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Compare your choices - Like Walking Dead


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29 réponses à ce sujet

#1
wtfman99

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You know at the end of each episode of Walking Dead game they tell you what % of people chose what...

 

It's probably too far along now but it would be cool to see at the end of Inquisition how many people went with the decisions you made and such. Maybe after the epilogue and credits.

 

You chose to kill Alexius - 70% of people chose this.


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#2
AlexiaRevan

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Hum doesn't that would mean you gotta be connected? and wouldn't that also make your choices feel like just score? 


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#3
daveliam

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I actually think this would be kind of cool.  I know that there are a ton of logistic issues with it.  They probably couldn't do data across platforms.  And it would only represent those who were online.  But if it were just a cool little statistic section after you beat the game?  Yeah, I could get into that.

 

In TWD, I always loved getting to the end and seeing how my choices compared to other people.  Often, I was in the majority and it was a landslide, but it was really cool when there were choices where the split was almost even.  I just like finding out how other people react in games, so I could like this alot.


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#4
Sidney

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I think Bioware has these sorts of stats because we've seen various things quoted in terms of the % done.

 

It might have been a cool option for the Keep to have a % tied to each answer so that, especially, new players who weren't sure what the right answer was could at least summon up whatever wisdom crowds might have had.


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#5
Gustave Flowbert

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I would love this! It should definitely not be emphasized or connected to any important aspect of the game but it would be a neat way to look at the stats. I'd love to see the stats for EVERYTHING too (racial choices, important companion plot choices, Skyhold type, etc.). It might be better to implement it as part of Keep though so that it's just an optional thing if you have Internet access but I would really dig this too.


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#6
Icy Magebane

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I think Bioware has these sorts of stats because we've seen various things quoted in terms of the % done.

 

It might have been a cool option for the Keep to have a % tied to each answer so that, especially, new players who weren't sure what the right answer was could at least summon up whatever wisdom crowds might have had.

This is why I don't like the idea.  These are storyline choices not a quiz.  The popular answer isn't the "right" answer, and I don't want that mentality being spread around.


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#7
Ina

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They already have these stats and it would be awesome if they revealed it, but I highly doubt it based on some quotes from the devs. Actually I don't what could be the reason not to baring implementation issues...it would be fun. Actually I guess it could create drama as there will always be that group who will insist since such and such doesn't appear to be popular let's remove it next game and so on and so forth.


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#8
Sidney

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This is why I don't like the idea.  These are storyline choices not a quiz.  The popular answer isn't the "right" answer, and I don't want that mentality being spread around.

 

 

If you don't want to use it that way....don't. That isn't to imply that it might not help people for whom having not played have no idea WTF is going on with werewolves vs elves for example pick a "safe" answer.

 

Plus, I think you misunderstand the idea which is that you can review your selections at the end not at the time of the selection during the current game.


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#9
Icy Magebane

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If you don't want to use it that way....don't. That isn't to imply that it might not help people for whom having not played have no idea WTF is going on with werewolves vs elves for example pick a "safe" answer.

 

Plus, I think you misunderstand the idea which is that you can review your selections at the end not at the time of the selection during the current game.

No, I didn't misunderstand the OP, I simply disagree with it.  I quoted your post because that is one of several reasons I don't want such data to be released.  People should think for themselves, but it's very easy to give in to the opinions of others when there are numbers to back up one viewpoint or another.  I believe that the less hard data people have on what decisions others have made, the more likely they are to come to their own conclusions and defend those conclusions when challenged.  Whether or not that's even important is a matter of opinion, of course...  I happen to believe that it is.


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#10
Inquisitor7

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Is the game going to be hard to understand for new gamers?

#11
daveliam

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No, I didn't misunderstand the OP, I simply disagree with it.  I quoted your post because that is one of several reasons I don't want such data to be released.  People should think for themselves, but it's very easy to give in to the opinions of others when there are numbers to back up one viewpoint or another.  I believe that the less hard data people have on what decisions others have made, the more likely they are to come to their own conclusions and defend those conclusions when challenged.  Whether or not that's even important is a matter of opinion, of course...  I happen to believe that it is.

 

So then.....don't use it.  Why do you want to control how other players play though?


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#12
Sidney

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No, I didn't misunderstand the OP, I simply disagree with it.  I quoted your post because that is one of several reasons I don't want such data to be released.  People should think for themselves, but it's very easy to give in to the opinions of others when there are numbers to back up one viewpoint or another.  I believe that the less hard data people have on what decisions others have made, the more likely they are to come to their own conclusions and defend those conclusions when challenged.  Whether or not that's even important is a matter of opinion, of course...  I happen to believe that it is.

 

 

Why isn't using data on how other made their decision a way to think for yourself? It might not be YOUR kind of thinking and more power to you but using another datapoint hardly means you aren't thinking.

 

Heck, it might be thinking, "I'd like to do the most messed up run anyone has ever seen" and trying to pick all the wierdo options no one ever picked.

 

People are far too interested in making how they want to play the only way to play.


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#13
wtfman99

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Thanks for feedback guys. :)

#14
Monster A-Go Go

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I'd love this.  I started playing Season 2 for the first time last night and I'd forgotten how interesting it was to see how others reacted to such high pressure choices.  I also love it when I turn out to be in the minority on a decision, because it makes the content I'm seeing feel like buried treasure that the majority of players won't ever see or find.

 

Trying to decide if I'd want it on the character achievement page (the one where it says, "Inquisitor killed 56,014 enemies," etc) or to only have it accessible at the end of the game.



#15
Dabrikishaw

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I would like this.


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#16
vertigone

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I would love to see this as well!  I've always been fascinated by telemetry data -- in particular because I've always wondered just how much the vocal parts of the fandom actually reflect player's trends and choices.  (I always figured that it's a very small part of players that visit forums/tumblr/reddit and an even smaller part that participate.)  

 

I can't remember the exact source, but I remember reading somewhere that Leliana was the most popular romance in Origins...? Which, if I had just gone by the opinions I've read on the boards, I wouldn't have guessed!  I just love reading/watching behind-the-scenes stuff in general -- from player statistics as well as the creative and design processes that go into determining the final decisions for the game.

 

Looking at information like that is just really fun for me! I think it would be wonderful if some of that data regarding player choices would be shared.  It doesn't affect how I play the game (although that's not to say others might not be influenced by it), it's just something that further adds to my enjoyment of the product in the same way that the 'behind the scenes' features add to my enjoyment of DVDs.


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#17
Sylvius the Mad

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This is why I don't like the idea. These are storyline choices not a quiz. The popular answer isn't the "right" answer, and I don't want that mentality being spread around.

Since when is the most popular answer the correct one?

Who would ever think that?

#18
AshenEndymion

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Since when is the most popular answer the correct one?

Who would ever think that?

 

People who voted for the winner of an election...

 

Regarding the OP: I like the idea.  I'm not sure where it would be best place in the game.  Perhaps it could be something affiliated with the keep.



#19
Sylvius the Mad

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People who voted for the winner of an election...

They don't think he's better because he won.

That would be insane.

If they need him to win in order to think he's better, why did they vote for him in the first place?

#20
Medhia_Nox

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I would love it if Thedas was driven by these player choices.

 

Majority pick Bhelen?  Bhelen becomes "canon". 

@Icy Magebane:  Funny, but I feel like when I'm picking the popular answer that I might want to reconsider my choice.  It's mostly driven by my opinion of the moral compass of humanity - but still, I feel much happier finding I've chosen in the minority.



#21
Hazegurl

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I would love that. since the data already exists might as well add it at the end of the game. I think it's fun discussing what went through the minds of 17% of players who picked X over the more popular choice. I don't think any of the choices should be canon though. It  can just be there for info purposes.



#22
Ceoldoren

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Gonna have to say I couldn't care less about this feature, it seemed pointless in The Walking Dead and it would seem pointless here.



#23
Gustave Flowbert

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tumblr_mctb59bCDD1rab4ejo1_r1_500.gif

 

(I mean this purely as humor but I am a fan of the idea as stated above, so long as it is purely informational and not a spotlighted feature at every turn in the game. Just throuth Keep or something like that.



#24
Orctavius

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I think it would be cool. Though I would only want to see other people's choices after I had beaten the game in order to prevent their choices influence my own.


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#25
Ms .45

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I quite enjoyed seeing the choices at the end of my The Wolf Among Us playthroughs, and got a real kick out of seeing that only "17% of players chose this option" (a hipster is me). And I always have multiple playthroughs to experience every kind of outcome, so I'm obviously not worried about being influenced to pick the popular OR unpopular option. 

I'd support the idea of having the telemetry published somewhere, but maybe after the game's been out for a while, rather than getting personal feedback as soon as you complete the game. 


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