Out of curiosity, I decided to try and estimate Ferelden's military strength to give context to a few confusions given in the story. Some estimates are based on a few assumptions, but the game doesn't give us much.
Ferelden's total population is about 1,000,000 according to the Prima Official Game Guide and as the typical military is typically comprised of no more than 10 percent of the total population. Therefore, Ferelden's total military might would be about 100,000 distributed among the Royal Standing Army; the Terynirs and their banns; Arlings and the Bannorn.
The Royal Standing Army likely had 30,000 given how it's near-total loss at Ostagar devastated Ferelden in addition to the death of the King. Hence why Loghain's attempt to takeover the bannorn was motivated by a need to rebuild a standing army from what was lost.
Terynirs Highever and Gwaren probably had 10,000 with the additional consideration for the banns sworn to their service.
Bryce sent most of Highever's strength with Fergus to Ostagar where nearly everyone died and anyone left behind would have to contend with any troops that Howe sent to secure his control of the region.
Loghain on the other hand, kept his forces mostly intact by retreating from Ostagar and Gwaren itself. However, it is unlikely that the army didn't suffer anything less than moderately severe losses between the Civil War and the Blight itself.
Denerim, has the most populous city, would be the strongest Arling and capable of fielding 10,000.
Any strength that the West Hills possessed was likely lost when the Arling fell. Given it's proximity to Ferelden's southern borders, the Avvars and the more powerful Redcliffe, I doubt that it had any more than 5,000
Redcliffe and South Reach are mostly intact despite Redcliffe's crisis at it's capital village. I'd say 5,000 for each (I feel like I'm being generous for Redcliffe given what we saw in the game)
Amaranthine seemed to have been the least affected by the Blight and could probably field anywhere between 5 and 10 thousand between it's native strength and the banns sworn to the arl. Howe seemed more reliant on his strength in Denerim while Amaranthine seemed to be left by itself. Perhaps it was securing Highever and fighting any rebels there, the game doesn't say.
The Bannorn itself comprises of a significant portion of Ferelden's military might and thus probably had numbers ranging from 20 to 30 thousand. They likely suffered heavy losses between dealing with the Civil War and the Blight, but would still have enough of their strength intact at the Landsmeet to make a difference (or else Loghain wouldn't bother on a logical level)
In short, Ferelden would have lost 2/5ths of it's strength at Ostagar alone with the remainder dividing and fighting against each other. By the time that the Civil War is ended and all is put to proper order, the country likely suffered heavy losses to the half of Ferelden's strength that was not lost at Ostagar.
What could the Warden's army do to help?
We have Redcliffe which we've already listed at 5,000; Orzammar has a population of over 100,000 and so an army of at least 10,000 isn't too much of a stretch along with the addition of an unknown amount of golems if the Anvil of the Void is spared; The Dalish are too much of an unknown factor to definitively count and could measure anywhere from the 100's to the 1,000's; Mages would be in the 100's and Templars would be counted in the thousands (there are multiple templar branches in Ferelden).
With just these core groups, the Warden would have at least 15,000 under their command or even an upwards of 20,000 depending on the number of Dalish clans and templar branches that manage to mobile in time to make a difference.
Conclusion? If the Warden wanted to, they may very well have a chance of beating Loghain and his allies in the field. But whether the winner would be able to fight the Blight is a bigger concern and I highly doubt that would be possible. In fact, winning the Landsmeet is the more logical and pragmatic approach as Eamon points out. Now Ferelden's ailing strength is boasted by the much needed reinforcements from the Wardens allies and ends up saving the day (with a helpful dose of luck).





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