I found the percentage breakdown for ME2:
Here is more information on this: Link
Here it is
I like to see what the percentage would be for most popular squadmate be if Tali, Ashley/Kaidan were available at the beginning and Garrus, Liara, Vega and edi been available after the coup.
One stat that was surprising for me with ME3 is that so many people cured the genophage with Wreav in charge. Wreav is an argument for sabotaging it. I guess people really liked Eve.
One stat that was surprising for me with ME3 is that so many people cured the genophage with Wreav in charge. Wreav is an argument for sabotaging it. I guess people really liked Eve.
Or hated Dalatrass Linron...
Or hated Dalatrass Linron...
Good point.
Guest_Jesus Christ_*
Or hated Dalatrass Linron...
I didn't like her either, but she's definitely the lesser evil compared to Wreav.
One stat that was surprising for me with ME3 is that so many people cured the genophage with Wreav in charge. Wreav is an argument for sabotaging it. I guess people really liked Eve.
Or they didn't want to shoot Mordin in the back.
That too. Linron was basically a shrill strawman the player was meant to hate. Someone posted a while back what I saw as a very apt observation - the arc was reduced to a seemingly successful attempt to tug at the heartstrings of overly-emotional dumb people (I think the statement was actually in regards to QvG, but it's applicable here). There was no logical way to sell the idea of restoring the Krogans' horrific default birth rate, so appeal to emotion was the last resort.Or they didn't want to shoot Mordin in the back.
Gotta wonder also how much those stats are influenced by missions where specific squadmates are mandatory. It's no surprise Liara tops the list, as she's required in more missions than anyone else in addition to the VS and Tali not joining the squad until the second half of the game.I like to see what the percentage would be for most popular squadmate be if Tali, Ashley/Kaidan were available at the beginning and Garrus, Liara, Vega and edi been available after the coup.
That too. Linron was basically a shrill strawman the player was meant to hate. Someone posted a while back what I saw as a very apt observation - the arc was reduced to a seemingly successful attempt to tug at the heartstrings of overly emotional dumb people (I think the statement was actually in regards to QvG, but it's applicable here). There was no logical way to sell the idea of restoring the Krogans' horrific default birth rate, so appeal to emotion was the last resort.
I believe the term is "Hate Sink" but remarkably appropriate here.
Gotta wonder also how much those stats are influenced by missions where specific squadmates are mandatory. It's no surprise Liara tops the list, as she's required in more missions than anyone else in addition to the VS and Tali not joining the squad until the second half of the game.
I've only been saying that since the data was revealed. I notice how Garrus is pretty much right behind Liara, despite only being required to be chosen once instead of her 3 times (as there is no From Ashes, only Mars, Palaven, and Thessia can be selected). EDI's not far behind, and she is also one (and that one is at the end of the game, so unless that data is for complete playthroughs, she might not even factor at all)
I like to see what the percentage would be for most popular squadmate be if Tali, Ashley/Kaidan were available at the beginning and Garrus, Liara, Vega and edi been available after the coup.
Who says this isn't accounted for in the statistics?
Who says this isn't accounted for in the statistics?
Who says it is? Or are you worried that T'soni would not be number 1 if she was only available after the coup?
The statistics are too opaque with no breakdown. Does it take into account multiple playthroughs? I have 4 female Shepards to no male - would that count as 4 or would it only be my the first playthrough that counts (not that i am included in the stats)?
It's interesting that only 50% of people finished ME2 at the time the stats were done, for example, and that it appears only ~40% of players were imports into ME3.
I note there are no figures on complettion of ME3 either.
Regards squadmates, does it take into account mandatory missions or not?
Analysing statiscs like this is impossible without the source data and just serves as more ammunition for arguments between people.
It also shows no stat about what ending was picked. If going by edi's survival rate, it looks like 56% chose destroy
It also shows no stat about what ending was picked. If going by edi's survival rate, it looks like 56% chose destroy
Well I don't blame them for not releasing that given all the hoo-ha about it.
It's interesting that only 50% of people finished ME2 at the time the stats were done, for example, and that it appears only ~40% of players were imports into ME3.
I note there are no figures on complettion of ME3 either.
That's actually a very good completion percentage. Games in general tend to have completion percentages that are much lower. Only 10% of players completed Red Dead Redemption for example.
The statistics are too opaque with no breakdown. Does it take into account multiple playthroughs? I have 4 female Shepards to no male - would that count as 4 or would it only be my the first playthrough that counts (not that i am included in the stats)?
It's interesting that only 50% of people finished ME2 at the time the stats were done, for example, and that it appears only ~40% of players were imports into ME3.
I note there are no figures on complettion of ME3 either.
Regards squadmates, does it take into account mandatory missions or not?
Analysing statiscs like this is impossible without the source data and just serves as more ammunition for arguments between people.
Bioware collects data from all of your playthroughs...at least in Dragon Age, and I don't think it's any different in Mass Effect.
This was confirmed by David Gaider when the subject of player races came up.
"As I already said, the data is collected from all playthroughs-- completed or not. We can tell how many unique accounts played the game, didn't finish, started several times, finished several times, etc. The parsing on the telemetry is pretty sophisticated, as I understand it, it just needs for us to ask the right questions."
That's actually a very good completion percentage. Games in general tend to have completion percentages that are much lower. Only 10% of players completed Red Dead Redemption for example.
Really? Although not surpriing I guess, as I currently still have Dishonoured and Tomb Raider to finish, and no real desire too at the moment.
Does that account for people not online?
That's actually a very good completion percentage. Games in general tend to have completion percentages that are much lower. Only 10% of players completed Red Dead Redemption for example.
Isn't Red Dead Redemption an open world game? Where the value lies not in finishing the main story win state but wandering the world?
Like, I've probably put more time into Skyrim than any other game (except for maybe Pokemon and PSO) but I think I've only 'beaten' the game once.
Isn't Red Dead Redemption an open world game? Where the value lies not in finishing the main story win state but wandering the world?
Like, I've probably put more time into Skyrim than any other game (except for maybe Pokemon and PSO) but I think I've only 'beaten' the game once.
It's not just open-world sandboxes that have low completion percentages though. It is pretty much all games. 50% of players completing the game is considered well above average.
It is a surprising stat, but apparently gamers in general have very short attention spans.
Here it is
I think we should let the majority rage about this. So does she:

I think we should let the majority rage about this. So does she:
I'm actually fine with that part of infographic ![]()