I originally posted this thread in a different part of the forum. It's sparked quite the conversation. I'd like to get the opinion of people in this group:
Worried About Having my Romance Options Limited
I’ll admit, reading the recent comments by David Gaider about romance in the upcoming DAI game has made me a bit worried. While nothing concrete has been said I’m really hoping, as a gay man, that my romance options have not again been narrowed down to abstaining or choosing a character simply because they’re the only other gay male. That’s what DAO was for me. I found it very frustrating that I couldn’t even express my interest in Alistair, even if it would have been just for him to turn me down. I would have been fine with that; it would have been a realistic way to show sexuality, rather than just making him 100% off limits to male characters. I was not interested in Zevran and since he was the only gay male option I simply abstained.
Then there was DA2, I don’t know if calling the romance mechanics an improvement is accurate, but it certainly presented more choices of which I was very appreciative. I had expected Anders to be the only option for a gay male, and he was certainly the more overt of the two, actively coming on to your character and mentioning a previous relationship with a man (if you were a male PC), but I was pleasantly surprised at Fenris being a option as well! I was wary that the male character I wanted would not be available to me, but thankfully that turned out not to be the case. Still, I couldn’t reconcile the oddity of everyone being openly bisexual; it just struck me as unrealistic. I kept waiting for a conversation regarding his sexuality that never came. So, while I appreciated the options, it certainly could have been executed in a more realistic way.
I don’t want options taken away from me in DAI (I must admit that is largely due to the fact that I have been waiting to romance Cullen as a male PC since he was first introduced in DAO), and while I don’t want the “everyone is inexplicably bisexual mode” either, I’d prefer that over pining over a character I cannot have. Since this forum is for suggestions, here is mine:
In an older Bioware game called Jade Empire, you could romance Sky as either a male or female PC, but what set it apart was how different the romance was for male PCs. He is seemingly a heterosexual man, having lost his wife and daughter, and if you’re playing a female character he will openly flirt with you and show interest. As a male PC, he shows no romantic interest unless you completely rebuff the two female LI’s, at which point he will “approach you with his suspicions,” where you can admit to being interested in him. It makes him uncomfortable and he doesn’t want to talk about it anymore until he’s had time to think. He is hesitant and unsure about beginning a relationship with you if you are a male PC, but eventually he falls for you. On the other hand, as a female he is very easy to romance.
I really find this to be a great alternative to either making everyone openly bisexual or restricting options. It shows a plausible way for the PC to romance whichever LI they want while still taking gender and sexuality into account. The character actually falls for the PC because of who they are, maybe in some cases despite their predisposition, and they still take gender and their own sexuality into account. I don’t know why this hasn’t been done again in any of the DA games (or ME in that case), but I really thought it worked very well. Anyone else have an opinion?
I'm quoting Rowe's whole post from the other thread because it brings up a number of valid points. But first a bit of background....
I am working on a series of mods for DAO. The first added dwarf companions and I could "head canon" with House and Caste following same gender parent that all of the Dwarf Companions (5) were playersexual with the theory that marriages are often arranged so looking for love with a same sex partner wouldn't be unusual. (still working on dialogue and cutscenes so the romance options are planned, not implemented, at this point)
Then I started working on the Human Companions and the logic I used for the Dwarf Companions just doesn't work. The player is able to select the gender of the added Companions (3 fighters, 2 mages) so between the vanilla game and mods, there should be multiple potential love interests.
So (FINALLY) I get to the question:
What is the general feeling? Should all of the new Companions be playersexual or just some of them? I like Rowe's reference to Jade Empire and the romance with Sky, but I don't want to do get into this level of detail for all of the Companions. One in particular is my reaction to Zevran telling a male Grey Warden that he prefers women. That just annoyed me - and I don't play male GWs. I was going to have one of the female Companions - a Noble- say that she prefers women (or if the male version is selected, he prefers men). Would it be acceptable to have some be 'playersexual' and some romancable specific to a gender?
I go back and forth on what I want to do with this Companion. On the one hand, the concept of turning down advances from the male GW amuses me. But I could allow her to be 'talked into' a romance from the standpoint that both individuals are the only remaining heirs to their titles and are going to need to marry at some point to produce their heirs.
So all playersexual? Or just make sure that there are options for most players?





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