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What Are You Worried About Before The Release? [Dragon Age Inquisition]


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#276
Icy Magebane

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I'm not sure I mentionned it in this thread, but I do hope I'm not forced to kill my warden or my Hawke in this game. I love both of them, specially my sarcastic Hawke. I hope both of them will be mentionned and seen in game. I know we already see Hawke, but I wish it won't be a cheap way to get rid of the character... Crossing my fingers.

Yeah, that would ruin the entire game for me.  Probably the series as well.  Let's hope that doesn't happen.  :)


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#277
Revan Reborn

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My only worry would be that our decisions don't have impact and every choice is either too blatantly "paragon" or "renegade." BioWare could learn a lot from The Witcher 2 in crafting choices that are neither right or wrong, but merely have consequences that you have to decide whether you can live with. I want true moral dilemmas.

 

I want the scenario mentioned in KotOR 1 where Revan had to decide whether to save a city full of millions of civilians, or use the city as bait, leading it to destruction, in order to heavily cripple the Mandalorian offensive in hopes of ending the war sooner. There shouldn't be a clear and obvious happy ending. There needs to be sacrifice. We need to be able to not only make friends, but definitely make enemies based off of our choices.

 

Many continue the criticize the ending of ME3, but I thought it was absolutely brilliant in regardless of the choice you make, something had to be sacrificed. BioWare needs to push us to the physical and emotional limits that one having such power would have to deal with. Lives are in the balance and you will decide who dies and who lives. Millions are at risk. How will you rule?


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#278
Leliana-is-dead

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My only worry would be that our decisions don't have impact and every choice is either too blatantly "paragon" or "renegade." BioWare could learn a lot from The Witcher 2 in crafting choices that are neither right or wrong, but merely have consequences that you have to decide whether you can live with. I want true moral dilemmas.

 

I want the scenario mentioned in KotOR 1 where Revan had to decide whether to save a city full of millions of civilians, or use the city as bait, leading it to destruction, in order to heavily cripple the Mandalorian offensive in hopes of ending the war sooner. There shouldn't be a clear and obvious happy ending. There needs to be sacrifice. We need to be able to not only make friends, but definitely make enemies based off of our choices.

 

Many continue the criticize the ending of ME3, but I thought it was absolutely brilliant in regardless of the choice you make, something had to be sacrificed. BioWare needs to push us to the physical and emotional limits that one having such power would have to deal with. Lives are in the balance and you will decide who dies and who lives. Millions are at risk. How will you rule?

 

Whilst I disagree with your opinion of the mass effect 3 ending on principle, It would be great if there was both no Paragon/Renegade, no obvious Approval/disaproval (I.E it doesn't show up on the menu, you just have to work out what pisses off your companions) and actual difficult choices without a 3rd option every single time (that wasn't absolutely stupid like DA2's ending)


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#279
Revan Reborn

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Whilst I disagree with your opinion of the mass effect 3 ending on principle, It would be great if there was both no Paragon/Renegade, no obvious Approval/disaproval (I.E it doesn't show up on the menu, you just have to work out what pisses off your companions) and actual difficult choices without a 3rd option every single time (that wasn't absolutely stupid like DA2's ending)

Exactly. BioWare needs to take the dialogue conversations we have seriously, and I want choices that actually make me think. If it's the same "Good - Bad - LOL" conversation wheel from previous games, it just cheapens the story in my opinion. Another great example of a choice with consequences was the first time you go to Nar Shaddaa in KotOR 2. You meet a beggar who is asking for credits. You can give him credits and get the expected light side points to raise your meter. What you don't realize is by giving him credits, you make him a target for other more menacing beggars who beat him up and take everything he has. Just because you intended something to end well doesn't necessarily mean it should. That's the kind of depth and complexity the game needs.


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#280
Shadowrun1177

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I posted earlier in this thread about being worried about my cpu and motherboard for my pc needing to be upgraded but looks like I have another worry well not really a worry but a known issue I didn't give thought about cause Bioware hadn't released the pc min requirements yet. After reading some more looks like I'll have an issue with my OS I've still got Windows Vista kept waiting too upgrade my OS cause it felt like I kept hearing about one security issue after another for 7 and 8 so looks like I'll not only have to get a new cpu and motherboard but OS as well wow this game is gonna be expensive.



#281
boraxalmighty

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That I won't have a proper gaming rig built in time for it.



#282
Iakus

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Exactly. BioWare needs to take the dialogue conversations we have seriously, and I want choices that actually make me think. If it's the same "Good - Bad - LOL" conversation wheel from previous games, it just cheapens the story in my opinion. Another great example of a choice with consequences was the first time you go to Nar Shaddaa in KotOR 2. You meet a beggar who is asking for credits. You can give him credits and get the expected light side points to raise your meter. What you don't realize is by giving him credits, you make him a target for other more menacing beggars who beat him up and take everything he has. Just because you intended something to end well doesn't necessarily mean it should. That's the kind of depth and complexity the game needs.

I dnno about that example.  If you don't give him money, he goes and robs someone else.  I'm not a big fan of "you're screwed no matter what, pick your poison" choices.

 

What I am a fan of is different outcomes.  Chocies that give you different benefits and different drawbacks.  Mixes of bad and good.


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#283
sylvanaerie

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1) Not being able to handle the new combat system.  

 

2) Not having a PC capable of playing the game with.  (Hoping low settings will be enough if I can't have 'recommended').  Does anyone know if they've released actual specs yet or are they still keeping them under wraps?



#284
Shadowrun1177

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1) Not being able to handle the new combat system.  

 

2) Not having a PC capable of playing the game with.  (Hoping low settings will be enough if I can't have 'recommended').  Does anyone know if they've released actual specs yet or are they still keeping them under wraps?

They posted in another thread they are releasing the PC specs next week.