Top Gaming Characters List
#76
Posté 18 septembre 2014 - 05:18
#77
Posté 18 septembre 2014 - 05:22
In no particular order
1. Altair
2. Master Chief
3. Garrus
3. Tali
4. Gordon Freeman
5. Illidan Stormrage
6. Geralt of Rivia
7. Kaim Argonar
8. Alistair
9. Issac Clarke
10. GLaDOS
And many, many, many more..... ![]()
- Dominus aime ceci
#78
Posté 18 septembre 2014 - 05:36
Jzargo, Martin Septim (Elder Scrolls!)
Jolee Bindo, Mandalore, The Wookies (KOTOR I,II)
Garrus, Mordin, Zaeed, Thane, Samara, Harbinger, Javik, Quarian Admirals (MEs)
Cass, Boone, Elder Nolan McNamara, Joshua Graham, Ulysses (NV)
Roman Bellic, Ray Boccino, Johnny Klebitz, Jim Fitzgerald, Elizabeta Torres (GTA 4+L&D)
Mephistopheles (NWN)
to be continued...
#79
Posté 18 septembre 2014 - 05:44
This probably comes as no surprise given my avatar, but for me the #1 guy is Jorji Costava from Papers, Please. The game has you take the role of an immigration officer working at the border of a fictitious Eastern bloc communist country in the 1980s. Early on, the character of Jorji Costava repeatedly appears at the border, usually without the correct papers but always with a cheerful disposition, even if you're a total jerk to him.
Initially, it's setting up to be a lesson in, "No matter how bad things are going, just be positive and everything will be okay!" But it's not that at all: Costava is in fact a drug smuggler. He may be the most cheerful smuggler you've ever met, but a smuggler nonetheless. His repeated flaunting of the rules, and seeming ability to avoid serious consequences for doing so, leads us as players to re-evaluate our own relationship to the arbitrary and increasingly labyrinthine set of rules we are so desperately trying to uphold.
On top of that, the fact that the most likeable character in the whole game is a smuggler drives the theme of our common humanity home; it's one thing to sympathize with the husband and wife who fear being separated because the wife doesn't have the right papers, or the mother who wishes to reunite with her child after years, but quite another to develop an emotional bond with a guy whose line of work makes him look, on paper, like sleaze. It's emblematic of what Papers, Please is: It may be a game in which you spend most of your time doing really crappy things, but at it's heart, it's a call for empathy,.
The character I've probably spent the most time with is Samus Aran of the Metroid series (and I haven't even played anything post Super Metroid, seeing as I never owned a Game Cube). The early Metroid games were among the first games to heavily feature exploration, backtracking and secret paths as central game mechanics; on top of that, they had a lot of exploitable glitches and sequence-breaking opportunities that worked out to the advantage of the player. What that gave me was a tremendous sense of freedom: The freedom to do things how I wanted and in whatever order I wanted, in a way that wasn't constrained by how I was supposed to do things, or how the developers expected I would do them. Sure, Samus may not talk much, but when I played those old Metroid games, I felt like she could do pretty much anything.
- Dean_the_Young aime ceci
#80
Guest_AugmentedAssassin_*
Posté 18 septembre 2014 - 04:12
Guest_AugmentedAssassin_*
This probably comes as no surprise given my avatar, but for me the #1 guy is Jorji Costava from Papers, Please. The game has you take the role of an immigration officer working at the border of a fictitious Eastern bloc communist country in the 1980s. Early on, the character of Jorji Costava repeatedly appears at the border, usually without the correct papers but always with a cheerful disposition, even if you're a total jerk to him.
Initially, it's setting up to be a lesson in, "No matter how bad things are going, just be positive and everything will be okay!" But it's not that at all: Costava is in fact a drug smuggler. He may be the most cheerful smuggler you've ever met, but a smuggler nonetheless. His repeated flaunting of the rules, and seeming ability to avoid serious consequences for doing so, leads us as players to re-evaluate our own relationship to the arbitrary and increasingly labyrinthine set of rules we are so desperately trying to uphold.
On top of that, the fact that the most likeable character in the whole game is a smuggler drives the theme of our common humanity home; it's one thing to sympathize with the husband and wife who fear being separated because the wife doesn't have the right papers, or the mother who wishes to reunite with her child after years, but quite another to develop an emotional bond with a guy whose line of work makes him look, on paper, like sleaze. It's emblematic of what Papers, Please is: It may be a game in which you spend most of your time doing really crappy things, but at it's heart, it's a call for empathy,.
The character I've probably spent the most time with is Samus Aran of the Metroid series (and I haven't even played anything post Super Metroid, seeing as I never owned a Game Cube). The early Metroid games were among the first games to heavily feature exploration, backtracking and secret paths as central game mechanics; on top of that, they had a lot of exploitable glitches and sequence-breaking opportunities that worked out to the advantage of the player. What that gave me was a tremendous sense of freedom: The freedom to do things how I wanted and in whatever order I wanted, in a way that wasn't constrained by how I was supposed to do things, or how the developers expected I would do them. Sure, Samus may not talk much, but when I played those old Metroid games, I felt like she could do pretty much anything.
I've actually liked Costava. He Helped me escape the country in my first save of Papers, Please.





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