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Save Vigil's Keep or Amaranthine?


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#76
Melbella

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When you meet Stroud to cure Carver, he says "Anders... I thought you died."
 
"That's the rumor."
 
I don't remember that happening before, except when Anders actually died. Nathaniel expresses shock if Anders died too, but I didn't bring Anders on that mission to see if it happened.
 
I know he's always going to be there no matter what. I'm just saying the game is bugged on my actual conditions. Anders never died. I only left him at the Keep, but the Keep was upgraded. It must think Vigil's Keep was never upgraded.


Ok, I see now. :) Hmm...that's strange. I don't remember getting that line from Nate in my last DA2 game, and I left Anders and Justice both at the Vigil. I also left Bethany behind so didn't meet Stroud in the Deep Roads. It wouldn't surprise me, though, if Anders started the rumors of his death himself, so no one would come looking for him. That part might be not be a bug.



#77
straykat

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Ok, I see now. :) Hmm...that's strange. I don't remember getting that line from Nate in my last DA2 game, and I left Anders and Justice both at the Vigil. I also left Bethany behind so didn't meet Stroud in the Deep Roads. It wouldn't surprise me, though, if Anders started the rumors of his death himself, so no one would come looking for him. That part might be not be a bug.

 

I actually would like it to be true. It would make enough sense, given what we know of Wynne and if you killed Leliana. Maybe in that scenario, Justice entered Anders at the last minute, when both were overwhelmed at the Keep.

 

It would make Anders a little more innocent...and more tragic at least.



#78
Seraphim24

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If you upgrade the Keep to it's maximum strength, then you can save Amaranthine without losing Vigil's Keep

 

There it is



#79
sjsharp2011

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My Cousland saved Vigil. Since Amaranthine was more or less lost and whatever civil lives were to be saved may have been tainted by darkspawn already, it made sense to retreat to Vigil's Keep and at least defend the stronghold. 
Well, I had no idea you could save both. Maybe in another playthrough. 

Yeah my first Warden just asved Vigil but then when I played Awakening the first time I didn't know you could save both. Most of my subsequent wardens that survived the Blight to do Awakening have saved both though. Having said that I suspect my Topek won't bother saving Amaranthine though.



#80
Qun00

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I really wish they hadn't included the option to save both. That way, your roleplay would be challenged and this choice wouldn't be toothless.

#81
Riverdaleswhiteflash

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I really wish they hadn't included the option to save both. That way, your roleplay would be challenged and this choice wouldn't be toothless.

Well, they made this third option credible at least, in that the materials you're gathering and the money and resources you're spending really could credibly hold back a darkspawn invasion. Which puts it one up on the Redcliffe choice, doesn't it?


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#82
ladyofnemesis0108

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I tend to be able to safe both due to the upgrades and such, but if I had to choose I'd go with saving Amaranthine

Vigil's Keep has soldiers who can hold their own for some time. Amaranthine has civilians who require the help of the Wardens in time of need.

 

funny thing though, I once went with an imported playthrough in DA2 where I left Anders to defend the Keep (along with Sigrun and Justice)

in that same playthrough I made Carver a Warden, Stroud said Anders had 'died', yet later during Act 3 I met Nathaniel with Anders in my party and the two of them had a conversation like normal where Anders 'lived'

 

I just head canon that after Anders merged with Justice he made up this rumor he had been killed during a mission, with only the Warden's inner council knowing the truth of what has happened.



#83
straykat

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I really wish they hadn't included the option to save both. That way, your roleplay would be challenged and this choice wouldn't be toothless.

 

That's how I feel about Connor too.

 

Which is why they made DA2 the way it was. I remember Gaider saying that stuff was a mistake... the "middle" path in DAO that won all the time. Gamers are always going to choose it if they know it... that's what games are about: winning and optimizing. But these should be a little different than other games.


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#84
sjsharp2011

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That's how I feel about Connor too.

 

Which is why they made DA2 the way it was. I remember Gaider saying that stuff was a mistake... the "middle" path in DAO that won all the time. Gamers are always going to choose it if they know it... that's what games are about: winning and optimizing. But these should be a little different than other games.

Not necessarily it depends on the type of character your RP'ing I think. I'm currently playing a character an City Elf that dosen't really like humans all that much and dosen't fully trust them ever since her wedding was disrupted by Vaughan(at the beginning of Origins) she's never really liked them and she's never trusted humans  since she in fact killed Vaughan when he tried to bribe her to leave Shianni behind. She only deals with them because she has to as a GW not because she wants to. What with the way she gets treated along with her fellow wardens I suspect she's just going to allow Amaranthine to burn.


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#85
straykat

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Not necessarily it depends on the type of character your RP'ing I think. I'm currently playing a character an City Elf that dosen't really like humans all that much and dosen't fully trust them ever since her wedding was disrupted by Vaughan(at the beginning of Origins) she's never really liked them and she's never trusted humans  since she in fact killed Vaughan when he tried to bribe her to leave Shianni behind. She only deals with them because she has to as a GW not because she wants to. What with the way she gets treated along with her fellow wardens I suspect she's just going to allow Amaranthine to burn.

 

That's good roleplaying. And it's what I do too. I just think the other route taps into our gaming instinct. Sometimes it's automatic/unconscious. I see it no different than Guitar Hero or something, where it's natural to want perfect performance. RPGs are better when you don't do that though... at least imo. And maybe it's a good thing to hardcode a polarizing choice in instead, like they did DA2.



#86
Riverdaleswhiteflash

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That's how I feel about Connor too.

 

Which is why they made DA2 the way it was. I remember Gaider saying that stuff was a mistake... the "middle" path in DAO that won all the time. Gamers are always going to choose it if they know it... that's what games are about: winning and optimizing. But these should be a little different than other games.

I don't think the thing where you can save both Amaranthine and the Keep was a mistake, though. They made it credible, and you do have to work for it. If anything their mistake was that you can't do anything to make Amaranthine more secure, since most Wardens probably know of the tunnels and the Wardens who decide to use the smugglers instead of destroying them see evidence that the tunnels endanger the city. You then have no option to do anything about it.

 

By the same token I don't think Bioware did well with the thing where you can't save Leandra Hawke. Her killer continues using a facility that Hawke and Aveline know him to have used (assuming First Sacrifice was completed,) and we see no signs that he had to dodge or wait out a stakeout on that hideout even if Aveline is already the Guard-Captain. Yeah, they're spread thin and couldn't spare too many people for this investigation, but "the criminal returning to the scene" is something worth posting someone to wait for. They don't even need enough people to stop him, merely enough to tail him. Note that this isn't a complaint that Leandra automatically dies: that could have been done well if, for example, Quentin had waited out or slipped past the stakeout or just not used the Dark Foundry after he'd been tailed there. Or they could have not let you make Aveline Guard-Captain until long enough after First Sacrifice that she could credibly judge the killer must have been back and left due to not knowing that the killer was using that as his base (though doing that well would require them to hide the "Hidden Trapdoor" into the killer's lair better to make it clear that that's not due to every member of Hawke's party in First Sacrifice being blind.) While they're at it they don't really give much reason why Hawke doesn't try to use Gascard's abilities to find Quentin before the emergency happens; they could have explained it by saying that Quentin was warding his lair, and that Quentin either lost his concentration on the wards or chose/had to drop the wards when he activated his homunculus, but they don't bother.

 

Tl;dr: I don't care whether they let us use an optimal route, but if they don't let us use one I'd rather they put us in a situation where there isn't an obvious optimal route that we're only barred from by game mechanics.



#87
straykat

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Perhaps it's just not hard enough then. I think I pulled it off right away. All you have to do is be completionist and pay 80 gold. More or less. You don't have to jump through hoops or anything.



#88
Riverdaleswhiteflash

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Perhaps it's just not hard enough then. I think I pulled it off right away. All you have to do is be completionist and pay 80 gold. More or less. You don't have to jump through hoops or anything.

You need to gather materials from across the map, including Silverite Ore from a location you can only visit once, and pay what is apparently more money than most people in this setting will ever see in their lives. I don't think that's too easy.



#89
ThomasBlaine

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I'm having my rather pompous Orlesian Warden Commander ignore the city in favor of securing the Keep, him being relatively unconcerned with Fereldan peasants and more focused on establishing his and the Wardens' own foothold in the region.

 

Ameranthine's destruction will simply be another reminder to the barbarians that withholding support from the Wardens leads to disaster regardless of there being a Blight. And that futilely trying to defend themselves during a national crisis is foolish when they can always depend on their close neighbors to lend a hand. Or tens of thousands. Who will absolutely not mind staying for the mop-up, however long it takes...


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#90
sjsharp2011

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I'm having my rather pompous Orlesian Warden Commander ignore the city in favor of securing the Keep, him being relatively unconcerned with Fereldan peasants and more focused on establishing his and the Wardens' own foothold in the region.

 

Ameranthine's destruction will simply be another reminder to the barbarians that withholding support from the Wardens leads to disaster regardless of there being a Blight. And that futilely trying to defend themselves during a national crisis is foolish when they can always depend on their close neighbors to lend a hand. Or even a few thousand. Ahem.

That's kind of what my City Elf is doing as she dosen't have the patience to deal with them.



#91
Mike3207

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You need to gather materials from across the map, including Silverite Ore from a location you can only visit once, and pay what is apparently more money than most people in this setting will ever see in their lives. I don't think that's too easy.

 

I don't see how anyone could complete Awakening without using the unlimited money glitch or some similar method to amass money. It's just so much more expensive than Origins.



#92
straykat

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You need to gather materials from across the map, including Silverite Ore from a location you can only visit once, and pay what is apparently more money than most people in this setting will ever see in their lives. I don't think that's too easy.

 

If you think so. I guess it's subjective. I just remember doing it right away. The real kicker is whether you save the Vigil or not. It took me years to even try that.. it usually felt "wrong" to me. But it's easier to save it passively.. you can't even do that with Amaranthine.

 

 

 

I don't see how anyone could complete Awakening without using the unlimited money glitch or some similar method to amass money. It's just so much more expensive than Origins.

 

I don't bother with runecrafting, for one.



#93
Seraphim24

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It only just struck me just now after already posting here that like, 

 

Wait a sec, people actually played Awakening? :lol: :P



#94
straykat

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I feel like it's necessary to play, if you plan on importing to DA2. The other DLCs not so much.



#95
Seraphim24

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I feel like it's necessary to play, if you plan on importing to DA2. The other DLCs not so much.

 

Ah, I played it because I played every Bioware expansion and simple as that.

 

I still think the swamp section thing was pretty cool, plus some of the characters were more interesting perhaps than typical Bioware fare.

 

Anyway back on topic I managed to save both after I realized you had to go to the other place first or something? I think that's what it was. The first time I went some direction you can't do it and blam go the cities.



#96
Mike3207

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I feel like it's necessary to play, if you plan on importing to DA2. The other DLCs not so much.

 

Certain of the other DLC will have an impact on Da2, thinking a lot of your decision regarding Avernus and maybe a few others.



#97
straykat

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Ah, I played it because I played every Bioware expansion and simple as that.

 

I still think the swamp section thing was pretty cool, plus some of the characters were more interesting perhaps than typical Bioware fare.

 

Anyway back on topic I managed to save both after I realized you had to go to the other place first or something? I think that's what it was. The first time I went some direction you can't do it and blam go the cities.

 

Well, you can't get the Nathaniel mission in DA2.. or Varric's armor upgrade if you don't do it. I hate the way they did it, but there it is.

 

Same with killing Zevran in DAO... your Isabela is gimped if he died.



#98
Qun00

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Isabela? What do you mean?

#99
straykat

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Isabela? What do you mean?

 

Zevran's mission in DA2 has one of Isabela's armor upgrades in the cave he's in.

 

Sometimes I let Izzy run off with the book, so it doesn't matter. But still, it's kind of frustrating.



#100
sjsharp2011

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It only just struck me just now after already posting here that like, 

 

Wait a sec, people actually played Awakening? :lol: :P

yeah I tend to only play Awakening with characters that survive Origins though if they make the Ultimate Sacrifice I skip the extra DLC's. Besides I bought the Ultimate Edition version of DAO so have access to everything so why not play it. :P