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Saying no to Repair Matrix


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#26
robarcool

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So no to Infiltrators.

Crutch class.

It is no longer regarded as being hipster, if you were trying to be that by posting this



#27
ScottyCanes

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You're wrong. It's still a big, big waste.

I think I've only ever played with one Quarian Engineer since starting on PC. He assisted me by Arcing all of my Flamer'd targets :wub: . I repaid him the next match by choosing the Geth Engie and Overloading his Paladin Cryo-spam.

 

Other than that, I can't really trust that the one or two grenades every half minute (what is the timer for grenade boxes, anyway?) will be better used by others. Besides, if need be, Thermal Clip Packs exist.

 

I only take two RMs with me nowadays. I need my crutch scanner.

I use the Scanner all the time too, but I never actually spec into duration. I prefer having that 3rd as a buffer just in case.



#28
Sailears

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I wish AIU had a more interesting 3rd power - not some boring passive extra medigel/defence/speed...

 

I'd rather have Sabotage instead of Repair Matrix.



#29
Quarian Master Race

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Anyone who thinks that they are not wasting grenades by taking RM or stims from boxes is delusional. You could always just not play like a moron and get yourself shot, and you wouldnt need them, but I can't make things die as fast as a grenade kit without nades.

Inb4 "I use them to boost damage/speed". No, you don't or you would just pick a kit that can already do those things (hunter mode kit, drell etc.).
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#30
Geth Supremacy

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So no to Infiltrators.

Crutch class.

I play the AIU quite a bit.  Crusader X and Repair Matrix.  Love it.  Also love my Geth Infiltrator with Black Widow.  Fun times.

 

That said, playing on my brand new account from scratch is fun too.



#31
RealKobeBean

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I wish AIU had a more interesting 3rd power - not some boring passive extra medigel/defence/speed...
 
I'd rather have Sabotage instead of Repair Matrix.

Flamer?!
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#32
N7 Banshee Bait

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The AIU has become my best character. I use her constantly now. I got used to the timing of the RM's. I never used to like platinum, it was tedious. But now I play platinum all the time & carry the team quite often. I've gotten pretty good at using her god mode. With the Reegar Carbine platinum feels like silver or gold & I'm okay with that!

 

I'm the kind of player that can't sit still. I'm hyper & need a really fast character. She's perfect!  Back in the day I used to go insane when everybody wanted to do the gold Geth farming on White. I couldn't stay in one place, I was dying from boredom. I used to run off on my own anyway. Wish I had the AIU back then.


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#33
Volcanthe

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Just like ops packs, repair matrix rarely triggers when I need it. I couldn't AIU my way out of a paper bag anyway, so I don't usually play the kit. Latency has a pretty big impact on some abilities and since I live in the land of kangaroos, koalas and some of the world's most venomous snakes, well... need I continue?

 

"Don't play the kit off host." I'm not sure I want to inflict my internet on other people with the impressive level of skill I play the AIU at. They'd do a better job than I, even if they were rubber-banding across the map for the whole match.  :lol:

 

I'd say the AIU has a fairly big learning curve to learn how to play effectively. At least that's how I've experienced the kit. To answer the question, no I don't spec out of repair matrix. The frequency that it activates at the right time though, I might as well. Of the AIU's that I have seen, most of them have played with an appreciable level of skill, that is using repair matrix effectively or just playing in such a manner that deaths are infrequent.



#34
Marksmad is waving goodbye

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I'd say the AIU has a fairly big learning curve to learn how to play effectively. At least that's how I've experienced the kit. To answer the question, no I don't spec out of repair matrix. The frequency that it activates at the right time though, I might as well. Of the AIU's that I have seen, most of them have played with an appreciable level of skill, that is using repair matrix effectively or just playing in such a manner that deaths are infrequent.

 

You're doing BSN wrong. You're supposed to be all butthurt about people using the AIU and say it's too easy to play and it's all just an I Win button. You're meant to imply that having an AIU in the team lowers the chance of completing the mission and makes it more likely that you will suffer footrot.

 

As for me, threads like this make me want to play the AIU, the TGI, and the Juggernaut all at the same time. Using Explosive Ammo.


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#35
ScottyCanes

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Anyone who thinks that they are not wasting grenades by taking RM or stims from boxes is delusional. You could always just not play like a moron and get yourself shot, and you wouldnt need them, but I can't make things die as fast as a grenade kit without nades.

Inb4 "I use them to boost damage/speed". No, you don't or you would just pick a kit that can already do those things (hunter mode kit, drell etc.).

 

I don't often get downed with the AIU, as I mostly use the RM for a quick re-positioning. I don't need RM, but having the option is so useful. 2 Inferno Grenades can probably destroy 5 enemies in a spawn in something like 6 seconds. I can probably Claymore 4/5 in 6 seconds with an AIU, using RM only when I need to. The grenades are not wasted. Certainly not when grenade users can pop Thermal Clips if they can't be bothered to go around for grenade boxes.

 

I love the Drell and the GI. I like the AIU slightly more because they do not have any sort of I-frames, or instant shield regen, or a potential free Medi-gel. In games, I will always choose defense before offense. . . given that defense is even possible or worth it.

 

I'm the kind of player that can't sit still. I'm hyper & need a really fast character. She's perfect!  Back in the day I used to go insane when everybody wanted to do the gold Geth farming on White. I couldn't stay in one place, I was dying from boredom. I used to run off on my own anyway. Wish I had the AIU back then.

 

I remember those days. I won't lie, for the longest time my friends and I would do that exact thing :sick: , as we had no time in the game and wanted to unlock things. Oh, the follies of youth.

 

Just like ops packs, repair matrix rarely triggers when I need it. I couldn't AIU my way out of a paper bag anyway, so I don't usually play the kit. Latency has a pretty big impact on some abilities and since I live in the land of kangaroos, koalas and some of the world's most venomous snakes, well... need I continue?

 

"Don't play the kit off host." I'm not sure I want to inflict my internet on other people with the impressive level of skill I play the AIU at. They'd do a better job than I, even if they were rubber-banding across the map for the whole match.  :lol:

 

I'd say the AIU has a fairly big learning curve to learn how to play effectively. At least that's how I've experienced the kit. To answer the question, no I don't spec out of repair matrix. The frequency that it activates at the right time though, I might as well. Of the AIU's that I have seen, most of them have played with an appreciable level of skill, that is using repair matrix effectively or just playing in such a manner that deaths are infrequent.

 

I'm sorry to hear that RM infrequently works correctly for you. . . do you live in the land of Drop Bears too?

 

Have you tried playing with the Geth Infiltrator or Drell Infil? Both play roughly the same as the AIU, more so if you use the same weapon on the three of them. For slightly less passive damage, the AIU has a defensive option . . . but I understand lag can be a pain for using it.



#36
Sailears

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Flamer?!

Trying not to make it even more overpowered! :P

I play melee AIU anyway, so what I would love is something similar to melee QFI, just with better melee animations - which is why I'd take cloak, sabotage and snap freeze.
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#37
Ashevajak

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We were somewhere around Firebase Giant when the Repair Matrix started to take hold.  I remember saying something like "how hard can Platinum Collectors be anyway?"  And all of a sudden there was a terrible roar all around us and the sky was filled with what looked to be giant flying crabs, all swooping and screeching and diving around the LZ. And a pug was screaming: "Holy Jesus! What are these goddamn animals?"

 

Alliance Command had given me 99000 in credits, most of which had been spent on pursuing Grenade Capacity V.  My AIU was starting to look like a mobile drug lab.  We had medigel, ops packs, spare ammo clips, a goddamn Cobra rocket launcher...not that we needed all that, but once you get locked into a serious drug habit, the tendency is to push it as far as you can.

 

The only thing that really worried me was the Repair Matrix. There is nothing in the world more helpless and irresponsible and depraved than a man in the depths of an RM binge. And I knew we'd get into that rotten stuff pretty soon.

 

How long can we maintain? I wonder. How long before one of us starts raving and jabbering at this pug? What will he think then? No point mentioning those crabs, I thought. The poor bastard will see thm soon enough.


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#38
Beerfish

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I never spec into matrix when i play the aiu.  Reasonably fun kit to play due to speed and shot gun bonuses.


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#39
Volcanthe

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I'm sorry to hear that RM infrequently works correctly for you. . . do you live in the land of Drop Bears too?

 

Have you tried playing with the Geth Infiltrator or Drell Infil? Both play roughly the same as the AIU, more so if you use the same weapon on the three of them. For slightly less passive damage, the AIU has a defensive option . . . but I understand lag can be a pain for using it.

 

To the first question, sure do. Thank you as well, I know the AIU is a powerful kit, but in my hands even the Volus Mercenary looks more powerful than what the AIU does (and I like the Volus Mercenary kit). It's not so much a problem with the kit, but with being in lobbies with people on the other side of the world. Not their fault, most of the time there isn't much lag, but with abilities like repair matrix and ops packs even a small amount has me spamming the button to no avail. The games are usually still fun, just have a few frustrating deaths now and then.

 

To the second question, yes as well. The Drell Infiltrator is one of my favourite Infiltrators, I throw a SMG on him and run around like a headless chook decimating the baddies as I go. On the flipside, I'm not that great with the Geth Infiltrator, I usually spend more time on the ground than what I do with the AIU above Bronze difficulty.  B)



#40
DaemionMoadrin

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I have never used Repair Matrix. My AIU is specced 6/6/0/6/6 for maximum shotgun and melee damage. She has such a fast heavy melee, it would be a shame not to use it.


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#41
CthuluCalling

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We were somewhere around Firebase Giant when the Repair Matrix started to take hold. I remember saying something like "how hard can Platinum Collectors be anyway?" And all of a sudden there was a terrible roar all around us and the sky was filled with what looked to be giant flying crabs, all swooping and screeching and diving around the LZ. And a pug was screaming: "Holy Jesus! What are these goddamn animals?"

Alliance Command had given me 99000 in credits, most of which had been spent on pursuing Grenade Capacity V. My AIU was starting to look like a mobile drug lab. We had medigel, ops packs, spare ammo clips, a goddamn Cobra rocket launcher...not that we needed all that, but once you get locked into a serious drug habit, the tendency is to push it as far as you can.

The only thing that really worried me was the Repair Matrix. There is nothing in the world more helpless and irresponsible and depraved than a man in the depths of an RM binge. And I knew we'd get into that rotten stuff pretty soon.

How long can we maintain? I wonder. How long before one of us starts raving and jabbering at this pug? What will he think then? No point mentioning those crabs, I thought. The poor bastard will see thm soon enough.


Wait 'til they get a load of these f'ing crabs.

#42
Quarian Master Race

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You are aware that grenade kits can carry and shoot a claymore too, right? Grenades dramatically increase DPS and serve as primers and detonators for the entire team's powers. RM's do nothing but keep bad players from running out of gels by wave 3, and serve only as an annoyance to the rest of the team by reducing their ability to damage the enemy via leeching grenades.

If you are in a lobby with a grenade kit, you are the one who should be using TCP's to replenish your crutch, not the grenade user. If you need RM more than 49 times in a single game, I have bad news for you about what difficulty you should be playing on.
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#43
hong

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We were somewhere around Firebase Giant when the Repair Matrix started to take hold.  I remember saying something like "how hard can Platinum Collectors be anyway?"  And all of a sudden there was a terrible roar all around us and the sky was filled with what looked to be giant flying crabs, all swooping and screeching and diving around the LZ. And a pug was screaming: "Holy Jesus! What are these goddamn animals?"


Nicely done, although it would be a better fit to stim packs.

#44
FullSpe3D

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I don't even have the AIU spec'd into anything, if I want easy mode then I just play TGI instead.
 



#45
Ashevajak

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Nicely done, although it be a better fit to stim packs.

 

Very true. It's just the title of this thread makes it impossible for me to not think of the "just say no" campaign, which inevitably leads to Hunter S. Thomson and terrible parodies.



#46
Mindlog

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It is no longer regarded as being hipster, if you were trying to be that by posting this

Hipsters only use Infiltrators.



#47
Ghost Of N7_SP3CTR3

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I like this build,and small variations of it.But I always run a 66644 build on her.

 

Being able to cloak and get through some of the worst possible case scenarios to revive a team mate,and get out without a scratch is why I like RM.It's an easy button.



#48
Marksmad is waving goodbye

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We were somewhere around Firebase Giant when the Repair Matrix started to take hold.  I remember saying something like "how hard can Platinum Collectors be anyway?"  And all of a sudden there was a terrible roar all around us and the sky was filled with what looked to be giant flying crabs, all swooping and screeching and diving around the LZ. And a pug was screaming: "Holy Jesus! What are these goddamn animals?"

 

Alliance Command had given me 99000 in credits, most of which had been spent on pursuing Grenade Capacity V.  My AIU was starting to look like a mobile drug lab.  We had medigel, ops packs, spare ammo clips, a goddamn Cobra rocket launcher...not that we needed all that, but once you get locked into a serious drug habit, the tendency is to push it as far as you can.

 

The only thing that really worried me was the Repair Matrix. There is nothing in the world more helpless and irresponsible and depraved than a man in the depths of an RM binge. And I knew we'd get into that rotten stuff pretty soon.

 

How long can we maintain? I wonder. How long before one of us starts raving and jabbering at this pug? What will he think then? No point mentioning those crabs, I thought. The poor bastard will see thm soon enough.

 

I'd like this more times if I could for the Fear and Loathing in Firebase Giant style. Any ability to subvert Hunter S. Thompson to your own purpose is awesome.


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#49
q5tyhj

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As for me, threads like this make me want to play the AIU, the TGI, and the Juggernaut all at the same time. Using Explosive Ammo.

Agreed. I can't remember the last time I played AIU, but I have a feeling I'm going to roll her out later today, using GC5, and I'm going to munch RMs like potato chips. "Wasting grenades"? Lol. Some people take this game waaaaaay too seriously. 


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#50
ScottyCanes

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If you are in a lobby with a grenade kit, you are the one who should be using TCP's to replenish your crutch, not the grenade user. If you need RM more than 49 times in a single game, I have bad news for you about what difficulty you should be playing on.

 

I disagree completely. If a damaging grenade user can't manage their usage and acquisition of grenades, they need to pop some Clip Packs. I only ever need to hold on to 3 grenades at a time - 5 at a time if using Warfighter/Shock Trooper - with the AIU. If they need 7 or 9 grenades at max and can't make a simple run around the map for whatever reason, they can either not use grenades until they get them from a timely ammo run or pop a TCP.

 

As for your disdain for using RM at all apparently, deal with it. If it saves the team from being baited into an impossible revive chain (think revive parties due to Possessed Scion clusters or similar) because the AIU already got up, that's great.

 

With my play-style, I use RM as if it were Stim Packs/Op Packs. If I happened to get downed within the 8 seconds, great. If I start taking damage after it's worn off, I can pop another. And just so that you feel the love, I have never and will never use a TCP to replenish Stims or RM <3 .