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Save Vigil's Keep or Amaranthine?


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120 réponses à ce sujet

#26
Dasaed

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I burned the city and saved the Keep to see if in DAI, it will give me another major stronghold for the Inquisition. I protected my farmland around the keep to hopefully allow more.resources. I have not play DAI in anyway, just a preemptive guess on my part for this save.

 

I doubt it, seeing as how Vigil's Keep belongs to the Wardens, and we play as the leader of the Inquisition. In one of the trailers for DAI, we see the Seekers, or the Inquisition, or another Chantry based group attacking a Grey Warden base, so it would seem the Chantry, and thus the Inquisition have something against the Grey Wardens.



#27
Dasaed

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This is going to sound horrible (and please dont think bad of me, its my Wardens) who are always Elves, they let the city burn and secretly do a little dance about it,   (NOT ME....just my Wardens!)

 

Good, let the shemlens burn!



#28
bluebullets

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bump: theres a way to save both in dragonagekeep.. How is this done in the game?



#29
thesuperdarkone2

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bump: theres a way to save both in dragonagekeep.. How is this done in the game?

Fully upgrade the walls, close the underground entrance to the deep roads, and get all the resources to get weapons and armor for your troops. If you do all this, you can save Amaranthine and the Keep will manage to survive and all your companions will live.


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#30
Apo

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the Keep will manage to survive and all your companions will live.

 

Spoiler



#31
Mykel54

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I prefer to roleplay the decision and therefore always save the Vigil (even if it was 100% upgraded), because the situation in the city was hopeless and the darkspawn wanted to divide your attention. Focusing all your forces on your fortress (which is also your throne), you have a much better chance of driving off the darkspawn attack. If you were to lose the Vigil, then you would be really screwed - that is not a chance my warden commander was going to take.


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#32
Kantr

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I prefer to roleplay the decision and therefore always save the Vigil (even if it was 100% upgraded), because the situation in the city was hopeless and the darkspawn wanted to divide your attention. Focusing all your forces on your fortress (which is also your throne), you have a much better chance of driving off the darkspawn attack. If you were to lose the Vigil, then you would be really screwed - that is not a chance my warden commander was going to take.

By the time it was overrun they broke the horde.



#33
Stoffen

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Check your achievements.  Depending on whether you want to have a different import, see different scenes or whatever your motives are.  My Surana and Queen Cousland saved the city.  Their keeps were fully upgraded and able to hold off the assault on them, with their companions surviving.  My King Cousland was more ruthless in his 'end the Blight' solutions and allowed the captain to burn Amaranthine to the ground--even with a fully upgraded keep.  Initially I had intended it to only be so I could see new scenes then felt the 'rightness' of Gawain's choice and let it stand.  

 

Got the Achievement, saw new scenes I hadn't before and opened up a different quest in Kirkwall too.

Interesting, I had a fully upgraded keep and I left Anders, Justice and Sigrun behind. After I saved Amaranthine my codex updated that they all died and before heading to the mother I checked the keep on the map and it said it had fallen to the second attack by the darkspawn. Acording to my achivments I have not saved the keep, only the city. I can add that I have the achivement that says the keep is fully upgraded to remove any confusions.
Makes me wonder what we did different since in your story the keep could hold off the attack.



#34
springacres

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Interesting, I had a fully upgraded keep and I left Anders, Justice and Sigrun behind. After I saved Amaranthine my codex updated that they all died and before heading to the mother I checked the keep on the map and it said it had fallen to the second attack by the darkspawn. Acording to my achivments I have not saved the keep, only the city. I can add that I have the achivement that says the keep is fully upgraded to remove any confusions.
Makes me wonder what we did different since in your story the keep could hold off the attack.

My understanding is that this is a bug, but I could be wrong?  Haven't gotten to this part in Awakening yet so I couldn't say for sure.



#35
Stoffen

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Very well, would be nice if you could tell me how it worked out for yourself when you reach that part.



#36
springacres

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Finally finished Awakening, and while I had the same thing happen that Stoffen mentioned with regards to the codex entries and the Keep being destroyed, the epilogue said that I managed to save both the Keep and Amaranthine.



#37
MisterJB

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I nearly always upgrade the keep and save the city but the fact that Nathaniel only shows up in DA2 if he's part of the Warden's group in the final battle makes me wonder if upgraded or not the keep and all the people inside it die if Amaranthine is chosen.

Remember how Varel dies during the siege? Well, even if you save Amarathine, if you play Golems of Amgarrak after DAA you'll receive a letter from Garavel who hás been promoted to Senechal thus seemingly confirming the Epilogue.
If fully upgrades, the Keep outlasts the horde but with many casualties, Senechal Varel amongst them.

#38
Teligth

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I've finally reached this point in my Awakening playthrough, and I'm having trouble deciding whether to save Vigil's Keep or Amaranthine. This is only my second playthrough of Awakening ever (the first being years ago), and I don't really remember the battles or outcomes of saving each place.

Which place did you save and why? Which has the "better" outcome?

I saved both.



#39
Stoffen

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Finally finished Awakening, and while I had the same thing happen that Stoffen mentioned with regards to the codex entries and the Keep being destroyed, the epilogue said that I managed to save both the Keep and Amaranthine.

As Springacres mentions the epiloge says the keep holds but damaged and it will take 5 years until fully restored and that dwarf (cant remember his name at this point) finally decides that the keep is finnished.
 

Curios however what outcomes the different endings have in DA2 which I now play, there should be three then I assume.

 

Spoiler

 

I saved both.

Can you elaborate what happened?



#40
Aren

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Topic is old i know, but i belive that the best solution is to save the keep,because every companions that you left in the keep is flagged as dead for a DAII import (my game was bugged even the codex say that my companions are dead, even with all the upgrades)

A good solution is to save Amaranthine,and then use the console command to save the keep,you will have the best epilogue and a a non bugged save game for an import to DAII.



#41
Riverdaleswhiteflash

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Can you elaborate what happened?

Teligth saved Amaranthine after buying all of the upgrades for the Keep. By this point the Keep was tough enough that the darkspawn couldn't get through.


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#42
Aren

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Teligth saved Amaranthine after buying all of the upgrades for the Keep. By this point the Keep was tough enough that the darkspawn couldn't get through.

INdeed there is no need to save the Keep is a fortress not a village,beside the peoples of Amaranthine pay you your soldiers and your GW for protection,save amaranthine is the best option,but the import is bugged especially for nhataniel.



#43
Qun00

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The way Sigrun begs you to save the city and even asks to go there alone is just heartbreaking.

That said, after doing the Dark Ritual my character would seem like a crappy leader if he took the easy way out again.

A good leader should be capable of making hard decisions.

#44
Qun00

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I've seen this debate in several websites and people often want to avoid having to deal with a hard decision and talk about saving both instead.

But truth is, the epilogue is misunderstood. If you truly could save both, the DA Keep would include that option. And no, that isn't a mistake. It's been years since then and they never changed that.

All the upgrades do is making Vigil's Keep last longer before it ultimately falls.

#45
Vigilance97

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I've seen this debate in several websites and people often want to avoid having to deal with a hard decision and talk about saving both instead.

But truth is, the epilogue is misunderstood. If you truly could save both, the DA Keep would include that option. And no, that isn't a mistake. It's been years since then and they never changed that.

All the upgrades do is making Vigil's Keep last longer before it ultimately falls.

wpi5utg.png

huh?



#46
Qun00

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It wasn't there when I checked.

And this still is a cowardly way out of an otherwise complex dilemma. The player isn't challenged and there is nothing to lose.

#47
Vigilance97

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Many players try to justify saving Amaranthine by saying their Warden was confident in the (upgraded)Keep's ability to stand on it's own. The thing is, whether or not the Vigil can stand alone against one half of the Mother's army is irrelevant for the decision. The fact remains that it can't stand against both halves.

 

I feel like many people think they're being heroic by doing something so risky as trying to save Amaranthine single-handedly when they are actually acting extremely irresponsibly. They are not just risking their own lives, they are risking everyone in Ferelden. If you fail to eliminate the Darkspawn in Amaranthine they will march on Vigil's Keep and annihilate it(and then the rest of Ferelden, still weakened from the blight). Burning Amaranthine is the only way to ensure that doesn't happen.


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#48
Riverdaleswhiteflash

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Many players try to justify saving Amaranthine by saying their Warden was confident in the (upgraded)Keep's ability to stand on it's own. The thing is, whether or not the Vigil can stand alone against one half of the Mother's army is irrelevant for the decision. The fact remains that it can't stand against both halves.

 

I feel like many people think they're being heroic by doing something so risky as trying to save Amaranthine single-handedly when they are actually acting extremely irresponsibly. They are not just risking their own lives, they are risking everyone in Ferelden. If you fail to eliminate the Darkspawn in Amaranthine they will march on Vigil's Keep and annihilate it(and then the rest of Ferelden, still weakened from the blight). Burning Amaranthine is the only way to ensure that doesn't happen.

There's arguments that it's an irresponsible decision, but this isn't one of them. The thing about burning the city is that unless you metagame the decision it's difficult to believe that such a thing can be done with no survivors, not least because of the underground tunnel they took into the city. By the metric you describe (albeit not by many more) the responsible thing is to march in there and personally ensure not a single darkspawn is moving.


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#49
Vigilance97

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I hadn't considered the tunnels, but I still disagree. My main problem with saving the city is still that you're taking on the entire horde with a group of seven people(and a few guards). This isn't Denerim, you don't have an army.

 

Burning the city will at least weaken them and slow them down. It's not perfect, but fighting them yourself just seems insane to me when there is so much at stake.


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#50
Vlada47

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I hadn't considered the tunnels, but I still disagree. My main problem with saving the city is still that you're taking on the entire horde with a group of seven people(and a few guards). This isn't Denerim, you don't have an army.

 

Burning the city will at least weaken them and slow them down. It's not perfect, but fighting them yourself just seems insane to me when there is so much at stake.

Yeah... tell that to my Arcane Warrior.  :lol: If you think your small group can't make a difference in Amaranthine, why would you think it will make a difference at Vigil's Keep? At that point, it really isn't all that important to which one of the locations gets saved - you smash one army of darkspawn, while other is being held by the fighting at other place (Vigil's Keep can hold them significantly longer), you go burn the Mother, problem solved.