I received the following request in a PM:
"I need to to this: at the table there is a placeable (letter). When
gamer examine placeable then companion (Roquefort) say a line and the
new quest begin. By saying a line I mean - we should hear the line
like it was in banter between characters in DAO.
Or It can be this: started by trigger. PC cross the trigger, Roquefort
makes a remark and new quest begin."
I thought I would put my answer here for others to see - and maybe someone has a better solution.
Creating the Conversation:
I used "main_gossip_man.dlg" for this example. In the conversation editor on the "Plots and Scripting" tab, check "Ambient" in the Line Settings section. This is the same section where you will set the plot flag to start the Quest (in the Action section) This conversation also shows an example of having two NPCs talking to each other if that is needed.
To tie a placeable to a conversation:
For the placeable that I'm looking at, the 'Conversation' is the 4th line from the top in the 'General' section. Select the name of the conversation file, save, and export. I've never tried this with a placeable that has the 'examine' option.





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