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Bloodmage Itemazation


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#1
VileIntent

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I would appreciate some extra detail in the items for blood mages. Most items in dao and da2 have a willpower with the .25 bloodmage bonus on a piece of gear. This doesn't make a lot of since when your using health to fuel the cast.
Yes, it is helpful when bloodmage is turned off, but I would appreciate more variety on bloodmage gear. In particular seeing constitution or magic bonuses with the bloodmage .25 bonus or more spirit damage to allow extra damage from bloodmage spells.

Thanks for taking your time to read this. Can't wait till release.

#2
Shadowrun1177

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Is bloodmage even gonna be in DAI I know it was a specialization in DAO and DA2, but it's not listed as a specialization in DAI or will it be one of the regular schools of magic like the other spells where in DAO and DA2.



#3
VileIntent

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I have not seen the skill lines for DAI, but as it was in 1 & 2 if it is not in 3 I will be sorely disappointed.

#4
HaHa365

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The blood mage specialization is not in DA:I.
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#5
90s Luke

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Here are the specializations for Inquisition. Blood Mage is not among them.



#6
VileIntent

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The blood mage specialization is not in DA:I.


That is terrible. DA2 storyline was hugely based on bloodmages and the up rising. To not have the specilization in DAI is crazy to me after having it in DAO and improving it in DA2.
Are you in the beta or do you have proof it isn't in DAI?

#7
VileIntent

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Here are the specializations for Inquisition. Blood Mage is not among them.


Thank you for the link. Maybe it has been renamed to the Necromancer? It could be a form of bloodmagic. Most bloodmages In the games would raise the dead...

#8
They call me a SpaceCowboy

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Devs said they took it out because it's too difficult to implement properly. I probably shouldn't try to quote the devs off the top of my head, but it was something along those lines.

 

By properly I mean according game lore blood mages should be way too powerful to be balanced as a player class. You should be able to mind control every mob you meet.

 

Necromancers can raise dead, I imagine. it makes no sense to me really, as far as lore goes. We are supposed to be stopping demons, not inviting more of them across the veil.


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#9
OctagonalSquare

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Thank you for the link. Maybe it has been renamed to the Necromancer? It could be a form of bloodmagic. Most bloodmages In the games would raise the dead...

No, it is a separate form of magic, presumably more like Nevarran necromancers.



#10
VileIntent

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This really bums me out... I love the Blood mage Specialization. They made it work well in DA2. I can't really see them saying that. I would believe that they got tired of it or did not have time to add it or might add it in a later dlc.

Very unhappy player now. :(

#11
90s Luke

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Here is lead writer David Gaider on the topic of specializations and reacitivity to them


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#12
VileIntent

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Here is lead writer David Gaider on the topic of specializations and reacitivity to them


Hey that was a great interview. Thank you for the link. I am saddened tho they chose not to add blood mage. There is a obscure little scene where Anders in Awakening talks about himself being a blood mage with the warden commander. I hope still maybe some dlc or expansion to DAI will actually bring it back.

Thanks guys.

#13
Uccio

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I call bullshit on that "not being able to implement properly" claim. There is just a pre-written railroaded story ala ME3 so playing as blood mage contradicts with it.

The Inq is a divines agent working for the chantry obviously, all the signs point to that. He is surrounded with pro-chantry and pro-circle people with divines own enforcer Cassandra and agent Leliana. So anyone playing a freedom loving mage with ability (blood magic) to withstand against chantry and templars is a no-no.


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#14
phantomrachie

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I call bullshit on that "not being able to implement properly" claim. There is just a pre-written railroaded story ala ME3 so playing as blood mage contradicts with it.

The Inq is a divines agent working for the chantry obviously, all the signs point to that. He is surrounded with pro-chantry and pro-circle people with divines own enforcer Cassandra and agent Leliana. So anyone playing a freedom loving mage with ability (blood magic) to withstand against chantry and templars is a no-no.

 

As far as I understand it, they are trying to give players re-activity to their specializations, so characters will make comments about your specialization.

 

The only lore friendly response to Blood Mages, for the vast majority of Thedas, is 'filthy blood mages'. This would mean that in comparison to the other specialties, being a Blood Mage would put you at a significant disadvantage in terms of forming the Inquisition. Then add the fact that your heath no longer regenerates and it all makes Blood Magic a poor specialization for DA:I

 

I don't agree that all evidence points towards you being forced to support the Chantry. The companions seem to be evenly split on this topic.

 

Could be considered Pro Chantry

 

Cassandra - is an Agent of the Divine but  according to her character profile she is having a crisis of faith.

Cullen - is a Templar

Leliana - is another agent of the Divine but she's worked with people who didn't support the Chantry before, your Warden could hate on the Chantry all they liked and as long as they didn't spoil Andraste's Ashes, Leliana was cool with it.

 

On the borderline

Josephine - she's a new character so we don't know anything about her devotion to the Chantry, however most of the other Antivans we've encountered done't seem to care much

Blackwall - he's a Grey Warden and as a group they are neutral on the Chantry, but it's unknown if he is personally for or against.

Vivienne - supports the Circle, but supporting the circle doesn't necessarily mean supporting the Chantry, Although it is likely she does support the Chantry, ultimately she seems to care about power

 

Probably don't care

Cole - he is a spirit person so I doubt he cares about the Chantry

Solas - as a Mage outside the circle, he either doesn't care about the Chantry or doesn't like them

Sera - I can't see her caring about the Chantry

Iron Bull - official the Qun and the Chantry are at odds with one another, but he is having is own crisis of faith so he either doesn't care or doesn't like them.

 

Looking at all that it looks like you could be a freedom loving Mage who stands against the Chantry and the template's if you wanted. I also like this a good idea to separate rebelling Mages from Blood Magic, since Blood Magic is generally scene as evil and not all free Mages use it.

 

Edit: Oh my god, I forgot Varric - I'd put him in the I don't care group


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#15
Gtdef

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It depends on how much the world will react to our specializations and how the feature will be implemented. If it's in the form of extra dialogue I don't think it's very hard to add reaction to party members, a few high ranking chantry, templar and mage members, perhaps wardens and the empress/emperor/whatnot considering that the game is huge.

 

 

A cool way to implement it blood magic would be either a basic subschool or a mode. It could work like how some specializations in ME2 do. You become an operative and you get a boost to paragon/renegade meter. Same way you become a blood mage and take a stacking penalty to an influence every time you use a visible blood magic spell in a place with eyewitnesses. This leads to various problems with factions. For example the Wardens will be neutral to this, while chantry won't trust you.

 

Warriors and Rogues could have similar mechanics. Warrior a bloodlust meter, rogue a dirty fighting or thievery meter. Who knows.



#16
Asdrubael Vect

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I call bullshit on that "not being able to implement properly" claim. There is just a pre-written railroaded story ala ME3 so playing as blood mage contradicts with it.

The Inq is a divines agent working for the chantry obviously, all the signs point to that. He is surrounded with pro-chantry and pro-circle people with divines own enforcer Cassandra and agent Leliana. So anyone playing a freedom loving mage with ability (blood magic) to withstand against chantry and templars is a no-no.

yes we are forced to be pro Orlais Chantry and Templars

 

we do not have blood magic only because of the devs who put forced pro Orlais and pro Chantry/Templars advisors what we cant rid of, no matter what

 

even romances for male Inquisitor are entirely pro Orlais, Chantry and Templars

 

all talks about "we are not connected with Chantry" is a total bullshit because our soldiers is a Seekers of Cassandra and Lelianna(who was putted to be our spy) and Lefted Kirkwal Templars of bastard Cullen who was putted to be our general for no logic reason only to please fangirls and Gaider who resurrect lelianna and now he is make her and Cassandra with Cullen untochable nps what we cant rid of and execute no matter how we not like them and how they deserve execution

 

we have

 

 

untochable advisors and companions who will be with us no matter what..we cant rid of them and execute for their crimes

 

Cassandra-templar/seeker-pro Orlais and Chantry....she is  a companion who have a very major role and put Cullen to be our general and Lelianna as spy, and old lelianna girlfriend Josephine as our ambassador

 

Cullen,templar,pro Orlais and Chantry...he is bastard who was to blame for 10 years of Kirkwal sh*t with Meredith and who was saved by devs to not be executed by Hawke with Meredith who he supported and because of that happened what happened..when other Templars with nobles try to stop Meredith Cullen was a person who defend and support her and not stop her when she is do massacre innnocent mages who was not to blame and they have anders who was not connected with Kirkwal Circle, who show that he was a demon and that he blow Chantry

 

Lelianna, ex-bard and assasin/spy of Chantry,pro Orlais and Chantry...she is sl*t who want to become bard, who do many crimes and kill dozens of people no matter who they are for some fancy shoes and for sex with her  Marjolane who left her rot in jail and she was saved by ex bard priest Justinia who later become Divine and raise Lelianna to be her hand as a Cassandra

 

Joshephine-antivan ambassador in Orlais,pro Orlais and Chantry old girlfriend of Lelianna who she is trust to be in Inquisition and who was puted to deal with politic

 

 

Vivienne, loyalist Pro Chantry Cirle mage who is a pro Orlais Empire...she care only about her title and to be a advisor of Orlais ruler..after Celine replace her with Morrigan she is go to Inquisition

 

Varrick-neutral storyteller

 

and our companions who are not untochable

 

Cole-demon, rotten emo maniac killer who portrait himself as innocent 12 year old boy and cry about that he is not a demon

 

Iron Bull. Qunari soldier and spy, pro Qunari..a person who kill and send to be lobotomised all rebellions in Qun and after he was send to spy in Thedas lands..join to Inquisition because Qunari Tammasran order him to do so and spy on us

 

Dorian-criminal and exile with shame from Tevinter..who was a Venatory fanatic as his teacher Avexius

 

 

Sera-city elf rebellion, was with criminal(thiefs) band Friends of Red Jenny

 

Blackwall-ex Grey Warden Constable who command a Grey Wardens in Orlais..join to Inquisition because he want to die in battle and save peoples

 

Solas-dreamer mage who live in forests and trained to use magic by himself..join to Inquisition because he is know that he is neded


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#17
Uccio

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As far as I understand it, they are trying to give players re-activity to their specializations, so characters will make comments about your specialization.

 

 

That I don´t understand, what kind of commenting can you get from a already normal set of spells? Casting spells learned in circle are nothing to notice about unless you burn some peasants for fun. But that has nothing to do with magic itself, just how you use it. So if you don´t have blood magic what is there to comment about? "hey thats one cool spell!"?

 

 

The only lore friendly response to Blood Mages, for the vast majority of Thedas, is 'filthy blood mages'. This would mean that in comparison to the other specialties, being a Blood Mage would put you at a significant disadvantage in terms of forming the Inquisition. Then add the fact that your heath no longer regenerates and it all makes Blood Magic a poor specialization for DA:I

 

Looking at all that it looks like you could be a freedom loving Mage who stands against the Chantry and the template's if you wanted. I also like this a good idea to separate rebelling Mages from Blood Magic, since Blood Magic is generally scene as evil and not all free Mages use it.

 

 

Well for starters, who are we talking about? A chump from the market or The Inquisitor, who walks as a giant among men with power to sway templars and mages. Who closes veil tears and is backed up by powers (the divine as one, and the empress probably too). Now, such character should have no problem using blood magic. He is after all, out to save the world. Who would deny him the blood magic when he is the special snowflake with über abilities which no one else has? Even more than Wardens. "Yes please, save us all oh mighty inquisitor!!", "but no, you can´t use blood magic because it is "evil""! With such unique talent who has the power to deny inquisitor or the will to stop him since no one else can save the world?

 

Besides, who would know if the pc is a blood mage unless he specifically casts blood magic in front of people who know what blood magic is and even then what can they do about it? Let the world be destroyed by demons because they don´t like blood magic? As for the no regen health, there are the enemies right? Why can´t pc draw blood magic from their blood? It would go hand in hand with the new "blood magic works best with pain" lore which was added to make players not like blood magic. Tow some evil prisoners after you and use their blood in combat. Story use does not need health bars. The evil claim holds no water since both the Warden and Hawke can use blood magic and both can be good. Denying that now is a cheap shot from the devs. Even more since they claim that "people are reacting". What marvelous situations could you make with the pc casting blood magic in the story? Do I have enough coersion to persuade or do I use blood magic to turn him/her to my cause? One can only wonder now.

 

As for the companions, those three first ones are the heavy hitters of the bunch. The ones with most leverage and most power. And all of them are chantry operatives.

The second three ones are lesser character but still mostly chantry bound. Josephine is a nobody but still Lelianas friend so probably adrastian. Blackwall is a grey warden which is a chantry organization. Vivienne is a circle mage and like Wynne she is most likely andrastian. So these character are tilted towards the chantry.

The three last ones are totally nobodies. Sera is just some random elf from the woods, Cole some ghost haunting some abandoned manor (and how the heck you can have a ghost as companion?). And Ironbull, a qunari who totally hates mages if he is even at least attached to the qun which is good for the chantry. That Solas probably is a yes man who does anything chantry desires if they promise elves some freedom or lands (since chantry and the divine has that power).

 

 

Edit: Oh my god, I forgot Varric - I'd put him in the I don't care group

 

 

Me too  :D. Varric being a nice guy shoved some understanding for the circle system in his comments just before the battle in the circle. "I don´t think we should let dangerous people to run amok". So he too seems to have some sympathy for the circle/chantry system.

 

So yes, I believe there is a strong desire from the devs to have the player to work for the chantry and the circle option. A freedom loving blood mage does not fit in the story because devs want to preserve the status quo for later games. Minor changes are possible but the overall picture stays the same. The Morrigans phrase "will you save the world, or lead it to destruction" seems to excatly point to that, only one option. With the Chantry.



#18
phantomrachie

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That I don´t understand, what kind of commenting can you get from a already normal set of spells? Casting spells learned in circle are nothing to notice about unless you burn some peasants for fun. But that has nothing to do with magic itself, just how you use it. So if you don´t have blood magic what is there to comment about? "hey thats one cool spell!"?

 

 

they'd know because you have scars all over you from cutting yourself and to cast a spell you have to stab yourself with a knife.

 

 

That I don´t understand, what kind of commenting can you get from a already normal set of spells? Casting spells learned in circle are nothing to notice about unless you burn some peasants for fun. But that has nothing to do with magic itself, just how you use it. So if you don´t have blood magic what is there to comment about? "hey thats one cool spell!"?

 

 
 

 

Well for starters, who are we talking about? A chump from the market or The Inquisitor, who walks as a giant among men with power to sway templars and mages. Who closes veil tears and is backed up by powers (the divine as one, and the empress probably too). Now, such character should have no problem using blood magic. He is after all, out to save the world. Who would deny him the blood magic when he is the special snowflake with über abilities which no one else has? Even more than Wardens. "Yes please, save us all oh mighty inquisitor!!", "but no, you can´t use blood magic because it is "evil""! With such unique talent who has the power to deny inquisitor or the will to stop him since no one else can save the world?

 

Besides, who would know if the pc is a blood mage unless he specifically casts blood magic in front of people who know what blood magic is and even then what can they do about? Let the world be destroyed by demons because they don´t like blood magic? As for the no regen health, there are the enemies right? Why can´t pc draw blood magic from their blood? It would go hand in hand with the new "blood magic works best with pain" lore which was added to make players not like blood magic. Tow some evil prisoners after you and use their blood in combat. Story use does not need health bars.

 

 

You don't start out as the Inquisitor, you start out as some guy who becomes the Inquisitor, even if you did start out as the 'mighty' Inquisitor,  why would factions who don't like Blood Magic work with you - there would have to be a lore breaking story reason for Templars, Mages, Dalish, etc to work with some who uses Blood Magic, so you'd end up with no allies, except possible the Dwarves because even the rebelling Mages don't like Blood Magic

 

Tow some prisoners around and use their blood? That would require BioWare to spend time and resources on a capture prisoners feature just so you could use their Blood in combat, good idea but possible a reason why they decided not to have it in DA:I

 

 

As for the companions, those three first ones are the heavy hitters of the bunch. The ones with most leverage and most power. And all of them are chantry operatives.

The second three ones are lesser character but still mostly chantry bound. Josephine is a nobody but still Lelianas friend so probably adrastian. Blackwall is a grey warden which is a chantry organization. Vivienne is a circle mage and like Wynne she is most likely andrastian. So these character are tilted towards the chantry.

The three last ones are totally nobodies. Sera is just some random elf from the woods, Cole some ghost haunting some abandoned manor (and how the heck you can have a ghost as companion?). And Ironbull, a qunari who totally hates mages if he is even at least attached to the qun which is good for the chantry. That Solas probably is a yes man who does anything chantry desires if they promise elves some freedom or lands (since chantry and the divine has that power).

 

 

Me too  :D. Varric being a nice guy shoved some understanding for the circle system in his comments just before the battle in the circle. "I don´t think we should let dangerous people to run amok". So he too seems to have some sympathy for the circle/chantry system.

 

 

 

I disagree with your assessment of the characters just because they are new does not mean that they are secondary characters and just because we know some of them from previous games doesn't mean they'll be 'heavy hitters

 

There is no evidence that Cass, Cullen & Leliana will be the most influential, with the possible exception of Cass because she forms the Inquisition, you've decided they will because you know them.

 

The fact that Josephine is  Antivans tells us more about her possible attitude to the Chantry then her friendship with Leliana, most of my Warden's were not pro chantry and they were her friends/lovers

The Grey Wardens are not a chantry organisation they are totally separate.

 

​Seriously just because you don't know a character doesn't make them nobodies, it means you don't know them. 

 

Here is the issue, you've decided that BioWare will force you to be Pro Chantry and now you are trying to justify that decisions by making assumption, misrepresenting organisations, using the word probably a lot and  righting off certain characters as unimportant. 


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#19
Uccio

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I am right. Just wait and see. :)

 

But you still didn´t answer my question. Would all these factions let the world to be destroyed just because the only one person who can close veil tears uses blood magic? I would say no.

 

Special snowflake guarantees that.



#20
Asdrubael Vect

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I forgot to mention "Herald of Andraste" title what our Inquisitor would bare no matter what

 

this is totally pro Orlais and Pro Chantry

 

1)no blood magic spells but nonmages can be templars

 

2)the most influented-untochable adivisors are totally pro Orlais and pro Chantry and Templars

 

3)human(never would play as humans in DA and ME after Cusland,Hawke and Shep) Inquisitor from Ostwik noble heavy faithfull Andrastian family conected with Chantry and have Templars in their family..if we are mage we was send to Circle so we was a loyalist

 

4)straight males have only a humans, non-mages and a pro Orlais Chantry, Tempalrs Li

 

5)despire that we can have a alliances we have noone in our companions and advisors who will represent dalish, rebel mages, barbarians like Avvars, Orzammar/Kal-Sharok dwarves, Nevarrans, Tevinter(not criminal and exiles with shame like Dorian),

 

6)we are called as "Herald of Andraste" no matter who we are and what we do



#21
Uccio

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Exactly.



#22
tirnoney

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Is 'Reaver' specialisation still in the game?  It would be a bit weird if they canned blood magic and left reaver in, considering you can 'devour' people to regain your health, and you have to drink dragon's blood to be one in the first place.

 

I'm a bit sad that blood magic is gone since I love playing high constitution mages.  I understand why though.  The lack of reaction from others to me bleeding all over the place was immersion breaking at times.  I'm hoping that necromancer will be equally dark and creepy to take its place.  And not just raising pointless corpses that make no difference to the actual fight (Origins, Skyrim, the list is long).  Maybe something like the Dragon Age equivalent of a Wrathman.



#23
Lennard Testarossa

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Not including the Blood Magic specialization was the only reasonable thing to do. Given that the mage - templar conflict seems to be a large part of this game, the kind of effort required to implement proper reactivity would be enormous. Pretty much every single templar or chantry member out there would pretty much want to kill you, requiring a complete rewrite of this entire story arc for this one specialization. And almost every other npc out there would be - at the very least - highly suspicious of you.


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#24
Uccio

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Not including the Blood Magic specialization was the only reasonable thing to do. Given that the mage - templar conflict seems to be a large part of this game, the kind of effort required to implement proper reactivity would be enormous. Pretty much every single templar or chantry member out there would pretty much want to kill you, requiring a complete rewrite of this entire story arc for this one specialization. And almost every other npc out there would be - at the very least - highly suspicious of you.

 

I will ask you then the same question I asked from phantomrachie (which he could not answer), Would all these factions let the world to be destroyed just because the only one person who can close veil tears uses blood magic?



#25
Icy Magebane

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I will ask you then the same question I asked from phantomrachie (which he could not answer), Would all these factions let the world to be destroyed just because the only one person who can close veil tears uses blood magic?

This would only draw attention to how ludicrous such a premise is to begin with... if the Inquisitor dies in battle, the whole world would eventually end because "nobody else can do it."  I refuse to believe that humanity would lay down and wait to be slaughtered rather than put all of their effort into finding an alternative solution to the Fade Crisis.  It's better to downplay the "special snowflake" angle as much as possible... otherwise the question of why people are willing to let this person risk their life on the front lines becomes hard to ignore.