If you ever played ME2 or ME3 then you know how annoying those two guns are. No matter the class restrictions or a loadout, in a cutscenes youl'l end up using them anyway. This constantly brakes the integrity of a story.
Of course devs are aware of this problem and actually even tryed to fix it. In Leaviathan DLC there is some scenes where companions are using the right weapons - the ones they have equiped. But it turn out to be this:
A shotgun with a firerate of an assaul rifle. Does this looks better than when Avenger appears out of air? That's an open quiestion.
So, i also been thinking about ways of fixing this. Here is some:
1) The honest one. Long and expensive, but it will work. Just foreseen the every possible situations that may happend. Not necessary every possible gun in game, but at least a group of guns. let's say, shotgun will be firing with an overage firerate that is usual for shotguns.
2) The Plot Gun. Well, Avenger and Predator ARE The Plot Guns. But the main difference must be that this gun should become a gameplay one as well, so it wouldn't appear out of air. Pistols or SMG's are a good candidates to be a plot gun. Every class have to always carry those guns. They might not be as good as the primary gameplay ones, but they could serve a role of a backup weapons. And even more logical would be to make then a ME1-style weapons.
3) All-In One Gun. I personnally see this as the most flexible way. You see, instead of using 4 or 5 different guns and carry all this weight - why not just use a weapon-complex that could change its configuration when it's needed? Like the Forerunner weaponry from Halo 4. It also allow to cinematic design team to create much more variable cutscenes. Let's say, the most efficient way to take down an enemy from a very long distance would be a sniper rifle - so, PC will just change configuration and take out that enemy efficiently in a cutscene. Or will use a shotgun config to kill some husks at close range (does anybody think zombies won't return?).
Well, that's my toughts on this. Sure, it might not be the very critical problem that will ruine everything in a game, but it's that small uncuttable thing that makes games better. I personnaly think that difference between Next Gen and past one should lies not only in graphics, but also in those small details that would make next ME feels really superior and not just recolored old thing.
P.S. Sorry for lame use of English))






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