iconic spells of the series.

 

Was Crushing Prison even any good in DA2? I remember taking it once and being extremely underwhelmed. Even the animation seemed to have been nerfed.



#58
TheChosenOne

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A whole tree dedicated to Lighting and weather spells?

 

Hell yeah..... B) 

 

tumblr_m726xuQ0701rsy50k.gif


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#59
Eveangaline

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Ah, winters grasp. My old friend freezing magic has come to help me freeze enemies, run away and heal while the melee start hacking at them, and then repeat through the whole fight.


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#60
dragondreamer

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Was Crushing Prison even any good in DA2? I remember taking it once and being extremely underwhelmed. Even the animation seemed to have been nerfed.

 

Yeah, I think it could be neat in certain situations, but it lost its DA:O glory.  Petrify became my new Crushing Prison.  I have a feeling Static Cage will now replace *that*...  But I like lightning spells, so I'm very okay with this.



#61
Chiramu

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Mind Blast is the most useful from that list for a support mage. I really want to see the support mage spells :(.



#62
UniformGreyColor

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Frankly, I'd like them to reveal the full trees on the class page for the site. So we can read the abilities ahead of time.

 

 I'd like nothing more, but tbh I'm just trying to be realistic as to what we can expect.



#63
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From a role playing aspect, I don't like the idea if being elemental no matter what
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#64
Morroian

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Why does the target from the lightning bolt get paralyzed longer if there are more people close to him?

 

Yeah this doesn't make any kind of logical sense and appears to be just shoehorning CC effects in no matter what.


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#65
Guest_TheDarkKnightReturns_*

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Mind Blast is back! Thank God. Hopefully Crushing Prison is back too.


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#66
Monster A-Go Go

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I miss good old Mana Clash.  Wow, was that ever satisfying to throw out every time there was an Emissary hiding around the corner.



#67
CrybabyXD

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im really liking the mage abilities.



#68
Captain Nimbaud

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Maybe it's just me but if I was ignited in a burst of searing flaming agony, running wouldn't help the situation. Stop,drop,and roll guys. Safety first. ;)


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#69
andar91

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Mind Blast is the most useful from that list for a support mage. I really want to see the support mage spells :(.

 

We also have this.

 

Barrier

You create a shimmering protective barrier that acts as temporary additional health. The barrier decays naturally over time.

 

Barrier: 100%

Area of Effect: 4 meters

Cooldown Time: 24 seconds

Cost: 50 mana



#70
Beerfish

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I miss good old Mana Clash.  Wow, was that ever satisfying to throw out every time there was an Emissary hiding around the corner.

That was such an over powered spell, my goodness.


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#71
Guest_TheDarkKnightReturns_*

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I miss good old Mana Clash.  Wow, was that ever satisfying to throw out every time there was an Emissary hiding around the corner.

 

Mana Clash broke Origins. If this ever comes back it needs be severely tweaked. 


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#72
Beerfish

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So we get:

 

Sabotage

Incinerate

Cryo blast

and

Biotic sphere.


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#73
Medhia_Nox

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@Beerfish: Yes, it was overpowered (Mana Clash) but I miss the Anti-Magic school in principle - not power.

 

Glyph

Hex

Anti-Magic

Mana Manipulation

Healing

Enhancements

Debilitation

 

Those are my spell interests.

 

I'm hoping we get more than:

Blast Electricity

Blast Fire

Blast Ice


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#74
Monster A-Go Go

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That was such an over powered spell, my goodness.

 

Never said it wasn't insanely broken.  Just that it was immensely satisfying.  :D

I'm definitely for retooling it if they include it again, but really it seems like more of a Templar ability.  An upgrade for Righteous Strike, perhaps.


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#75
TheJiveDJ

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Lightning Bolt

"If other nearby enemies are nearby, the bolt will paralyze the target for longer."

lol... all I could think of after reading that was...

AustinPowersIntroduce.jpg

 

BW, Is that a grammatical error, or is there something I'm missing?


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