Save Vigil's Keep or Amaranthine?
#1
Posté 11 septembre 2014 - 02:32
Which place did you save and why? Which has the "better" outcome?
#3
Posté 11 septembre 2014 - 07:41
The quests you need to have done to have 'fully upgraded the Keep' are:
- Clear the darkspawn out completely from the tunnels beneath the Keep
- Giving the Dwarf who builds the walls (I forget his name) money, and then fetching him the granite from the Wending Woods.
- Fetching three ore deposits for Wade to upgrade the soldier's armour (iron from Kal'Hirol, veridium from under the keep, and silverite from the silverite mine in the wending woods).
As ShadowLord says, if you have done all this, then the Keep should stand on its own, allowing you to save Amaranthine.
It should be noted that the game is a little slap-dash about establishing this, however. It's only really noted in the fact that the companions you leave behind can then survive the battle (as established in the Epilogue slides - you still won't be able to return to the Keep before you attack The Mother).
If you haven't upgraded the Keep, then:
- Defending Amaranthine means the people are so grateful that donations flood in, having Amaranthine rebuilt within a year, and Vigil's Keep in five.
- Defending the Keep is hailed as a 'crucial' and brilliant military victory, but the people of the Amaranthine resent you and even lead a bloody riot against the Wardens until they lead an effort to rebuild the city.
Basically defending the city is generally regarded as the morally better option whether the Keep is upgraded or not.
- Riverdaleswhiteflash, Shechinah, Kukuru et 1 autre aiment ceci
#4
Posté 11 septembre 2014 - 11:46
Check your achievements. Depending on whether you want to have a different import, see different scenes or whatever your motives are. My Surana and Queen Cousland saved the city. Their keeps were fully upgraded and able to hold off the assault on them, with their companions surviving. My King Cousland was more ruthless in his 'end the Blight' solutions and allowed the captain to burn Amaranthine to the ground--even with a fully upgraded keep. Initially I had intended it to only be so I could see new scenes then felt the 'rightness' of Gawain's choice and let it stand.
Got the Achievement, saw new scenes I hadn't before and opened up a different quest in Kirkwall too.
- txchimama aime ceci
#5
Posté 11 septembre 2014 - 11:48
I usually save Amaranthine, mainly because Nathaniel asks me to. I'm just about to play again, so this time i think I'll let it burn, just to see what difference it makes.
- txchimama aime ceci
#6
Posté 11 septembre 2014 - 12:19
Vigil's Keep is a Grey Warden fortress.
Amaranthine is a city.
Fortresses exist to protect cities.
The Grey Wardens exist to protect people from the Blight.
It seems a no brainer to me.
- Palidane, Annos Basin et Hero aiment ceci
#7
Posté 11 septembre 2014 - 12:37
Fully upgrade the Keep and save Amaranthine.
#8
Posté 11 septembre 2014 - 02:32
I almost always save the City but the one time I saved The Keep was fun, combat wise.
- sylvanaerie et HTTP 404 aiment ceci
#9
Posté 12 septembre 2014 - 12:30
#10
Posté 12 septembre 2014 - 12:36
you can save both but you have to choose to save the city. Choices you make leading up to that point will affect whether you save Vigil's keep. But for RP reasons, saving Vigil could be a fun change of pace. There is a mission in Da2 that occurs from that choice.
#11
Posté 12 septembre 2014 - 05:21
The enemy has taken a city with walls around it and are all rounded up inside. I have fire. What am I going to do?? Use your imagination.
Vigil's Keep is a Grey Warden fortress.
Amaranthine is a city.
Fortresses exist to protect cities.The Grey Wardens exist to protect people from the Blight.
It seems a no brainer to me.
Yup: burn down the Darkspawn-occupied city that even its constable has abandoned, keep the Wardens safe to fight the good fight another day.
Actually (when I first played DA:A) I had the inkling that those upgrades to the Keep were to allow me to save both the city and the fortress, but I could not get over the fact that the Warden would essentially be choosing to charge into a crumbling city over fighting from a fortified position and homefield advantage.
- txchimama aime ceci
#12
Posté 12 septembre 2014 - 05:28
This is going to sound horrible (and please dont think bad of me, its my Wardens) who are always Elves, they let the city burn and secretly do a little dance about it, (NOT ME....just my Wardens!)
- Kenshen et WarriorOfLight999 aiment ceci
#13
Posté 12 septembre 2014 - 12:46
This is going to sound horrible (and please dont think bad of me, its my Wardens) who are always Elves, they let the city burn and secretly do a little dance about it, (NOT ME....just my Wardens!)
Velanna: Wow, *I* find that harsh.
#14
Posté 12 septembre 2014 - 01:18
Fully upgrade the Keep and save Amaranthine.
I agree with this. The keep has armed, trained soldiers, while the village are just innocent people. Upgrade the keep and save those poor villagers!!
#15
Posté 12 septembre 2014 - 05:16
This is going to sound horrible (and please dont think bad of me, its my Wardens) who are always Elves, they let the city burn and secretly do a little dance about it, (NOT ME....just my Wardens!)
This is how I RPed my elf that played through DA:A as well.
#16
Posté 13 septembre 2014 - 02:46
My male Dalish did that too, then he disappeared through the Eluvian with Morrigan so he didn't have to hear them cry about it any more. All my other Wardens saved the city.
- teh DRUMPf!! et Broganisity aiment ceci
#17
Posté 15 septembre 2014 - 02:02
I usually save Amaranthine, mainly because Nathaniel asks me to. I'm just about to play again, so this time i think I'll let it burn, just to see what difference it makes.
The game's pretty much over, so very little.
This is going to sound horrible (and please dont think bad of me, its my Wardens) who are always Elves, they let the city burn and secretly do a little dance about it, (NOT ME....just my Wardens!)
I get the distinction. In fact I'm planning to do that exact same thing as my Dalish Elf.
#18
Posté 22 septembre 2014 - 11:21
My City Elf Warden chose to save Amaranthine, even though Nathaniel argued against it. She trusted the Keep to hold its own and it did. Besides as the de facto Arlessa of Amaranthine, she saw it as her duty. She wasn't about to burn the capital city of the arldom if there was any chance to save it.
#19
Posté 22 septembre 2014 - 02:54
I try not to metagame if at all possible. My warden destroyed Amaranthine because the city was already taken by the darkspawn. I would say it makes more sense to destroy the city and protect the Vigil. It's also one of the reasons why my warden assigns troops to protect the roads instead of the farmlands or the city itself. Realistically, the city is is lost by the time you get there and you have no army to retake it. In this way, it's very different than the battle of Denerim.
#20
Posté 30 septembre 2014 - 07:02
Is really possible to maintain the Keep intact even when you go on to save Amaranthine? 3 times that I finish the DLC, I choose to save the city, upgraded everything in the keep, grabbed all ores, did everything.. the Keep still falls.. Is my game bugged?
#21
Posté 01 octobre 2014 - 03:28
Is really possible to maintain the Keep intact even when you go on to save Amaranthine? 3 times that I finish the DLC, I choose to save the city, upgraded everything in the keep, grabbed all ores, did everything.. the Keep still falls.. Is my game bugged?
Even if you save both, you can't go back to the Keep during the game. Did you close off the Deep Roads under the Keep?
#22
Posté 01 octobre 2014 - 08:47
I nearly always upgrade the keep and save the city but the fact that Nathaniel only shows up in DA2 if he's part of the Warden's group in the final battle makes me wonder if upgraded or not the keep and all the people inside it die if Amaranthine is chosen.
#23
Posté 01 octobre 2014 - 09:59
I nearly always upgrade the keep and save the city but the fact that Nathaniel only shows up in DA2 if he's part of the Warden's group in the final battle makes me wonder if upgraded or not the keep and all the people inside it die if Amaranthine is chosen.
It's a difficult question. The plot flags say yes, the epilogue slides say no.
The general assumption was always that it is the plot flags which are wrong. However, the brief preview we have seen of The Keep show this decision as 'Saved Keep' or 'Saved City' - with no option to set whether the Vigil's Keep was fully upgraded or not. Perhaps this is an oversight which will be corrected before release, or maybe this is an indication that it was the epilogue slides which were wrong after all, and that the companions left behind at the Keep are indeed dead whether it was upgraded or not.
#24
Guest_Faerunner_*
Posté 02 octobre 2014 - 04:57
Guest_Faerunner_*
- LightningSamus, Annos Basin, springacres et 1 autre aiment ceci
#25
Posté 02 octobre 2014 - 06:15
I always save Amaranthine, but there are ways to RP to save the Vigil instead, however cruel these might sound:
Dalish, City Elf: Why save a bunch of already dead humans over the soldiers you've gathered in the Vigil? You trust them more than the shems, and Velannas' reasoning is sound.
Dwarven Noble, Commoner: Amaranthine is indefensible, with such soddy structuring. Better to gather as many survivors as possible and hide behind tried and true dwarven engineering.
Mage: The Blight corruption spreads quickly, as you saw in Denerim. Better to destroy everything now with fire and purge out the Taint, than let it fester and spread to the south. The situation here is even worse than the Tower, and there are no innocents to save. There's only a hard choice left.
Human Noble: Why save your enemies best port town? Esmerelle and her lackeys were just the beginning. Who knows how many other traitors to your family got rich off Rendon Howes schemes, and quietly count their gold in one of the best cities in the north for revenue? This is the only way to ensure that the Amaranthine nobles will know their place. With Highever City taking the role of Amaranthine as a major trader city, the Arling of Amaranthine will be diminished in power, and firmly in the hands of the Couslands.
Orlesian GW: You owe no allegiance to these dog lords. Why let Amaranthine stand? The Empress placed you here to gain a foothold in Ferelden, and this is the best chance to tighten the noose on already wounded prey. With Amaranthine down, the Imperial Fleet can gain control of the Waking Sea, and launch a naval invasion. The Ferelden royal army is already battered, and wont be able to resist this time. Orlais will have Ferelden for good, once and for all.
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