You mentioned wiping out a form of life. Building synthetics and having babies ensures that the corresponding form of life is not wiped out.
Thus, synthetics are not wiped out. Catalyst even states it, "organics will always create synthetics"
It's a video game, so yes, you can't get Shepard to do everything you think he/she can.
I don't think there are that many Reaper ships. I haven't seen any reference for their numbers. In the end cutscene there are not thousands of Reapers on the screen and it's in a place where they've consolidated their power. Also, "the game should've ended as soon as they hit Earth" is pretty much the theme of the game. Your only hope is the Crucible, and that's why it is possible to coordinate a joint attack of all galactic forces. Without the Crucible, every race would've fought to death on their homeworlds and the the harvest would've succeeded. The problem lies in the Reapers themselves. They are written in such a way that only a plot device like the Crucible can be of help and it was apparent from ME1. Reapers simply did not have a weak spot, they were perfect, efficient and ruthless, something you'd expect from an AI. The whole notion of "these bonds that tie us" will not help in a fight against the machines. See Terminator movies, for example. Machines always win, you have to resort to some weird plot twist to at least give organics a chance.





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