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The only thing that really bothers me about ME3.


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#1
TurianRebel212

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Oh, don't worry it's ending related, hahaha. But really, the only thing I still don't like or haven't let go of yet is the HIGH ems destroy N7 scene..... The breath scene. Why????? Why is that even in the game, lol. Much like the dreams it serves no narrative or gameplay purpose, it's just.... Well... It comes of as cheap and forced I guess you might say. I mean..... Why is it even in the game at all. Should have been taken out of the game with the EC just like the dream scenes to be honest. 

 

 

Well, that's all. Carry on. 



#2
Farangbaa

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Lots of speculation for everyone

And boy, did they succeed
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#3
Excella Gionne

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Oh, don't worry. It will be taken out in 20 years or fewer. :S



#4
TurianRebel212

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Lots of speculation for everyone

And boy, did they succeed

 

Eh, I think they just ran out of ideas really or were high as fvck and where like-

 

"Hey Casey bro, pass the bong and give me another slice of pizza dawg. Also we should have like Shepard breathe after one of the endings man, hahahaha. That would be awesome sauce"

 

"Okay, Mac. But I think we should also have dreams and stuff too that don't mean anything or serve any purpose. And we're out of pizza bro". 



#5
KaiserShep

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Or, the breath scene was the result of a compromise between someone who wanted Shepard to be able to live, and another who didn't. Removing it with the Extended Cut is a bad idea that would have made the whole ending debacle worse with fans, and rightly so, especially since it was originally a "bonus" that players would get if they completed enough multiplayer missions.

 

It's not hard to figure out why it's in the game. Shepard's survival in the story matters to some players. It doesn't really matter if others don't care about this; that doesn't really change that attachment to the protagonist is a thing that happens in these games.



#6
SporkFu

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I remember the first time I played ME1, and at the end of the game, when Sovvy and Sarenbot are destroyed, and that chunk of Sovvy crashes into the Citadel Chamber. Then we see the two squadmates on the mission with shep looking all sad, and Anderson asks, "where's shepard? Where is the Commander?" ... and then we see shep climbing out of the rubble with a big smile. I admit to maybe doing a fist-pump.

 

The breath scene kinda brought that feeling back a tiny little bit. Not the same of course, but the breath scene + shep's LI not putting her name on the memorial wall... that was alright by me. 


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#7
angol fear

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Well... the dream scenes serve no narrative purpose? Are you sure? You didn't see why they were done in several parts? You didn't see how it turned? And you didn't see what Mass Effect 3 was about?


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#8
Farangbaa

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I remember the first time I played ME1, and at the end of the game, when Sovvy and Sarenbot are destroyed, and that chunk of Sovvy crashes into the Citadel Chamber. Then we see the two squadmates on the mission with shep looking all sad, and Anderson asks, "where's shepard? Where is the Commander?" ... and then we see shep climbing out of the rubble with a big smile. I admit to maybe doing a fist-pump.
 
The breath scene kinda brought that feeling back a tiny little bit. Not the same of course, but the breath scene + shep's LI not putting her name on the memorial wall... that was alright by me.


Maybe? Oh Sporky, don't lie.

(only games that make me fistpump and do silly things are sports games. I sometimes jump out of my chair when I block a layup/dunk in NBA2K14 :P)
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#9
TurianRebel212

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Well... the dream scenes serve no narrative purpose? Are you sure? You didn't see why they were done in several parts? You didn't see how it turned? And you didn't see what Mass Effect 3 was about?

 

Mass Effect is a Herculean Space Opera Adventure, in which the player assumes the role of Commander Shepard- and unstoppable juggernaut who can be the savior fo the galaxy. It's Herculean fantasy at it's finest. In fact Shepard is so cool and so powerful and awesome that at the end of said journey Shepard can choose impact the entire galaxy and the God like entities of said universe (Reapers) on a scale of true power trip fantasy-

 

destroy the gods- destroy

ascend the gods- Synthesis

become a god- control 

or defy the gods- Refuse

 

 

What do you think it was about???



#10
von uber

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Themikefest made a good suggestion about replacing the breath scene with an ems and li dependent slide.
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#11
themikefest

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the other possibilty is that they could bring Shepard back for another game if they wanted to. Of course this is speculation on my part


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#12
themikefest

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This is what I posted the other day

 

 

 

My only thing is no closure. I've posted before that with the breath scene, why not have a slide showing Shepard and LI with their backs to the screen, looking over a field with the sun setting and if Shepard has no LI,  just show Shepard standing by him/herself.

 

With endings that Shepard is dead, have a statue of Shepard wearing his/her armor with the LI standing next to the statue and if no LI, just show the statue by itself. Or instead of a statue, have the grave of Shepard with LI standing over the grave and if no LI just show the grave. With ems below 1750 and destroy is the only option, have it play out the same as seen in the game. Have refuse playout the same as seen in the game.

I don't know how hard it would be add these slides to the ending or something similiar.



#13
Farangbaa

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No closure?

 

You literally spend an hour say goodbye to people on earth. If that didn't tell you you were going to die, I dunno what would've.



#14
Mordokai

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I remember the first time I played ME1, and at the end of the game, when Sovvy and Sarenbot are destroyed, and that chunk of Sovvy crashes into the Citadel Chamber. Then we see the two squadmates on the mission with shep looking all sad, and Anderson asks, "where's shepard? Where is the Commander?" ... and then we see shep climbing out of the rubble with a big smile. I admit to maybe doing a fist-pump.

 

The breath scene kinda brought that feeling back a tiny little bit. Not the same of course, but the breath scene + shep's LI not putting her name on the memorial wall... that was alright by me. 

 

That's basically what Tully Ackland said: it represent hope that Shepard and LI will be back together again. And for me, that's enough. Sure, some people choose to be Negative Nancies about it, but I prefer to think positive. And sure, I would dearly love to see something similar to what BG: ToB pulled: at the end, you get a brief synopsis of what happened to every one of your companions after the adventure ended and that changes at least a little if the character has been your LI, or how you treated them during the game.

 

But really, I'm happy with what we got.


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#15
themikefest

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No closure?

 

You literally spend an hour say goodbye to people on earth. If that didn't tell you you were going to die, I dunno what would've.

Why didn't we say goodbye before every mission?  We could die during anyone of those missions?

 

 



#16
Farangbaa

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Why didn't we say goodbye before every mission?  We could die during anyone of those missions?

 

 

 

 

Really, Mike? You've faced Harby in his true Reaper form before? You amassed all the fleets in the galaxy before, potentially leaving everyone for dead if you fail?



#17
themikefest

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Really, Mike? You've faced Harby in his true Reaper form before? You amassed all the fleets in the galaxy before, potentially leaving everyone for dead if you fail?

Yes really. What indication was there that it was the last fight? Was it because the squadmates saying it was the last fight? Just because all the fleets or at least the fleets that are gathered, doesn't mean its the last fight. We don't know. What would happen if Shepard is running along and the beam is shut off?  What happens? Maybe have the fleets retreat and regroup for a better plan of action. Every fight can potentially be the last fight. If you assume its the last fight, it may cause you to lose focus on the current mission leading to you or others being injured or killed

 

 


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#18
Farangbaa

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Yes really. What indication was there that it was the last fight? Was it because the squadmates saying it was the last fight? Just because all the fleets or at least the fleets that are gathered, doesn't mean its the last fight. We don't know. What would happen if Shepard is running along and the beam is shut off?  What happens? Maybe have the fleets retreat and regroup for a better plan of action. Every fight can potentially be the last fight. If you assume its the last fight, it may cause you to lose focus on the current mission leading to you or others being injured or killed

 

 

 

 

And YOU were in the military? All the fleets in all of the galaxy were gathered for the fight. A loss would be the final loss.



#19
themikefest

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And YOU were in the military? All the fleets in all of the galaxy were gathered for the fight. A loss would be the final loss.

Why would it be? If Shepard isn't able to get on the Citadel at that time doesn't mean its a loss. You regroup and come up with another plan. 



#20
von uber

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They only had to travel 1,5km from where the shuttle dropped them off.
But why throw the realities of the geography of London into the mix :P

#21
Farangbaa

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Why would it be? If Shepard isn't able to get on the Citadel at that time doesn't mean its a loss. You regroup and come up with another plan. 

 

Are you serious?

 

You know.. the Reapers, those nigh indestructible things. And the Crucible that would've been destroyed.



#22
KaiserShep

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No closure?

 

You literally spend an hour say goodbye to people on earth. If that didn't tell you you were going to die, I dunno what would've.

 

Eh, a final battle just isn't a final battle unless its lead-in is weighty, emotional dialogue with the cast of companions. I never really consider this as some sort of narrative mandate that the character will die. As for closure, I suppose the game gives enough for each outcome, but it's easy for two options out of the thee "valid" ones, since if the character is dead, that's it. There's no need for much more exposition beyond that, because the journey is positively absolutely at an end, at least in the character's familiar form. I honestly believe that the breath scene could have been vastly improved with very minor details. I don't need to see Shepard standing tall in front of screaming crowds or anything (though the cornball in me would certainly enjoy it), but a hint of an incoming extraction would probably make the rather dour imagery more satisfactory, like a spotlight (Kodiaks have those, right? :P )



#23
JasonShepard

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Are you serious?

 

You know.. the Reapers, those nigh indestructible things. And the Crucible that would've been destroyed.

 

I think in a battle this big, there would have been a fallback plan. Get the Crucible out in one piece, retreat and hide. Admittedly it would be a major setback, but they could go right back to planning another retake-the-Citadel assault. Probably stealthier the second time around though, considering their number of losses.

 

You don't go into a battle this big without contingency plans. In fact, Hackett probably had contingency plans in his contingency plans.

 

****

 

This is what I posted the other day: 

http://forum.bioware...2#entry17315418

 

I don't know how hard it would be add these slides to the ending or something similiar.

 

That would have been a nice touch. And an improvement over the Breath Scene. I'm not sure why Bioware was so insistent on leaving in the possibility that it was Shepard's last breath. Though internal conflict over Shepard's survival would make sense.


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#24
Coyotebay

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I don't need Shephard to live, and they can have their multicolored ending(s), that's fine. My only issue is that Shephard just stands their eating up all the crap that Star Brat is shoveling out about how organics and synthetics will alway come to war and organics will always be destroyed, so let's just kill off the advanced ones in a preemptive strike every now and then and do it in the most horrific, ghoulish, and nightmarish way possible. If Shephard had just told the kid to shove it up his Catalyst rear but he would pick one of the options because he had no other choice, I would have been satisfied.



#25
Iakus

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Or, the breath scene was the result of a compromise between someone who wanted Shepard to be able to live, and another who didn't. Removing it with the Extended Cut is a bad idea that would have made the whole ending debacle worse with fans, and rightly so, especially since it was originally a "bonus" that players would get if they completed enough multiplayer missions.

 

It's not hard to figure out why it's in the game. Shepard's survival in the story matters to some players. It doesn't really matter if others don't care about this; that doesn't really change that attachment to the protagonist is a thing that happens in these games.

 

The fact that anyone in a position of authority thought Shepard shouldn't have a chance at surviving is a major failure on ME3's part.  That such a "compromise" had to be hammered out is all by itself a huge middle finger to a big chunk of the audience.

 

Commander Shepard =/= Walter WHite.


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