Just finished the 'Black Pits' on the Enhanced Edition, ran into a few weird errors (randomly transposed into a prison cell after dialogue, left behind in the arena a few times, and I never got a chance to fight the Beholder (dunno if that's been edited out, tried twice to get the bassid to spawn (order of kills)). I've had some thoughts on the character's I'd like to make a run of the game with and was looking for input. This would be a party play-through of BG:EE to migrate into BG2:EE as a solo character.
I was able to streamline my thoughts on sorcerer's, and the only spell slot's I'm uncertain of now are my 3rd level slots. Melf's Minute Meteors is a definite, but the other two are up in the air. Skull Trap is superior in theory to Fireball, BUT I've had some issues with launching it in the 'trip' region of enemies and it just sitting there. Fireball may win out on reliability. Remove magic or slow are my other two thoughts, with slow being a good de-buffer. Remove magic has been a bit less than useful at debuffing my enemies, but admittedly that last time I played my sorc it was in BG2. Almost considering getting spell thrust instead.
My BG:EE Sorcerer Cast'n'blast Spell list, in theory. Not the exact order of appropriation, except for first.
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The Blackguard is seeming more and more enjoyable too me, cheese included (exploding arrow that poison anyone touched by the explosion? poisoned shrapnel, sepsis, sure, but in the game standard it's a little OP (Oh well...)) Too bad I've heard nothing about the blackguard getting to join the Temple of Talos rather than the de'Arnise Keep in #2.
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I'm thinking about making two changes to the character, where able. 1) Enable him to choose a imp or quasit as a familiar and
wishing to hell I know how to code for changing purely the appearance of the HLA Fallen Deva to a Cornugon, a Demonic snake, something! (Edit: a creature with the stats of a squirrel but the body of Demogorgon! Kind of the reverse of the Dragon with the avatar of a white rabbit :grin
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The other character I'm leaning towards is the Sun Soul Monk, just because I haven't run a monk successfully ever, party or otherwise. I am tempted to grant him the gloves of crushing as a possible reward in Durlag's Tower, but I'm thinking that might be a bit much. ![]()
For my thoughts on running a sorcerer with polymorph, I think I'm going to have to hold off until they get that fixed up a bit, the spider seems to have less attack power than I expected, even with the strength buff, and the Flind is defnitely messed up. It's suffering a 5 point penalty due to non proficiency with it's own halberd, uhm, no? This also makes me hesitant to mix in BG2 Tweaks or the SCSv28 until I'm a little more certain on the game itself, updates and what not. I play it on Steam and even doing 'a update only on launch', and than launching the game only when 'offline', I'm not sure how mods will play out.
Does anyone else here have experience with keeping a modded game going when potentially it can look forward to patch updates for awhile yet?





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