I'm okay with him dying, as long as it makes sense. The way he dies using those devices is contrived and unnecessary. They already made it like Shepard is mortally wounded when he's sitting next to Anderson, I don't know why they just didn't have him die from his natural wounds after activating the Crucible. They were just bent on making it a grand sacrificial moment to hype up the emotion I guess. It does answer one complaint people had though about Shepard going suicidal at the end. I think he knew he was going to die anyway, so giving himself up for the greater good had no downside.
The only thing that really bothers me about ME3.
#51
Posté 16 septembre 2014 - 06:20
#52
Posté 16 septembre 2014 - 06:30
I'm okay with him dying, as long as it makes sense. The way he dies using those devices is contrived and unnecessary. They already made it like Shepard is mortally wounded when he's sitting next to Anderson, I don't know why they just didn't have him die from his natural wounds after activating the Crucible. They were just bent on making it a grand sacrificial moment to hype up the emotion I guess. It does answer one complaint people had though about Shepard going suicidal at the end. I think he knew he was going to die anyway, so giving himself up for the greater good had no downside.
Forcing Shepard to die in every outcome, though not as big a flaw as the ending outcomes themselves, is still emotional manipulation of the worst sort.
Player have spent years crafting a tale for their Shepards. Hundreds of chocies across three games. All for Shepard to end up dead in a pool of blood no matter what? It takes a truly skilled storyteller to make that work while assuring a player that those choices mattered. I've seen it done exactly twice in fifteen years. ME3 isn't one of them.
Heck Shepard's "death" at the start of ME2 was artless and contrived.
- HurraFTP et Ryriena aiment ceci
#53
Posté 16 septembre 2014 - 06:40
I think something like DA:O's ending might have worked for Mass Effect, without the dark ritual. Shepard's death would then be entirely optional without there being an option to get out with no consequences. If Shepard doesn't sacrifice himself killing the Reapers then Javik (or whomever) does, similar to the Warden and Alistair (or Loghain) with the archdemon.
#54
Posté 16 septembre 2014 - 06:50
I think something like DA:O's ending might have worked for Mass Effect, without the dark ritual. Shepard's death would then be entirely optional without there being an option to get out with no consequences. If Shepard doesn't sacrifice himself killing the Reapers then Javik (or whomever) does, similar to the Warden and Alistair (or Loghain) with the archdemon.
Probably. At least as far as Shepard dying goes.
Heck EDI shooting the tube might have caused all sorts of the "feelz" that Bioware wanted anyway.
#55
Posté 16 septembre 2014 - 07:02
I think something like DA:O's ending might have worked for Mass Effect, without the dark ritual. Shepard's death would then be entirely optional without there being an option to get out with no consequences. If Shepard doesn't sacrifice himself killing the Reapers then Javik (or whomever) does, similar to the Warden and Alistair (or Loghain) with the archdemon.
- hiraeth aime ceci
#56
Posté 16 septembre 2014 - 07:13
Forcing Shepard to die in every outcome, though not as big a flaw as the ending outcomes themselves, is still emotional manipulation of the worst sort.
Shepard does not die in every outcome
#57
Posté 16 septembre 2014 - 09:18
Shepard does not die in every outcome
Shepard is hinted to survive in one outcome. WHich is more easter egg than ending.
#58
Posté 16 septembre 2014 - 09:38
Shepard is hinted to survive in one outcome. WHich is more easter egg than ending.
Well, if you want to believe that the breath scene and squadmate refraining from putting Shepard's name on the wall are not indicators of him being alive, be my guest
#59
Posté 16 septembre 2014 - 09:41
My femshep lives in high ems destroy and is currently in Vancouver having drinks with Samantha.
- Vazgen aime ceci
#60
Posté 16 septembre 2014 - 10:06
Well, if you want to believe that the breath scene and squadmate refraining from putting Shepard's name on the wall are not indicators of him being alive, be my guest
Why not just straight out have a concrete image of it rather than a hint though? Why tease the player like that and leave it so vague (and don't forget that pre EC you didnt have the name plate malarkey).
I found the breath scene to be awful, I was full accepeting a death in some form - but the breath scene just seemed like such a 'HA HA! Not really!' - I literally said 'what the ****?' at the screen. And I don't usually do that.
And immediately joined BSN to see if I had missed anything.
Sadly I hadn't.
#61
Posté 16 septembre 2014 - 10:11
Why not just straight out have a concrete image of it rather than a hint though? Why tease the player like that and leave it so vague (and don't forget that pre EC you didnt have the name plate malarkey).
I found the breath scene to be awful, I was full accepeting a death in some form - but the breath scene just seemed like such a 'HA HA! Not really!' - I literally said 'what the ****?' at the screen. And I don't usually do that.
And immediately joined BSN to see if I had missed anything.
Sadly I hadn't.
Because the explosion would cause severe burns on his/her exposed skin. I'd rather not see a charred face of my Shepard.
I played with EC already installed, never experienced the original endings.
The scene came as a bonus to me. I saw the Reapers stopped, races rebuilding and future filled with hope. And then I saw a hint that Shepard can also be a part of that future. I really liked it ![]()
#62
Posté 16 septembre 2014 - 10:24
Because the explosion would cause severe burns on his/her exposed skin. I'd rather not see a charred face of my Shepard.
I played with EC already installed, never experienced the original endings.
The scene came as a bonus to me. I saw the Reapers stopped, races rebuilding and future filled with hope. And then I saw a hint that Shepard can also be a part of that future. I really liked it
Here's the original endings. Enjoy.
#63
Posté 16 septembre 2014 - 10:28
Well, if you want to believe that the breath scene and squadmate refraining from putting Shepard's name on the wall are not indicators of him being alive, be my guest
Well Shepard is baldy injured, alone on a part of the Citadel no one knows exists, and apparantly so frakked uptheycan't even show the face...
...plus as far as I know no one onShepard's crew is Force Sensitive, and theycan't be all that confident since they made the plaque a anyway.
But hey "lots of speculations for everyone", amirite?
- voteDC et Ryriena aiment ceci
#64
Posté 16 septembre 2014 - 10:33
I had my ems at 3082 and femshep had her nameplate put up and when I had my ems at 3103, the nameplate did not go up. That's one precise crucible to be able to tell the difference between 21 ems.
- Iakus aime ceci
#66
Posté 16 septembre 2014 - 10:44
Here's the original endings. Enjoy.
Seen them. I watched them after completing the game to see what all the fuss was about. The problem with them is not the idea as a whole but similarities between each choice. Only the color changed and Joker's companion in one case. That sucks.
But I see no problem with EC endings.
- Mordokai aime ceci
#67
Posté 16 septembre 2014 - 10:48
Seen them. I watched them after completing the game to see what all the fuss was about. The problem with them is not the idea as a whole but similarities between each choice. Only the color changed and Joker's companion in one case. That sucks.
But I see no problem with EC endings.
For me the biggest problem were the flashbacks. If a player didn't romance Liara, Ashley or Kaidan, Liara would always show up in the third flashback. It was only after the extended cut that the flashbacks for the other love interests could be seen.
#68
Posté 16 septembre 2014 - 10:59
I had my ems at 3082 and femshep had her nameplate put up and when I had my ems at 3103, the nameplate did not go up. That's one precise crucible to be able to tell the difference between 21 ems.
"Good afternoon Ms Shepard, please take a seat. Now I have your Crucible Activation Loyalty Membership Premium Account here, and I see you have amassed 3,103 loyalty points. Now, normally this would qualify you for the Super Deluxe Happy Fun Slide package, but unfortunately as of March this year, we reappraised the package details and you only qualify for the Super Value Wet Weekend In Blackpool package."
"Oh. Well. I thought I had enough based on your brochure. Is there nothing you can do?"
"Let me see.. I'm sorry, the computer says no. They are very finickity about these things, there was a memo sent around and everything. The higher ups get very angry if I go over the prescribed boundaries, and you know how it is, got the kids back home to feed, mortgages.."
"I've got a few points I can borrow from some mates if it helps.. I know Javik had some left over from the previous scheme.. I'm sure Liara had some as part of her bea- actually, never mind about that."
"Aha. I'm sorry Ms Shepard, points are only redeemable from the specific time periods as set out in your Terms and Conditions - look right there, section 321a (iia) clause 4.5.32.a(i) - Points are non-redeemable after any assault on 1) Indoctrinated forces 2) Giant space stations pulled out of nowhere 3) any other arbitrary date we choose".
"I see. Amazing the small print you get nowadays."
"Indeed it is, indeed it is. Now, if you would kindly go commit suicide by shooting that tube at point blank range, I will notify your partner that your name plate will be in the post and mailed within the next 46 working days (fittings not included). Thanks you for choosing Catalyst Crucible Entertainment, we value your custom."
- HurraFTP, themikefest et Vazgen aiment ceci
#69
Posté 16 septembre 2014 - 11:03
For me the biggest problem were the flashbacks. If a player didn't romance Liara, Ashley or Kaidan, Liara would always show up in the third flashback. It was only after the extended cut that the flashbacks for the other love interests could be seen.
That would've sucked. Jack is my romance of choice ![]()
#70
Posté 16 septembre 2014 - 11:17
I had my ems at 3082 and femshep had her nameplate put up and when I had my ems at 3103, the nameplate did not go up. That's one precise crucible to be able to tell the difference between 21 ems.
Oh come on. That's just game mechanics.
#71
Posté 16 septembre 2014 - 11:36
Each ending is metaphorical. The breath scene is the idea that Shepard, the quintessential representation of humanity, survives, by destroying the Reapers ideal future. Destroying is wasteful, but has the least amount of risks.
Control is humanity accepting the Reaper's compromise of damage control, reinforcing that the ends justify the methods. Controlling is efficient, but insidious.
Synthesis is humanity accepting the Reaper's ultimate goal, to end conflict by blurring everyone into the same species. Synthesis is mutual beneficial, but makes no distinction between empowering the good or worse. Just like the Krogan, one enemy is traded for another; give everyone technology, and the prospect of war only grows.
Refusal is denial; a defense mechanism to avoid the choices you have been given. While defeating the Reaper's conventionally has been spouted in your face constantly, given the Reaper's vastly superior numbers, programming, unity, and firepower, that's not possible.
While Bioware had a rather majestic artistic vision, they did it in a way that boiled the endings down to ... well, 4 endings. I still think some variations on Control and Synthesis were needed, where Shepard could survive.
But artistic vision....
#72
Posté 16 septembre 2014 - 11:47
Oh come on. That's just game mechanics.
No kidding.
#73
Posté 17 septembre 2014 - 12:12
I also heard the beam run was different, yet I haven't been able to find anything on Youtube. I could delete the EC and then load right before cronos....
nah. I'm too lazy for that.
- Darks1d3 aime ceci
#74
Posté 17 septembre 2014 - 12:32
-snip-
Huh, Thanks.
In some ways, it was better than the Normandy pick-up scene in that it was more realistic(well, at least in the sense that Harbinger doesn't go DERP and completely ignores the Normandy instead of shooting it down). At the same time, I don't like not knowing what happened to my squadmates. Did they get vaporized? Did they fall back? WTH?
#75
Posté 17 septembre 2014 - 01:24
I like the pre-EC version so much more. The beam run is probably my favorite part about the ending and one of view that doesn't glue a frown to my face. It's intense, desperate, and fast pace which is brilliant compared to the slog the rest of the ending mission is. Putting the pickup scene right in the middle slams the breaks and sinks that exhilarating feeling into the brown, dull quagmire of uninspired game design.





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