In my case it's usually in shooters, when there is a dark environment, like e.g. caves with torches.
In Risen 3 the parts with the ship, where you have to hunt the sea monster also cause sickness, but that's maybe the up and down of the ship.
In my case it's usually in shooters, when there is a dark environment, like e.g. caves with torches.
In Risen 3 the parts with the ship, where you have to hunt the sea monster also cause sickness, but that's maybe the up and down of the ship.
My partner and I use to work in the games industry and my brother in law still works in it, the number of people who have no idea this is a thing is astounding. I had to argue quite hard with my bro in law to convince him that I was not making it up and not just some lone sad isolated case and that a lot of people are like me. Those that do know about it don't really see the numbers as statistically important (from a business stand point I kinda have to agree, much as it pains me)
I would love to play FPS, I love the pick up and play aspect of them, but no, it is not to be. Also add me as another person who also can't play skyrim even in 3rd person.
Well, the US has ~361 million people in it. If say 1% of the population suffers form motion sickness caused by video games then that would equate to ~3610000 (3.6 million) people.
Of course, we have to wonder how many of that would actually play video games, but the numbers are important depending on how you look at things. Of course, some statisticians will use either 1% or 3.6 million to make their data look better depending on what the data is about.
watching those gameplay videos,from what i understand a lot of them are played by seasoned fps gamers. So they are very twitchy and fast with the camera, which they have to be because in that line of gaming fast reflexes are important. Perhaps that is the reason some of us who can get motion sick from games feel that way when they see this footage? I get motion sick too in some games, but thankfully its never happened while playing a bioware game. I hope it doesnt happen for any of you, and that you can enjoy the game to the fullest.
Hey mate, I can't watch many of the videos youtubers have uploaded about DA:I due to motion sickness either lol. However that is simply because they are jumping between characters and teleporting around the screen like 13 year old maniacs with ADHD showing off at how IMBA they are. (whilst at the same time playing worse than my Granmother lol).
Just play a ranged character and you will be fine, as you won't have to Vanish like a Rogue or use gap closers like the Warriors Charge type moves. And as a Ranged character you will have more control over the camera and your field of view.
One thing to also bear in mind about motion sickness is that even though our equilibrium is not quite wired up the same as normal humans lol, you can limit the discomfort by having more control. By this I mean, I can play a game and run around doing my thing and feel completley fine but if I watch my friend playing the same game I can feel a bit queezy. It is a mix of them perhaps flicking the camera around quicker but also because it is all unexpected movement. When I am the one at the helm I know the screen is about to zoom left so when the screen moves left I knew it was coming so don't feel the vertigo effect that you sometimes get. ![]()
Is it safe to say no demo will be released in advance?
I didn't realize motion sickness and gaming was an issue for people. I only get motion sickness if I try to read in the car.
Wouldn't demo showings and impressions/LPs give you an impression of whether or not it will be a problem.
Interesting... I always thought motion sickness was caused by motion that is felt but not seen. I didn't know the reverse could also cause sickness in some people.
this is simulator sickness it has similar symptoms but a different cause.
fun fact the idea that motion sickness is caused by a disconnect between what your seeing and feeling is outdated as blind people also get motion sickness.
motion sickness nearest we can say is completely related to unexpected movement and part of the inner ear (in fact some people don't have a working inner ear are immune to motion sickness.)
now onto to simulator sickness:
believe it or not the causes are unknown nearest its be narrowed down to is the mismatch in visual and physical cue's basically your brain is confused.
now the really freaky part, its believed what actually is happening is basically your body thinks your hallucinating and as most hallucination are caused by posions your bodys natural reaction is to chunder (in order to get the poison out of your system)
If you suffer from simulator sickness try lowering brightness particularly if your in a dark environment.
take breaks and keep hydrated.
scan the screen instead of staring at a particular spot.
try not to move your head just your eyes.
keep a greater distance from the screen.
urge to scare everyone by telling story's of military simulators.
I can remember this old shooter I had for my ps2, never had any problems with any other games, but the head-bob in that one would just drive me up a wall. I could take about an hour and then I'd have to get some air or I'd feel like death for the rest of the day.
My advice would be to open a window and try to get some fresh cool air flowing through your room via a wall fan or something. That helped me a little, but only really delayed the issue rather than alleviate it.
sdousn to me like you guys have something more serious going on with your eyes than just gettuing motion sickness from a game, id go consult your gp
People often make very uneducated comments about this problem. I remember when EVE Online added a certain warp effect that made a lot of people queasy even when they had no problems prior. Not that I was happy people suffered, but I was happy that some people learned a bit of empathy for the condition -- regardless of the cause, as it varies. Even CCP, the developer, learned a lot after having been apparently clueless what effect their new design would have on a not insignificant amount of people.
I personally don't have the problem (other than a slight reaction to the aforementioned event), but instead have eyesight problems not totally correctable with glasses. I've not had a problem with reading Bioware games thankfully.
If you do your research and work with a knowledgeable doctor you can get improvement depending on the cause.
This is a fairly good article on the topic. There are others as well.
Playing video games makes me sick
http://www.theguardi...s-makes-me-sick
I'm one of those people too, it's predominantly FPS for me, I've never really had any concern that DA:I might affect me though, BioWare games in general have never affected me negatively...I don't think *ponder*, I'm trying to remember whether I've ever had the problem with ME at all, it's possible...but it's something that I pushed through and some days are better than others. Someone mentioned that having the game in a smaller window can help and this is interesting to me, I've been playing games in a window for as long as I can remember, never in fullscreen, the reasons for that are not nausea related but that may have helped without me even knowing. I don't even try with FPS, I prefer third person perspective anyway so it's not a great loss to me.
Navasha already pointed it out what it took me a long time to figure out: FOV is a big deal.
I first noticed it with Half Life. I'd play 30-45 minutes, and I'd have a horrible headache and nausea. There was all this hype around the game, but I couldn't play it. I tried in 30-45 minutes bursts, but it just wasn't worth it. But hey it's a shooter. So whatever. Then came Morrowind. I was a big fan of Elder Scrolls: Arena. It was one of my first PC games. I played it to death. I missed out on Daggerfall as I wasn't playing games much while it released. But Morrowind I was hyped for. This was actually first time I ever noticed a CRPG not having bad graphics upon release. And then I couldn't play the thing--like couldn't get out of the first town. Fighting mudcrabs, watching the High Elf walk around with a torch at night: I just couldn't play the game for terrible nausea and headache again. That killed me. I wanted to play that game.
Fast forward a few years. I decide to play Morrowind again. Maybe the speed of new hardware will make it smoother or something. Nope. 30-45 minutes, and I'm sick again. Ugh. Then I research it. FPS Optimizer. It has an FOV setting. I crank it to 90, and I can play the game for hours without issue. So that's it: it's FOV. Doesn't matter if I play it in first person or third person. If I crank that FOV up, I'm fine. Sure I notice it more with first person games, but so far I've been able to fix it with FOV regardless.
I figure I'm done with these problems. Though lurking in the back of my mind are games you can't modify. I really wish developers appreciated what a dealbreaker no FOV control can be for people and do something about it, plan for it. Maybe they do appreciate it. But I wish they would all action that.
I get Last of Us. I liked Uncharted. And i generally like misery in a narrative. So I'm up for it. 30-45 minutes, and I feel terrible. Crap. Then I try something. I moved my couch as far from my TV as I could: like 9' from a 42" screen. And I'm able to play the game without issues. So that's a different kind of FOV slider: sit farther from the screen. So at least I have that.
Not everyone is the same. Maybe not all motion sickness is FOV. But it sure was the main culprit in my case. So if you have motion sickness in gaming it's worth trying out 1) FOV sliders if they're available and 2) sitting further from your screen, if possible (and maybe that's pushing your monitor to the back of your desk or moving your chair/couch farther from your TV).
The only game that made me nauseous was Half Life 2. Apparently BF4 also uses the same FOV setting of 70. But I think even if this is the same for DA:I since its third-party perspective it will be fine.
Does anyone feel like you lost your balance and feel like you are about to fall off when you look up in the sky, especially at night?
sdousn to me like you guys have something more serious going on with your eyes than just gettuing motion sickness from a game, id go consult your gp
nothing the research indicates simulator sickness has anything to do with the condition of the eyes.
and honestly that would have been picked up rather early.
Does anyone feel like you lost your balance and feel like you are about to fall off when you look up in the sky, especially at night?
that sounds very serious......... you should probably see a doctor.
Motion sickness in video games is generally attributed to females and not to males. I've met quite a few female gamers, especially with respect to MMOs, who have to pan the camera all the way out just to be able to play the game without issue.
The great thing about DAI is you can pan the camera all the way out if you'd like as well, especially if you are using tactical view. Even with that said, the combat is nowhere as chaotic and intense as Skyrim, which was built for the first person perspective. It will still look great, but I haven't noticed excessive camera shaking or movements from all the video footage I have seen.
I would largely determine your performance and whether you will get sick or not based on DAO and DA2 as BioWare is using a similar format to those games.
I tend to find that Games with some sort of camera smoothing really give me head aches (and quite a few others). However, from what I've seen of DA:I it doesn't look like it will make me sick. Video games rarely make me sick though, (being in cars however Q.Q) so I can't really say that DA:I will be great for everyone.
Dramamine definitely helps! Thankfully taking just one doesn't make me sleepy but gets the job done well enough for playing video games. I've had to use it for one of the Lego games, probably Pirates of the Caribbean. I love the Lego games, but the floaty camera does me in every time. I've noticed a lot of screen shake in the new generation of games here lately, so I've worried about this topic myself. Scooting back from the TV usually does the trick for me, but that trick doesn't work as well for my son who also has this problem. We sometimes suffer for our hobbies I guess. Here's to hoping it won't be an issue with DAI.
I had to play thirty or so hours into Skyrim before I realized it was the reason I was nauseated with a pounding headache all the time. I can just hope I don't have that issue with DA and if I do, I'll have to soldier through it. No way am I going to not play a game I've been waiting around two + years for, even if I have to play sitting next to a bucket. ![]()
I sometimes get motion sickness in first person games, but also if the camera sensitivity is all over the place (hey, KoA!). This is usually something I acclimate to pretty quickly, in about 15 minutes or so. But damn does it suck.
Extra Credits did a video on this topic some time ago, and they have some good advice you might want to try:
Hope some of it is helpful to you!
. Alcoholic ginger beer is fairly new, the non alcoholic kind came about during the 19th when our temperance movement was in full swing (one or two temperance bars still survive, soft drinks only with a religous and social outreach message going on. We didn't have prohibition I reckon the military would have mutinied if that had been tried.Alcoholic ginger beer is British.Non-alcoholic ginger beer is American, though it's more likely to be called ginger ale. Root beer and ginger ale are American drinks because America had the temperance movement and Prohibition.
Well, the US has ~361 million people in it. If say 1% of the population suffers form motion sickness caused by video games then that would equate to ~3610000 (3.6 million) people.
Of course, we have to wonder how many of that would actually play video games, but the numbers are important depending on how you look at things. Of course, some statisticians will use either 1% or 3.6 million to make their data look better depending on what the data is about.
Motion sickness and simulation sickness are actually very common. Depending on the study and the conditions tested, at least one third of people suffer from it to some degree:
http://www.scientifi...ness-treatment/
http://www.medicalne...cles/176198.php
Video games are not, in my experience, nowhere near as bad as moving vehicles or amusement park rides, but even a mild headache and nausea can put a potential customer off. So yes, taking motion sickness into account should be very important for game developers from the business point of view.
I could play Skyrim in third person with very mild symptoms, but I avoided first person view as much as I could. Luckily, I've never had any headaches caused by Dragon Age games. They're designed to be played in third person (plus the tactical mode in DAO and DAI) while in Skyrim the third person mode felt like a badly executed afterthought.
Does anyone feel like you lost your balance and feel like you are about to fall off when you look up in the sky, especially at night?
This could be a case of vertigo caused by the tilting of your head. It's usually more serious when you're tired.
I don't know if that's the case though.
I get motion sickness from FPS with high frame rates. When I'm in an enclosed space, the speed of the walls rushing by the screens when you run past them gives me a headache. I had to stop playing Time Splitters 2 because of this, even though I loved that game.
(One of the rare times I post in these forums. I usually just check game info.
I was just glad to see I wasn't the only one getting sick playing some of these games.)