There used to be issues when exporting NPCs from one module to another where items were added to the pallettes as duplicates of other resources there already. Does anyone recall the circumstances of this? I can't seem to duplicate it and was wondering if perhaps this was something fixed by bioware in 1.69 or even prior.
Export/Import NPCs Question
#1
Posté 12 septembre 2014 - 06:28
#2
Posté 15 septembre 2014 - 05:23
Nevermind ... its just been too long since I had the dupplicate items issues. It happens when you have a placed NPC in an area and want to add it to the pallette that items in its inventory get duplicate blueprints added to the pallettes. After some testing, it also happens with placeables too.
#3
Posté 16 septembre 2014 - 05:00
Nevermind ... its just been too long since I had the dupplicate items issues. It happens when you have a placed NPC in an area and want to add it to the pallette that items in its inventory get duplicate blueprints added to the pallettes. After some testing, it also happens with placeables too.
thought so, but you said "export"
easy to workaroud however
just add to palette and exit window (X in right top corner) for any item you dont want to make duplicate
- kalbaern aime ceci
#4
Posté 16 septembre 2014 - 06:08
thought so, but you said "export"
easy to workaroud however
just add to palette and exit window (X in right top corner) for any item you dont want to make duplicate
I thought the problem could occur during normal export/import is all, then remembered that it was only placed NPCs being added to the pallette later that had the issues.





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