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#1
Marksmad is waving goodbye

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There seems to be very little love for the burst fire weapons on this forum. On the off chance that anyone likes them and uses them, perhaps they would like to share how they use them, on what characters, what weapon mods they use to make the best of them, that kind of thing.

 

Or if they go out the airlock, please say why.

 

(Aside: I am asking this because when I started my PC account, I was given an AIU and an N7 Valkyrie in my welcome packs. And since then I have only been unlocking Voluses  :lol: )



#2
Vazgen

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One of the suggested videos for my thread. I hated Vindicator in ME3 single player, not sure if I will like it in multiplayer either because of recoil, but he does make good use of it.



#3
TheNightSlasher

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I love valkyrie. Despite my little love for ARs, the valkyrie is one I like quite a lot. 

Argus is pretty decent too, but I only like it on kits with RoF bonuses and with a stabilization module.

I like hornet with stabilization module. It is quite decent.

 

Shuriken and vindicator are the two other burst fire weapons I can think of, and I hate them both.

 

Edit: I hate incisor too. :P



#4
Dalakaar

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There was a time the Hornet was my favourite sidearm on my paladin. Might have to try that again. If you get the timing right you can put one shot in the neck and the last two in the head by compensating. That gets a bit tedious and that was at a time where I had a lot less UR's than I do now.

 

I hate the Incisor and I gave it an honest try when I was going for BOTB. Do not want.

 

Never really bothered with the Vindicator, my roommate loved it in SP but... ehhh...............

 

Valkyrie, it's okay but again not really my thing.



#5
FullSpe3D

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Only ones I like are Valkyrie + Incisor.



#6
Jeremiah12LGeek

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I've never been a fan of burst-fire weapons in any game. It has to do with an OCD tendency to conserve ammo, I think. I'd rather have either full auto, or semi-auto.

 

In ME 3 MP, I had fun running around with the Argus, using Annomander's stability advice, and I have to say, if you get the rhythm, it's a deadly gun. I never quite found the right combo to really make it work, but it was neat seeing how lethal the Argus could be when all 3 shots consistently land.



#7
FuriousFelicia

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I don't really like burst weapons much but I must say I had loads of fun with Turian soldier and incisor, I was surprised when I got a 20 Hs medal with it.
Argus is also one of those burst weapons that I had fun with playing around.

All in all, burst weapons aren't that bad and can be fun to use when you get the rythm but every other type of weapon outperforms them including projectile weapons IMO.

#8
FuriousFelicia

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I've never been a fan of burst-fire weapons in any game. It has to do with an OCD tendency to conserve ammo, I think. I'd rather have either full auto, or semi-auto.
 
In ME 3 MP, I had fun running around with the Argus, using Annomander's stability advice, and I have to say, if you get the rhythm, it's a deadly gun. I never quite found the right combo to really make it work, but it was neat seeing how lethal the Argus could be when all 3 shots consistently land.


Me too. Semi or full auto, I can burst it to my liking anyway. And definatly yes on the Argus, very powerful gun indeed, and as you said, when you get all 3 shot on target, it shreds everything. Awesome and very rewarding when you hit the sweet spot and the third bullet lands on the head :D

#9
Laviscus

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I got that exact same setup (AIU and Valkyrie) recently and it worked better than I hoped. Never used it on the AIU before. I like it a lot on my turians, good rifle for headshotting, and the Vindicator gets taken out for a spin once in while.

 

The Hornet on the other hand ... can't stand the sound of it, sounds like I'm continuously trying to kickstart an old moped. I can almost smell the fumes ...


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#10
PHOEN1XK1NG

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Don't like 'em.

#11
ScottyCanes

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I'd like the burst Assault Rifles much more if they were close to pin-point accurate and had negligible recoil. A headshot buff would have been nice too.

 

I normally dislike using scopes on the weapons in this game, but I found that using the heavy scope on the Valkyrie allowed the second shot to land extremely close to the first. Without it, that second shot from the burst could land pretty much anywhere at distances. I actually did have a lot of fun with the Ghost and Valk.

 

I doubt that there would be any hope for me to warm up to the Incisor, Hornet, or Shuriken without some sort of near game-breaking damage buff.



#12
RopeDrink

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I love the Vindicator - Decent damage and the recoil isn't too insane, so well aimed shots will hit full spread even on distant targets if you're not just point'n'clicking recklessly.

I've been using the Shuriken X quite a lot on my SalEngy - It fires hella fast with good stability, so no matter the range, you're going to get pumped full of my flaming ammo and detonated in the face after 1-2 clicks. That and the X Starter Pistol together with +Power mods and I still get to keep my sexy +200% power recharge speed thanks to weighing nothing.

 

I absolutely HATE the Argus - Even the sound of it is just so dull, nevermind that obnoxious up-jump.

 

I quite like the Hornet - Sounds like a wooden pea-shooter and has a lot more uppage than the Shuriken (and damage/headshotting) though I tend to take the Shuriken more simply because you'd have to be trying to miss a target in order to do so.



#13
xelander

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Hornet is my favorite, it is what Shuriken was in ME2 - awesome. I know Hurrdurr and BPP are all the rage, but I take my Hornet regularly into Platinum, especially on biotic classes (Human Adept for bonus style points).

 

The rest are... meh. Except for the Argus, i'm running an Argus headshot build on the Destroyer and it's fun.

 

The Incisor is OK on Plat with the TSent, but it's not the most potent loadout.

The Valkyrie is fine, I just don't like her that much. I use her sometimes on my Cryo Soldier, but Saber fits better.

 

Besides, the best burst weapon is the Claymore. :devil:


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#14
Garrus1138

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I am not a huge fan of Vindicator, Valkyrie and Argus. I have used them a couple of times, mainly on Turian characters, because of all the weapon bonuses.

I always use Magazine Upgrade and High-Velocity Barrel on my Assault Rifles.

 

The Incisor is my favorite sniper rifle with more than three shots per magazine. I used it a lot on my Human Infiltrator in combination with Drill Rounds.



#15
Elindarion

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I haven't had the opportunity to try many of the more rare burst weapons yet.  In SP, I adapted to the Shuriken and used it constantly with great effect.  In MP it was not nearly as effective.  I was quite lucky and got my hands on a Hurricane early.  Once I experienced it, there was no turning back.

I've given the Incisor quite a fair shot and just can't get behind it.  Too many superior choices available, even if you haven't unlocked many choices yet.

 

The Hornet was ok--until I experienced the Hurricane.

Looking forward to trying some of the rarer ones, when the RNG gods decide I'm worthy.



#16
Fortack

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Besides, the best burst weapon is the Claymore. :devil:

 

Damn right!


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#17
capn233

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The balancing on most of them isn't great.



#18
Quarian Master Race

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The only one I find worthwhile is the Incisor, and that's only with a stabilization mod. Among its closest competitors, the Indra, CSR and Raptor, it is the only one that requires this, thus I only use it on Gold where I can afford to waste the gear slot. It also has far too much zoom in the scope for its intended role as a mid range marksman gun, just like the CSR, though the latter can get away with this because it does so much burst damage. If the incisor shared its scope with the Indra, I would like it a lot more

That said, 3 rounds in the head of a gold mook will kill it, with shielded ones taking two bursts. It isn't a horrible weapon or anything. One has to remember that it is only an uncommon. Among the commons and uncommons, I think only the Raptor, Mantis and Mattock actually outclass it when used properly.

The Valkyrie is also okay because it actually has a reason to be used over comparable automatics (a 3x headshot multiplier). Other than that they are all pretty meh. The main thing I hate about them beyond the fact that they are no more stable than any other weapons is that marksman only improves the fire rate of each individual burst, but doesn't reduce the delay between bursts, so for my primary AR class (quarian marksman) they feel like I'm wasting the kit's potential damage output.



#19
OniGanon

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The Valkyrie is a really good gun, hampered by the fact that it's an Ultra Rare. If it were a Rare (meaning you can be realistically expected to have it at Level X), it would have been fantastic. Decent 800ish DPS, headshot bonus, reasonably stable, medium weight. Good stuff. Only major flaw is the inaccuracy of the second shot, which needs to be countered by either a scope or Devestator/Hunter Mode accuracy buff.

Example loadouts:

Turian Havoc - Extended Barrel, Thermal Scope, AP Ammo

Geth Engineer - Extended Barrel, AP mod, Stability consumable, Incendiary Ammo, Accuracy evo

 

 

The Incisor suffers stigma as a crap weapon because at release that's exactly what it was. But over time it recieved so many buffs that it now has actually pretty decent DPS and is one of the better weapons below Ultra Rare. The probem with it is that is has a ridiculous amount of recoil exacerbated by a high magnification scope and a harsh unscoped damage penalty. As such, I'd only ever use it with stability bonuses from some combination of Turian passive, stability consumable or Barrage Gear.

Example loadouts:

Turian Sentinel - High Velocity Barrel, Ammo mod, Stability consumable, Warp/Incendiary Ammo

Salarian Infiltrator - High Velocity Barrel, Thermal Scope, Stability Consumable, Barrage Gear, Drill Ammo

 

 

The Argus has a decent punch per shot, making it a sort of poor man's Saber ( Lite Saber? :P ), but it's frustratingly slow and the DPS is lower than I'd like. It has both accuracy and recoil problems.

Example loadouts:

Turian Ghost - Extended Barrel, Thermal Scope, Stability consumable, AP Ammo

N7 Destroyer - Extended Barrel, Stability Damper, AP Ammo, Accuracy evo

 

 

The Hornet started out as a good weapon but like the Carnifex it's just been left in the dust by so much power creep that it's hard to recommend its use. The Shuriken is just plain terrible.


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#20
Hurriedthrone50

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If there's one thing I'll never understand in this game its the burst fire guns. 

 

I always thought that the point of a burst fire assault rifle was that they have greater accuracy at range and are more stable than their fully auto counterparts, at the expense of their ROF.  

 

Yet almost all the ones I can think off of the top of my head have horrible accuracy and or kick, yet their damage per shot don't seem to make up for it. As a result we have a bunch of guns that are difficult to use and have poor damage output...... unless you use the Tsol/Destroyer or something.

 

I think at the end of the day most of them are simple not balanced well, the Valkyrie is the only one worth using on non-weapon kits but it suffers greatly to the fact its competing with the Saber, Typhoon, Harrier and PPR. 



#21
ScottyCanes

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The Valkyrie is a really good gun, hampered by the fact that it's an Ultra Rare. If it were a Rare (meaning you can be realistically expected to have it at Level X), it would have been fantastic. Decent 800ish DPS, headshot bonus, reasonably stable, medium weight. Good stuff. Only major flaw is the inaccuracy of the second shot, which needs to be countered by either a scope or Devestator/Hunter Mode accuracy buff.

 

Example loadouts:

Turian Havoc - Extended Barrel, Thermal Scope, AP Ammo

Geth Engineer - Extended Barrel, AP mod, Stability consumable, Incendiary Ammo, Accuracy evo

 

The Hornet started out as a good weapon but like the Carnifex it's just been left in the dust by so much power creep that it's hard to recommend its use. The Shuriken is just plain terrible.

 

I agree completely with what you said about the Valkyrie. Really great gun if you can get that second shot to be more accurate, probably via scope.

 

I remember playing around with the Hornet X before the first DLC was released. I made a private Gold and just tried shooting whatever basic enemies came at me with just about each character. I was not impressed with it in the slightest. The best I could do with the gun at the time was to use the Drell Vanguard and hip-fire things point blank in the face. I also remember trying the same with the Hurricane before it got that recoil decrease - it was insane if I could actually hit the things, haha.

 

Took a look over the balance change thread:

 

Hornet SMG
- Damage increased from [46.1-57.6] to [53.7-67.2]
- Spare Ammo increased from [144-180] to [168-216]
- Encumbrance decreased from [1.0-0.5] to [0.85-0.45]

 

The Hornet only got one buff early on while the Wraith and Hurricane received like 3 damage and general buffs by the time that Tac Cloak got nerfed. Hmm, by the end of the balance changes, the Incisor got 4 damage buffs. 

 

Incisor Sniper Rifle
- Damage increased from [67.8-84.8] to [74.6-93.3]

- Damage increased from [74.6-93.3] to [84.8-106.0]

- Damage increase from   [84.8-106.0] to [93.3-116.6]

- Damage increased          [93.3-116.6] to [98.0-122.5]

 

As for the Carnifex, I could have sworn that they nerfed it and the Phalanx (possibly all pistols) way before balance changes ended, but I didn't see anything about it in the Balance Change thread.



#22
Stanry Roo

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All of y'all who have never used the Argus on the TSol need Jesus.



#23
Excella Gionne

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Full auto Claymore assault rifle. :)



#24
Pheabus2009

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My 2 cents on burst-fire guns in ME3MP:

 

1. Valkyrie

This rifle is a beast, higher damage per bullet than the Harrier, coupled with 3x headshot multiplier, easily among the top 5 ARs for me. Some console players may say they cannot deal with the recoil, but it's fairly accurate and easy to score headshots especially on PC.

Kits: any kit that boosts stability/RoF/accuracy can make good use of this gun, such as Turians, GI/GE and Destroyer.

Mods & ammo: For non-infiltrators, use extended barrel and mag(for AP/Drill rounds), or piercing barrel/mod and mag(for Warp rounds). For Infiltrators you may want to drop mag and replace it with other mod (like stability damper), less magazine for a better pace (cloak->shoot->cloak to RC) so TC buffs more shots.

 

2. Argus

Decent rifle, high damage and heavy recoil, not versatile as the Valkyrie, but fun to use anyway.

Kits: very limited due to the recoil, it's best to use it on TGI/Tsol.

Mods & ammo: Scope/stability damper for TGI, better to use it like a sniper rifle and avoid close encounters. Stability damper/mag on Tsol. Always use AP/Drill rounds as there are no other choices.

 

3. Hornet

Decent pistol, dps is good but reserve ammo is too low. Some tips: shoot at close range and never zoom in, the recoil will become sky high if you aim down the sights.

Kits: Adepts/engineers that have CC/stagger powers, if you just want to complete the weapon's challenge, use it on GI.

Mods & ammo: Recoil system and HV barrel, Warp rounds for Adepts and Incendiary rounds for Engineers. High caliber barrel and recoil system (with AP/Drill rounds) for weapon kits.

 

4. Incisor

Not a great weapon, but has potential due to its decent dps, not recommended for most kits though.

Kits: Contrary to most other sniper rifles, this gun performs better on TGI/Tsent than on GI due to the gun's wild recoil.

Mods & ammo: Spare ammo and extended barrel with AP/Drill rounds, or spare ammo and HV barrel with Warp rounds, just don't forget to equip stabilization module III to make the most of the gun's dps.

 

5. Shuriken & Vindicator

These 2 guns were good/decent back in ME2, but in ME3 they just suck, so don't bother until you really want to complete the weapon challenges, again, use stability boost kits/mods/equipments to more or less ease the guns' annoyance.



#25
q5tyhj

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I even hated the Vindicator on me2.  :unsure:

Need that deadly full auto.