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To those who tried Demo and happen to have motion sickness


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86 réponses à ce sujet

#26
veeia

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 I wonder if there's anyone here who was at the IMAX screening of the demo? That seems like an arena where if the game was going to have issues with things like that, it would definitely show up more visibly? 

 

I hadn't even thought of this before. I really hope y'all can play DA:I without any issue! :) 



#27
PunchySporkk

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Is it motion sickness if, when you're playing say Skyrim, you sometimes get towers or something that have fallen down and you go in and it's all wrong and you get a headache and feel like vomiting? Cuz that would SUCK to have all the time.

 

Those are the symptoms, yes.  If I ignore it and keep playing I will wind up sick for hours and have to go lay down.  It's ruined many games for me.  Skyrim didn't bother me much though, increasing my FOV is major help.  I've never had issue with previous DA games either so I'm pretty optimistic, but I'll be keeping an eye on this because now I'm worried I'll have to stay in tactical even when I'm not fighting.



#28
frylock23

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Huh, I've never  gotten motion sick in games, but I have gotten migraines although that's due to flashing effects and only if the frequency of the flash is just right. My triggers are mostly photosensitive. So far, I haven't seen anything that would do it out of the DA:I vids although the prolonged Fade scenario in DA:O could do it with the fuzzy scenery.



#29
Magdalena11

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Try ginger tea.  It's good hot or iced, has no side effects that I know of, and is even safe for children.  Something else that might help is playing on a smaller screen.  With a constant background on the edge of your vision, the equilibrium confusion that causes motion sickness might be lessened.


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#30
aerisblight

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wow, I didnt know people could get motion sickness thanks to a game. In my case, if I play skyrim i know I will fall asleep within ten minutes ( not because of the boredom but the game just tires me out ) does that count as well?



#31
Yggdrasil

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I feel for you.  The first time I played Castlewolfenstein 3D at a friends, I literally almost threw up all over his computer.  Fortunately, I haven't had a recurrence since.  There are a lot of over-the-counter treatments for motion sickness that you could explore.  That's essentially the problem you're having.



#32
Nayawk

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DAI has a new engine and as Navasha perfectly summed it up -   A lot of games developers don't seem to care much about this particularly important aspect of design. I would go as far as to say that aspect is never even considered (otherwise there would be less sickening games and more FPS players).

 

My partner and I use to work in the games industry and my brother in law still works in it, the number of people who have no idea this is a thing is astounding.  I had to argue quite hard with my bro in law to convince him that I was not making it up and not just some lone sad isolated case and that a lot of people are like me.  Those that do know about it don't really see the numbers as statistically important (from a business stand point I kinda have to agree, much as it pains me)

 

I would love to play FPS, I love the pick up and play aspect of them, but no, it is not to be.  Also add me as another person who also can't play skyrim even in 3rd person.


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#33
TheJiveDJ

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I've only experienced this significantly with Half Life; even with the FOV set properly, it still gave me nausea. Something about that game's engine messes with me. Surprisingly, I do not experience this with most other games, and i have a played a lot of FPS's for hours on end. I don't anticipate any issues for me with DAI, although I do feel terribly for anyone that has to go through this; I really hope they have an FOV slider.


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#34
theflyingzamboni

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Those are the symptoms, yes.  If I ignore it and keep playing I will wind up sick for hours and have to go lay down.  It's ruined many games for me.  Skyrim didn't bother me much though, increasing my FOV is major help.  I've never had issue with previous DA games either so I'm pretty optimistic, but I'll be keeping an eye on this because now I'm worried I'll have to stay in tactical even when I'm not fighting.

Source Engine games like HL2 and the Portal games give this to me the worst. Although I do have some problems with motion sickness (handy cam anything, like Blair Witch Project are an absolute no) I didn't realize games could give me motion sickness until these games. Third-person games (which I'd always played before) never did it. The first time I did actually wind up sick for hours. :sick: You wouldn't think it would last that long, but it does. Had to take Portal in small doses after that. The few other FP games I've played haven't done this, for some reason. Just Source.

EDIT:

 

I've only experienced this significantly with Half Life; even with the FOV set properly, it still gave me nausea. Something about that game's engine messes with me. Surprisingly, I do not experience this with most other games, and i have a played a lot of FPS's for hours on end. I don't anticipate any issues for me with DAI, although I do feel terribly for anyone that has to go through this; I really hope they have an FOV slider.

Funny, you posted this while I was typing the same thing. Same for me with the FOV. It doesn't matter what it is with that engine.


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#35
frylock23

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@ Nayawk

 

City of Heroes introduced a new power set that gave people like myself insta-migraines because of the way it flickered, and it touched off a months long campaign on the part of the players affected just to get acknowledgement of the issue. We weren't even demanding they change the set, just add the warning to the standard seizure warning. There really is a lack of awareness that graphics and engines can touch off problems beyond the seizure problem, and then the assumption is that anyone with those problems will naturally not be playing. There isn't the realization that changes to the graphics or engines can cause whole subsets of people who have never previously had issues with that game or any other game making them sick before to suddenly have issues, and that sometimes, those issues can turn out to be life-threatening serious (migraines, for example, do occasionally cause stroke).



#36
Magdalena11

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One of the warnings for video games is that they can produce unpleasant reactions.  It happens, and it isn't a weakness.  Our bodies are made for a reason they are, and some poor folks are just more highly evolved.  There are things that can help, but they aren't going to fix all the problems.  These health conditions aren't the developers' problems, but there are things to make it better, unless an actual seizure disorder is involved, in which case I'd say shy away entirely.  The best bet  might be going for a less immersive game experience with a small screen, breaks, and symptomatic relief.  If a gamer is hell-bent-for-leather and determined to experience it at it's fullest, it's not the devs' fault.



#37
veeia

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Nah, it's not a dev's responsibility to make a game accessible for every thing ever, but it's worth considering and talking about how you can incorporate those things into your game. And it's not like Bioware hasn't shown that they care about these things--one of my first exposure to Bioware games was because I saw them highly rated on accessibility lists. Small features or easy things you can do to make your games available to more people is a great thing you can do, from a business standpoint and from a PR standpoint too. 

 

That's a huge bummer that those kind of accessibility issues aren't part of most game design conversations. I've seen a lot of it in 3D game conversations, like Occulus Rift, but that seems to be because they can give everyone motion sickness. I'm glad you posted this thread, because it's not something I would have thought to think about before. I'm not a game dev, so I can't really do much there, but hopefully other people see conversations like this and think about it! 



#38
Freedheart

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I am the only one in my circle of gaming friends who experience this, and it can be rather debilitating.  I experienced it in ME2, a mission where you have to retrieve something from a structure that is falling apart...the beam you were walking on would suddenly shift or sway...I had to lay down, and felt sick the rest of the day.  Lag spikes also cause this for me.  I'm currently playing FF14 online and I had to slow the camera waaaay down in order to play, so it's not only FP games that can cause this.  My friends say I should just take a pill, but if I have to medicate myself in order to play a game, I'd rather just skip the game.  My thanks to the OP for bringing this up - makes me feel a little less alone in the gaming community :)



#39
aphelion4

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I got motion sickness from both Skyrim and Mass Effect 3, where the camera was forced to the right of the character. I'm not sure why, but if the camera is directly behind or slightly above the character I don't get sick. Fortunately I downloaded a customizable camera mod for Skyrim so that saved it. I actually threw up when trying to play ESO XD

 

So yeah. Hoping this won't make me sick. :/


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#40
Giltspur

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Navasha already pointed it out what it took me a long time to figure out: FOV is a big deal.

 

I first noticed it with Half Life.  I'd play 30-45 minutes, and I'd have a horrible headache and nausea.  There was all this hype around the game, but I couldn't play it.  I tried in 30-45 minutes bursts, but it just wasn't worth it.  But hey it's a shooter.  So whatever.  Then came Morrowind.  I was a big fan of Elder Scrolls: Arena.  It was one of my first PC games.  I played it to death.  I missed out on Daggerfall as I wasn't playing games much while it released.  But Morrowind I was hyped for.  This was actually first time I ever noticed a CRPG not having bad graphics upon release.  And then I couldn't play the thing--like couldn't get out of the first town.  Fighting mudcrabs, watching the High Elf walk around with a torch at night: I just couldn't play the game for terrible nausea and headache again.  That killed me.  I wanted to play that game.

 

Fast forward a few years.  I decide to play Morrowind again.  Maybe the speed of new hardware will make it smoother or something.  Nope.  30-45 minutes, and I'm sick again.  Ugh.  Then I research it.  FPS Optimizer.  It has an FOV setting.  I crank it to 90, and I can play the game for hours without issue.  So that's it: it's FOV.  Doesn't matter if I play it in first person or third person.  If I crank that FOV up, I'm fine.  Sure I notice it more with first person games, but so far I've been able to fix it with FOV regardless.

 

I figure I'm done with these problems.  Though lurking in the back of my mind are games you can't modify.  I really wish developers appreciated what a dealbreaker no FOV control can be for people and do something about it, plan for it. Maybe they do appreciate it.  But I wish they would all action that.

 

I get Last of Us.  I liked Uncharted.  And i generally like misery in a narrative.  So I'm up for it.  30-45 minutes, and I feel terrible.  Crap.  Then I try something. I moved my couch as far from my TV as I could: like 9' from a 42" screen.  And I'm able to play the game without issues.  So that's a different kind of FOV slider: sit farther from the screen.  So at least I have that.

 

Not everyone is the same.  Maybe not all motion sickness is FOV.  But it sure was the main culprit in my case.  So if you have motion sickness in gaming it's worth trying out 1) FOV sliders if they're available and 2) sitting further from your screen, if possible (and maybe that's pushing your monitor to the back of your desk or moving your chair/couch farther from your TV). 

 

Article on Implementing FOV Slider in Borderlands 2


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#41
hexaligned

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That's pretty common, it's caused by limited/unnatural FOV (and sometimes sub 60 FPS).  FOV sliders are rare outside of first person games though, I doubt DAI have will it.  I'd suggest playing in the isometric mode if it really starts to bother you.


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#42
Reaverwind

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I got motion sickness from both Skyrim and Mass Effect 3, where the camera was forced to the right of the character. I'm not sure why, but if the camera is directly behind or slightly above the character I don't get sick. Fortunately I downloaded a customizable camera mod for Skyrim so that saved it. I actually threw up when trying to play ESO XD

 

So yeah. Hoping this won't make me sick. :/

 

I tried the ESO beta - I don't know what it is with their camera, but playing for just five minutes made me violently ill. First time I've experienced that outside a FPS.



#43
spacediscosaurus

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I also have problems with some games making me sick. It's called "simulation sickness", and it's because your brain freaks out because your eyes sense motion but your body doesn't.

 

Something I've found that really helps me is playing the game in windowed mode, rather than full screen. It gives a border around the game that helps separate it more so that it feels less "real". I've also heard that increasing FOV can help, but a lot of games don't offer that in the options. I also keep a pack of mint gum or ginger candy near my computer to help relieve nausea.


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#44
Zombie_Alexis

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Count me in as another person who gets motion sickness from games. For me, it is primarily anything in FP. I was so sad that I couldn't play Dishonored. :(   But for some reason, the Batman Arkham games gave me nausea too. I had no problems with Skyrim in 3rd person, although I had to pull the camera way back to do so. Go figure. 

 

I can usually tell from game play footage if the game will make me sick and fortunately, DAI doesn't look like that will be the case.


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#45
LostInReverie19

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You're not alone, OP. I get motion sickness from certain games too, usually ones with limited fields of view like Dead Space. I also get motion sickness from playing the Last of Us, but that may be motion sickness caused by playing on a console as I'm far more used to playing games on the PC. I only play on a console when I'm forced to by console-exclusive games. :(

 

ETA: Some other folks here have had motion sickness with the Last of Us too so maybe it's something to do with the camera controls instead of being on a console. I always did hate the camera controls in Last of Us...



#46
Chanda

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So I just wanted to bring this back up, because while watching the 36 minute gameplay video without commentary... I felt myself getting sick. I don't know if it's because I didn't know what to expect movement-wise, because someone else was controlling the character, or if it's just FPS rate or what. Even on video with a poorer visual quality than what the actual game will have, I still felt nauseous.

 

Anyone else with this problem, you might want to take a look at the video and see what you think. Unless you're trying to avoid spoilers, of course.

 

Edit: Here's the link for the video.

 

36 Minute Gameplay No Commentary for Dragon Age Inquisition



#47
Avaflame

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It could definitely be because someone else was controlling. Especially if you're a more tactically-oriented player. While I liked the gameplay videos, the people testing them seemed to be all over the place, and whenever they entered combat I found it confusing and disorienting because they seemed to choose actions and switch between characters without rhyme or reason. Now I don't get motion sickness, but it would not surprise me at all that someone who does suffer from it might from those videos.


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#48
TheJiveDJ

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So I just wanted to bring this back up, because while watching the 36 minute gameplay video without commentary... I felt myself getting sick. I don't know if it's because I didn't know what to expect movement-wise, because someone else was controlling the character, or if it's just FPS rate or what. Even on video with a poorer visual quality than what the actual game will have, I still felt nauseous.

 

Anyone else with this problem, you might want to take a look at the video and see what you think. Unless you're trying to avoid spoilers, of course.

 

Edit: Here's the link for the video.

 

36 Minute Gameplay No Commentary for Dragon Age Inquisition

 

I never get motion sickness in 3rd person games, but even I found myself feeling slightly nauseated during these videos. I wouldn't sweat it though, like the previous poster said, it's probably because we're unable to anticipate the actions of the player on screen.



#49
Chanda

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I never get motion sickness in 3rd person games, but even I found myself feeling slightly nauseated during these videos. I wouldn't sweat it though, like the previous poster said, it's probably because we're unable to anticipate the actions of the player on screen.

 

I'm hoping that's all it is. If I do feel sick while playing Inquisition, I guess I'll just have to go and take breaks every so often. Or maybe I could try taking dramamine.



#50
SurelyForth

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Yeah, I had to stop the gameplay video every couple of minutes but that's not unusual when watching someone who isn't really familiar with the game/camera play any game. I haven't really had any issues watching the demos when a dev has the reigns. 

 

Still, I'll be buying a couple of cases of ginger ale and some Excedrin migraine for when DAI comes out, just to be safe. 


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