But skyrim sold more than 20 million copies,Are they all TES fans or are they all rpg fans?
I have seen so many people-FPS fans,gta fans-draw attenion to TW3 for its trailer and demo(especially the sword of destiny trailer and the 37 minutes demo),they said they will buy it,for DAI,these people don't even know it's an open world or differences from DA2!
Well, DA:I is not open world. Not in the same sense as Witcher 3 will be. It has large locations, but they are no continous connections between them - thus it's not open world, it's a large semi-open world.
Skyrim's marketing managed to blow the hype for this game to a preposterous size. Kudos for them. But the game itself was disappointing - at least from an RPG perspective. It was a good sandbox/open world game, and thus achieved enormous success. The thing is, that RPGs sell a lot worse than FPS and action games. That's because it's a genre that demands more from the player. People were drawn to Skyrim, because it gave the player ability to do whatever they want. No obligation to follow the story, do whatever you want, go wherever you want... Appeals to a much greater variety of people than story and character driven RPG.
Witcher 3 is getting hyped, because it promises to give the best of the two combined (and I sincerely believe, they can pull that off - so far only Fallout: NV was close to achieving that - it was far from perfect, but it come closest). It is also getting hyped for very good visuals and dynamic combat system. And also because (sorry to say that) CD Projekt RED treats it's customers far better than EA (or Ubisoft, Activision...) does - and it's being recognized.
Dragon Age is I believe still targeted at it's particular audience - those expecting a story and character driven experience, with a party based, tactical combat. And I think that at least for now, it should stay that way. I believe it's more important to have a devoted fanbase as a foundation, which you can then expand into more 'casual' (I use that word in by no means an insulting context - I mean players who do not concentrate on a particular franchise/genre, I can't find a better word now) community, without compromising your fans.
After the failure that DA2 was to a fanbase (it was not a bad game per se, but it was bad at elements that BioWare usually excel at), the most important thing for the company is regaining trust - at least in my opinion.
Sales will come on they own - they can easily beat Origin sales, if the game is good. In fact, BioWare seems to be on the right track this time - DA2 compromised story, decisions, inventory system... for more action (gameplay focused heavily on combat and not much else) and faster pace. DA:I seems to expand on elements that appeal to both 'casual' (again, context as above) and hardcore fanbase - like graphics, Skyhold (every player likes a customizable seat of power), combat (they seem to have found a middle ground here), larger areas and exploration (without making it a full open world, which risks watering down the story).
I strongly believe, that DA:I will sell great. Selling only 3 million copies is unrealistic. I'm pretty confident that they'll net 5+ million copies in half a year. At worst case.