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Dragon Age: Creation Kit


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#1
TheMakergavemeswag

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The main goal of this thread is to start a modding community for Dragon Age Inquisition 

 

How it would work?

It would be creation tool for the game.

 

Modders and Devs:

I would be lying if I didn't want origins recreated on this engine, it should be possible for fans to do this and have it be supported by the devs and even put on consoles.

Devs should start working with Modders to bring the best experiance not only for pc but also for consoles.

 

So how can this be done?

The Bioware Community team will chose a couple of mods everymonth for the game.

Categories

Weapons

DLFE Downloadable Fan Expansions

Optional Gameplay Mechanics

Armor

Immersion Add-ons

New Lands

Quests

Lore Add-ons

 

Support from devs:

To have a mod turned into DLFC or a DLFE you will need support of the devs to have it on consoles.



#2
dutch_gamer

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What to the developers have to gain from this? If it won't make the developers and EA any money there is no real reason for this to be supported. Supprting mods like that would also reduce sales for dev created DLC.

As with any suggestion I believe gamers should learn to ask themselves if something is actually profitable or if something will actually cost a company more than it will gain them.

#3
Shapeshifter777

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As much as I would love to be able to make tons of mods for this game as I made for Skyrim, it's just not going to happen.  They chose the most modder-unfriendly engine they possibly could.  We probably won't even get console commands this time.  Whereas I had a reason to keep playing Skyrim for hundreds of hours after beating it due to mods, I'm afraid I'm going to just get this one on console so I can trade it in as soon as I beat it and get back as much money as I can.


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#4
Lilaeth

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We've known right from the announcement that they'd gone for the Frostbite engine that it's extremely difficult to mod, if it's even possible.  Personally, I think it's a shame, because mods have kept DA:O fresh and very replayable - plus I find the Frostbite characters extremely ugly to look at, and now I won't even be able to get a mod to pretty them up a bit!  :D



#5
skulldogx

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It be a really big shame if there no mods for this game because then I can not get any hair mods for my INQ and make her look more unique :(.



#6
chance52

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What to the developers have to gain from this? If it won't make the developers and EA any money there is no real reason for this to be supported. Supprting mods like that would also reduce sales for dev created DLC.

As with any suggestion I believe gamers should learn to ask themselves if something is actually profitable or if something will actually cost a company more than it will gain them.

 

This is likely what EA believes however one simply needs to look at games that are very successful that have a active modding community, Fallout series, Elder Scroll series, Dragon Age Origins.  All of those games from Morrowind to New Vegas had DLC, some quite a lot it, that sold very well.

I think EA see's games like the Sims where it's hard to see the base game through the massive amount of DLC that has been released and think "why would we make it possible to mod the Sims so people can make their own couch or dining room set when we can sell them retextures at $10 a pop?" Then they translate that to every game from every studio.

It's fair to say I wouldn't have bought all the Oblivion, New Vegas or Skyrim DLC if the modding community didn't keep the games worth replaying. I could install Skyrim tonight and look through the tens of thousands of mods and have a lot of fun playing what is essentially about a 50% new game than the one I played in say February of this year. If the modding community didnt keep me invested in the game no way would I have bought Dragonborn, Hearthfire possibly not even Dawnguard because the vanilla vampires in Skyrim would not have convinced me a vampire DLC was worth the money. But I liked all the mods, I love looking back at sites like the Nexus every few weeks to see whats new and because of that and good reviews I bought and liked all the DLC, though Hearthfire wasn't really worth it I still like the little addition to the game.

I currently have every bit of DLC from each of those games I mentioned. Some worth it, some not, but I know a lot of games drop DLC up to a year or more after the initial release but by the time a lot of it comes out I couldn't care less. Ive beat the game, no reason to replay it because there aren't multiple endings and sometimes if there are I can just youtube what I missed. So why would I spend money on say a new character costume or a weapon sold in the store when the base game is now collecting dust on the shelf?

Simple equation, the more you play the more you talk about it, the more you talk about it the more you try to get other people to play it, thus long term money.  It's one of the reasons why Skyrim still shoots to the top of steams bestseller list whenever they have one of their big summer/winter sales. How many other games can say they are selling so well years after release?


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#7
Shapeshifter777

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Exactly, chance.  I ended up buying Skyrim twice.  I first bought it on Xbox 360 and then when I realized how much it supported mods, I bought another copy for PC.  The only reason I bought the DLC was because I was still actively playing the game due to mods.


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#8
Gtdef

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Half of Valve's games are inspired from mods and community created scenario maps. Saying that they don't have anything to gain from an active modding community is absurd.

 

Not to mention the increased replayability, the advertising etc.



#9
CuriousArtemis

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The possibility of using mods is the only reason I'm purchasing DAI for PC. Otherwise I might have waited to purchase it for xbox once it went on sale.



#10
Lanavis

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I do agree that a healthy and active modding community actually does increase the money that EA could garner.

For example, I first bought DAO: The Ultimate Collection on the PS3 and LOVED it. I was perfectly content to keep playing it on the PS3. However, once I found out about mods that can either add to, change, or even improve the vanilla game, I bought DAO: The Ultimate Collection again, but for the PC that time. If it wasn't for the mods, I would never have bought the exact same game twice just to play it on another gaming system - i.e. the pc.


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#11
lordsaren101

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Hopefully there will eventually be some form of mod support somewhere down the line for DAI.



#12
Ceoldoren

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plus I find the Frostbite characters extremely ugly to look at, and now I won't even be able to get a mod to pretty them up a bit!  :D

How so ? Don't you think it's maybe just the designs you don't like rather than the way the engine displays them ?



#13
Guest_EntropicAngel_*

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How so ? Don't you think it's maybe just the designs you don't like rather than the way the engine displays them ?

 

Pretty much--saying one doesn't like the way Frostbite characters look is as silly as saying one doesn't like the way Unreal characters look (hint hint, it's not an engine problem, it's a material+texture problem).



#14
Ceoldoren

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The possibility of using mods is the only reason I'm purchasing DAI for PC. Otherwise I might have waited to purchase it for xbox once it went on sale.

If the only reason you want to upgrade your PC is the off chance that DAI we'll get mods I wouldn't recommend it. Their will never be official mod support because it would hurt profits, and I've yet to see a real mod done in the frostbite engine.