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What should I be doing and when to do it?


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#1
Brickyracer8655

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Hi,

 

I am new to multiplayer and have been looking at some of the NP Guides, but I still have a few questions: I have been practicing by playing solo on Bronze, and played 2 PUG (Bonze), so my questions are regarding Bronze missions.

 

1) Points and Stealing Kills - Am I supposed to care about this? I thought the purpose of the mission is to be successful by working as a team. I don't care if someone finishes off an enemy that I've been fighting, unless I'm surrounded by other enemies - then I'd appreciate teammates taking them out instead of wasting time on an enemy that I already have near death. Am I missing something? Does it matter whether your character has the most or least amount of kills when points are shared at the end?

 

2) When to use medi-gel - I'm unsure of when I should be using this and when to just stay down. I figure if I'm down and the wave is just about done, using it would be wasting it (except on wave 11). Should I be saving these packs for later waves? Does reviving a teammate deplete my medi-gel, or is it like SP (reviving right next to teammate does not use up my medi-gel)? Sometimes, reviving a teammate is necessary, sometimes it distracts you & puts the rescuer in danger. Really need some advice on this one.

 

3) Enemies and Colors - Ok, if an enemy is hacked and temporarily working for my team, it glows yellow or green. A glowing blue enemy is one who is primed for a biotic combo. Any other things I should be aware of regarding glowing colors?

 

4) Best use of character - Presently, my highest leveled characters (from solos and buying packs) are Asari Adept, Human Engineer, and Salarian infiltrator (all level 17 or 18). Regarding each character, what should be my primary function? How can I benefit my team in the best possible way?

 

That's all I can think of for now. On the 2 games I played with other people, nobody communicated with each other. Even for bronze matches with people you don't know, I think it's a good idea to get in the habit of using a microphone and forming a strategy. If more players did this, I ( and I suspect a lot of other newbies) wouldn't have all of these questions. Anyway, I would appreciate any input. Thanks.



#2
FasterThanFTL

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1) Points, Yes a little bit otherwise you will not improve your game if you do not care about it. You should try to do your best but not go out of your way to score high that it jeopardizes the team and adversely effects the match. Stealing kills No unless they are meleeing the enemy

 

2) Wait for revive till the last breath or when you are about to get stomped

 

3) Red means kill it (Recon Mine, Tactical Scan, Hunter Mode, Geth Scanner)

 

4) Kill things, revive downed teammates, do objectives.


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#3
FullSpe3D

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1: Don't worry about stealing kills. If you see it, shoot it. Points are a rough indication of how much you're contributing but it can be inflated by missiling spawns on objective waves.

 

2: Wait until the last second and then get up, unless it's the end of the wave. If it's an objective wave and you die on the other side of the map then gel immediately. Once you have 6 gel per game, it generally doesn't matter though. 99% of the time I will just get up instantly, simply because I can and I don't like being down.

 

3: There's visual effects for Fire Explosions/Tech Bursts as well. Probably Cryo too but I honestly don't pay attention to visual effects :?  I have no idea how to describe the effects which probably sounds really stupid.

 

4: Kill stuff. Killing is the best support.


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#4
grailseeker91

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1.) All experience is equally shared at the end of the mission so points don't matter. Focus on helping with the objectives.

 

2.) I typically don't use gel unless it's late game. Reviving a team mate does not cost you a medigel. I try to save the squad whenever possible, but if enemies are thick, I will hold back and try to clear the area first. Let them gel or get stomped if they run into the hornet's nest and see who learns.

 

3.) If the banshee is glowing with an electrical field (bluish purplish whitish mix at least to this one who doesn't have the best vision), she's primed to sync kill keep your distance  Giant purple bubble on the praetorian or phantom, don't waste your time with powers they're blocked. If the terrain seems to be shimmering, a cloaked hunter or phantom is nearby. Elsewise I think you have the basics solid for visual cues.

 

4.) From my experiences with those classes- the assari adept is artillery a warp throw rhythm will lead to biotic explosion field day. The human engineer can play aggressive with his combat drone and tech powers, and the salarian infiltrator seems perfect for sniping. i won't say these are the best or only way to play the class, just how I do so.


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#5
Jeremiah12LGeek

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Regarding medigel:

 

You likely only have 2 or 3 right now. As you progress, you will not only need to use them less (your skill increases) but you will be able to carry more of them (unlocking additional capacity through packs.)

 

For now, tap away at A, and don't use medigel unless you really need to. Conserve them for critical situations, if you can, and hope that your teammates revive you.

 

As you progress, here are tips:

 

Factors that should encourage you to use medigel:

 

- It is late in the game, Wave 9 or 10

- It is an objective wave (3, 6, 10) BEFORE the objective is completed

- One or more teammates have already bled out

 

Factors that should discourage you from using medigel:

 

- It is early in the game, Wave 1 or 2

- It is an objective wave AFTER the objective is completed (in this situation, there are 8 or fewer enemies left, meaning that a depleted team doesn't have much cleanup to do)

- The remaining teammates have demonstrated that they can be relied upon to finish a wave short a full team

 

Beyond that, as you gain experience, you'll discover the joys of Rage-Gelling.™ That's when you carefully look over the list I just made, ponder deeply the meaning of it, and then say "F**K THAT it's killing time!" pop a gel, and keep fighting.

 

When you reach that point, of complete disregard for strategic medigel use... you will know that you are one of us!  :devil:


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#6
mechanical_lunatic

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  1. You shouldn't worry about score in a co-op game. Taking out different enemies simultaneously is a good idea. Try to focus on smaller stuff first and leave the bosses for the end of the wave when it is possible.
    IMO the only time when it might be better for the team to avoid taking the kill from someone else is when a Krogan melees an enemy to activate his Rage mode or when a Vorcha needs some more Bloodlust stacks.
  2. When only one enemy is left and you are sure the others can handle it don't gel. When a sync-kill unit is near your body don't gel, wait till they moved far enough away from you. Give your team some time to get you up, but try not to get stomped/bleed out.
  3. Hope the following are true (note: In some cases there will be no Combo Explosion because the priming ability of different powers/ammo types differ for different defences):
    Hacked -> yellow (green? really?)
    Poison/Dark Sphere DOT -> green (or am I remembering things wrong here?)
    Blue -> most primers for BEs
    Red/Flames -> primed for fire explosion
    Red -> (Recon Mine, Tactical Scan, Hunter Mode, Geth Scanner) as FasterThanFTL said
    white -> chilled (slowed, takes more damage)
    white + frozen -> primed for Cryo Explosion
    Electric Effect -> (sometimes stunned) primed for Tech Burst
  4. Try to set up and detonate Combos (they are really useful on higher difficulties, especially since you don't have good guns yet), learn how to combo! Try not to die too much (learn how to use soft cover) so you can kill more stuff.
    And HELP with objectives (standing near the one disabling a device is not really helping, since you draw the enemies' fire towards them).

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#7
NuclearTech76

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Hi,

 

I am new to multiplayer and have been looking at some of the NP Guides, but I still have a few questions: I have been practicing by playing solo on Bronze, and played 2 PUG (Bonze), so my questions are regarding Bronze missions.

 

1) Points and Stealing Kills - Am I supposed to care about this? I thought the purpose of the mission is to be successful by working as a team. I don't care if someone finishes off an enemy that I've been fighting, unless I'm surrounded by other enemies - then I'd appreciate teammates taking them out instead of wasting time on an enemy that I already have near death. Am I missing something? Does it matter whether your character has the most or least amount of kills when points are shared at the end?

 

2) When to use medi-gel - I'm unsure of when I should be using this and when to just stay down. I figure if I'm down and the wave is just about done, using it would be wasting it (except on wave 11). Should I be saving these packs for later waves? Does reviving a teammate deplete my medi-gel, or is it like SP (reviving right next to teammate does not use up my medi-gel)? Sometimes, reviving a teammate is necessary, sometimes it distracts you & puts the rescuer in danger. Really need some advice on this one.

 

3) Enemies and Colors - Ok, if an enemy is hacked and temporarily working for my team, it glows yellow or green. A glowing blue enemy is one who is primed for a biotic combo. Any other things I should be aware of regarding glowing colors?

 

4) Best use of character - Presently, my highest leveled characters (from solos and buying packs) are Asari Adept, Human Engineer, and Salarian infiltrator (all level 17 or 18). Regarding each character, what should be my primary function? How can I benefit my team in the best possible way?

 

That's all I can think of for now. On the 2 games I played with other people, nobody communicated with each other. Even for bronze matches with people you don't know, I think it's a good idea to get in the habit of using a microphone and forming a strategy. If more players did this, I ( and I suspect a lot of other newbies) wouldn't have all of these questions. Anyway, I would appreciate any input. Thanks. Infiltrators kill pretty much anything well, mooks or mid tier or elites. HE and AA are pretty well rounded all around as well but dispatching infantry is generally my priority.

1)Kill steals aren't real things........unless it's my kill.  ;)  If someone isn't killing things quick enough it's their problem.

2)Generally I would advise not using the medigel on early waves. Always use on objective waves if a teammate can't reach you easily UNLESS the objective has been completed and the team is cleaning up. Other than that I would medigel at the last second if about to be stomp OR if you're in just a terrible location where you know a teammate will be killed trying to revive you as well. Communication is a big thing if you have a mic here, the downed player should let the team know if a turret is on their body or a phantom primed for instakill, etc; the other players should be able to tell you whether they may be able to get you or communicate that they're close to the budget for that wave.

3)Sabotage yeah is yellowish BUT the enemy will still finish their attack cycle if they were sabotaged mid attack iteration. Biotics are bluish or green in the case of the Awakened Collector. I guess you could add Tac Scan encircles them with a debuff.

4) I think early on you need to figure out what you do best with each kit and what your team lacks going into a match. If I'm playing with a bunch of low level randoms with the AA I'll run around spamming stasis and taking out mooks especially phantoms. I'll mow down an Atlas if I get the opportunity as well but taking out phantoms quick with stasis bleeds the budget and helps the team more IMHO with that particular kit. 


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#8
TheNightSlasher

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Killstealing doesn't exist but don't snipe or shoot things that are totally out of your way when another teammate is clearly setting up a melee or grab kill. Sometimes it happens accidentally but don't do it intentionally. That's kinda lame in my opinion.

 

In general, try to pick kits with synergy. If you see 2 biotic users in the team, go with a biotic character yourself. Same goes for tech. Because biotics and tech over-writing each other's primer slows down the game. You need not always follow this, but it's just something you might want to consider sometimes. 



#9
RedLens37

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Since everyone else is being so genuinely helpful...

1. Use your Salarian Infiltrator's energy drain power to steal as many kills as possible. Stay cloaked until your teammates have whittled down the enemies and then pop a quick energy drain to finish them off. Then cloak again and hide. Also be sure to use all your missiles on wave 11 to get as many points as possible before extraction.

 

2. Always medigel the instant you are downed.

 

3. If it's glowing blue, be sure to shoot it with disruptor ammo and/or overload it right away.

 

4. Asari Adept: you're eye candy, and be sure to cast stasis on all the armored enemies.
Human Eng: Definitely your go-to all-melee character.
SI: See #1.

 

:P


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#10
09_Trooper

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Everything above plus try to save a gel and/or oops pack for extraction.  You never know when someone might try to bring an a-bomb home as a pet.


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#11
Excella Gionne

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1) Kill everything! Screw people and their whining! There's no such thing as "kill stealing." You can only "kill help." It's a Co-op game! 

 

2) If you get dropped on Wave 1, Rage gel! If you go down at any time, Rage gel! If your team sucks, or have too much e-peen, Rage gel! Everything RAGE GEL! When you have no more gels, then you can wait for people to pick you up.

 

3) Only Synthetics can be hacked by Sabotage, they'll be glowing a disrupted yellowish gold, but the colors can be overwritten by another power. Some biotic powers do not have a visual DOT special effect, but they will usually sometimes glow blueish purple. 

 

4) You can benefit your team by killing stuff. Or Shield Boost spamming if you have a Volus. Or spam Flamer all day. 



#12
PHOEN1XK1NG

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1. Doesn't matter. If someone complains, tell them to kill faster.

2. I use it last second, unless I'm going to be stomped or I'm last man standing. Sometimes I just bleed out, depending on the circumstances. (Near end of wave or objective complete are good examples.) I mostly pug, so I don't really care.

3. Kill faster. Don't worry about colors.

4. Use characters to kill things. Fast.

#13
d_nought

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1) Do it

 

2) Instantly whenever you die

 

3) Disruptor Ammo solves everything related to glowing enemies

 

4) GI


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#14
NuclearTech76

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Yeah if you care about extraction, IE you need one for a character extraction, or a solo, or you're a complete bastard and want to wipe the rest of your squad with a Possessed Abomination, save an OPs pack for the last few seconds of extraction. You get an immunity window of a second or two when you use it, perfect for use before you drop your cobra right in the middle of extraction versus Collectors. 


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#15
Brickyracer8655

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Thanks to all of you who responded. The info I received has definitely been helpful. Now, I feel a bit more confident going into a game with others.


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#16
crashsuit

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That you're able to formulate these kinds of questions and look for answers already puts you ahead of half the randoms out there.
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#17
Beerfish

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If you find yourself going down too often in the early going play more conservative, team mates will often run to rez you but remember the time they are taking to rez means they are not killing stuff. 

 

Observe what the better players are doing and how they behave.  Sticking with range of them is often a good idea, they may get most of the kills but you will learn something and they are more apt to raise if if you go down and you are not across the map.

 

It sounds like you are asking the right questions so you chances for long term success is good.


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#18
Marksmad is waving goodbye

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That you're able to formulate these kinds of questions and look for answers already puts you ahead of half the randoms out there.

 

Unfortunately, believing half of the answers here puts you right behind them again  :P


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#19
Marksmad is waving goodbye

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Observe what the better players are doing and how they behave.  Sticking with range of them is often a good idea, they may get most of the kills but you will learn something and they are more apt to raise if if you go down and you are not across the map.

 

 

The most impressive gold newbie I ever saw arrived in the lobby with N7 of 12 and a HS with Avenger. We started the game anyway. And he ran off and died and bled out on waves 1, 2, 3, and 4. And on wave 5 something clicked in his lizard brain, and he started following the rest of us around, shooting stuff off our tails, letting us handle the trickier stuff, and when he stayed for the second game he made a real contribution from wave 1. Active learning they call it.



#20
Beerfish

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The 1st message I ever received on the xbox after my 2nd ever bronze game well after mp came out was "U R Terribad!"  I had no idea what I was doing, had to be told about objectives, tried killing stuff but my modus operendi was to find the biggest most open space, stand there and try and out duel 4 cannibals with my Avenger 1.


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#21
NuclearTech76

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The 1st message I ever received on the xbox after my 2nd ever bronze game well after mp came out was "U R Terribad!"  I had no idea what I was doing, had to be told about objectives, tried killing stuff but my modus operendi was to find the biggest most open space, stand there and try and out duel 4 cannibals with my Avenger 1.

I embraced the dark arts of grenade spam at an early age and never looked back.


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#22
PHOEN1XK1NG

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...and out duel 4 cannibals with my Avenger 1.


Biggest noob mistake. You needed to switch it to full-auto in order for it to be effective.
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#23
Mordokai

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1) Kill everything! Screw people and their whining! There's no such thing as "kill stealing." You can only "kill help." It's a Co-op game!

 

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#24
FullSpe3D

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I embraced the dark arts of grenade spam at an early age and never looked back.

 


But Grenade Capacity didn't exist back then?



#25
Marksmad is waving goodbye

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But Grenade Capacity didn't exist back then?

 

 

Back then, there were also no maps where it was entirely impossible to find grenades.