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Ambient dialogue from placeable


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#1
MerAnne

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I received the following request in a PM:

 

"I need to to this: at the table there is a placeable (letter). When
gamer examine placeable then companion (Roquefort) say a line and the
new quest begin. By saying a line I mean - we should hear the line
like it was in banter between characters in DAO.

Or It can be this: started by trigger. PC cross the trigger, Roquefort
makes a remark and new quest begin."

 

I thought I would put my answer here for others to see - and maybe someone has a better solution.

 

Creating the Conversation:

I used "main_gossip_man.dlg" for this example.  In the conversation editor on the "Plots and Scripting" tab, check "Ambient" in the Line Settings section.  This is the same section where you will set the plot flag to start the Quest (in the Action section)  This conversation also shows an example of having two NPCs talking to each other if that is needed.

 

To tie a placeable to a conversation:

For the placeable that I'm looking at, the 'Conversation' is the 4th line from the top in the 'General' section.  Select the name of the conversation file, save, and export.  I've never tried this with a placeable that has the 'examine' option.

 

 


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#2
ladyofpayne

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Thank you. But there is a problem- in journal I have note that quest begin. But my companions still doesn't do remark - I don't hear him and there is not subtitles.  May be it is because I'havent received Vo for him and use default robotic VO?

Also- this one add letter in Codex section. This could cause problems?



#3
MerAnne

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I don't know how ambient lines work if there is no voiceover.  Did you do the 'generate VO' to generate the robotic VO?

 

Adding the letter to the Codex section requires setting a flag.  Just set the flag from the ambient dialogue.


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#4
ladyofpayne

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Did you do the 'generate VO' to generate the robotic VO?

Yes I did.

 

 

Adding the letter to the Codex section requires setting a flag.  Just set the flag from the ambient dialogue.

Thank you.


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#5
MerAnne

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As a guess - and only a guess - did you make Roquefort the owner of the dialogue?  Or it could be that you don't have a real voiceover.  I know that you can't create facial expressions until you have a stage and identify the speaker, etc etc etc  If you still can't get it to work when you have the voiceover, you can send me screenshots and I'll see if I can figure out what is going on. 

 

I was going to say B2B file, but then you have to send the dlg file, the plot file, and..... anything associated with them.


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#6
ladyofpayne

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did you make Roquefort the owner of the dialogue?

By stage? But how It should work- he is in party and he have to move. Can you say me another way?



#7
ladyofpayne

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But I think it is better to wait untill I get VO.


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#8
MerAnne

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Yes, wait until you get the VO and if it still isn't working - then I'll tell you which screenshots I need to see :D


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