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Imported Arcane Warrior appearance?


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#1
Heebejeebes

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So I am playing through DA:O again right now. I know that the Warden Commander is supposed to appear in DA:I, and I was wondering if, since I am playing an Arcane Warrior will the Warden Commander I create in Keep have an option to wear armor instead of robes if he is a mage?



#2
GT409

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I read somewhere that specialisations will not import into the Keep.

 

Here it is:

Will the Keep take classes/specializations into account for my hero?

Classes, race, gender and origin story are taken into account for your hero, yes. However, specializations are not. As the Keep continues to grow and evolve, it may be something added in the future, but currently its focus is on hero data that impacts the world choices.

From - Dragon Age Keep FAQs



#3
Kantr

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You don't set the look anyway, just what your Warden and Hawke did.



#4
RevilFox

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You don't set the look anyway, just what your Warden and Hawke did.

Yeah, they said that if they use Hawke or the Warden in the game, they'll give you the option to customize their look first. Which will, in all likelihood, take place within the game itself and NOT in the Keep.



#5
Icy Magebane

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I read somewhere that specialisations will not import into the Keep.

 

Here it is:

From - Dragon Age Keep FAQs

Wait a minute, specializations aren't imported?  I hope these cameos are very brief then, because specializations like blood mage, arcane warrior, and templar were often important enough to be considered defining characteristics for our former protagonists.  Turning them into generic "mage" and "warrior" characters isn't going to feel right if they are in Inquisition for more than a few seconds at most... they definitely shouldn't appear in combat if they won't use the abilities we chose for them.  Oh well.  It's better to hear about it now than be disappointed later.



#6
TheEternalStudent

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Wait a minute, specializations aren't imported?  I hope these cameos are very brief then, because specializations like blood mage, arcane warrior, and templar were often important enough to be considered defining characteristics for our former protagonists.  Turning them into generic "mage" and "warrior" characters isn't going to feel right if they are in Inquisition for more than a few seconds at most... they definitely shouldn't appear in combat if they won't use the abilities we chose for them.  Oh well.  It's better to hear about it now than be disappointed later.

I'm more worried about weapon training. I don't want an archer Hawke to show up slahing through demons wih daggers, or a Greatsword wielder to end up with a sword and shield.


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#7
Icy Magebane

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I'm more worried about weapon training. I don't want an archer Hawke to show up slahing through demons wih daggers, or a Greatsword wielder to end up with a sword and shield.

Heh... I was going to mention that but I figured I'd rambled enough.  :P  Guess we'll see how it goes.



#8
Heebejeebes

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 Yeah I am a little wary of Keep. The Dragon Age team and Mass Effect team have shown very differant values on continuity in the past. Keep seemed to me to be a signal of the Dragon Age team's devotion to improving their past weakness of continuity. By developing keep they seemed to be saying "By making an app, we are showing you that we are putting a very substantial percentage development resources to address this issue" I just hope that my assumption was a good one. Despite its flaws, Mass Effect had a near flawless track record when it came to continuity, and we came to expect (perhaps wrongly) that same attention to detail in all Bioware products. I think we all assumed that since Dragon Age 2 was a Bioware game that continuity would not be an issue, but it was obvious that those two franchises had differant goals. I hope the Dragon Age team has come to value continuity as much as the Mass Effect team, but I understand if they have not. I think they will get slammed again if they go the same route because Dragon Age is a Bioware product and Bioware has come to have a reputation for save importing and story continuity in sequals. Fair or not, this is the reputation they have made and people expect miricles from them in this area because they have delivered miricles before.



#9
JWvonGoethe

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Wait a minute, specializations aren't imported?  I hope these cameos are very brief then, because specializations like blood mage, arcane warrior, and templar were often important enough to be considered defining characteristics for our former protagonists.  Turning them into generic "mage" and "warrior" characters isn't going to feel right if they are in Inquisition for more than a few seconds at most... they definitely shouldn't appear in combat if they won't use the abilities we chose for them.  Oh well.  It's better to hear about it now than be disappointed later.

 

Arcane Warrior and Templar (as well as Keeper, Legionnaire and possibly some others) exist as specialisations in Inquisition's multiplayer. Morrigan has the Shapeshifter specialisation and there's a fair chance we might get to see her show it off in combat during Inquisition - we've already seen her shapeshift in a cutscene. There's still quite a few DA:O, DA:A and DA2 specialisations that don't appear in either the MP or SP, but given that more specialisations have been added to the game exclusively for MP it certainly seems plausible that more could have been added should we see Hawke or the Warden in combat.

 

From this, I wouldn't rule out an appearance of the Warden based on specialisations. But I should state that neither would I use any of this information as a reason to assume that the Warden will have a combat role within the game.



#10
Ceoldoren

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So I am playing through DA:O again right now. I know that the Warden Commander is supposed to appear in DA:I, and I was wondering if, since I am playing an Arcane Warrior will the Warden Commander I create in Keep have an option to wear armor instead of robes if he is a mage?

We don't know for certain if the Warden Commander is supposed to appear, Bioware hasn't said anything. They've only mentioned Hawke.



#11
Little Princess Peach

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Yeah, they said that if they use Hawke or the Warden in the game, they'll give you the option to customize their look first. Which will, in all likelihood, take place within the game itself and NOT in the Keep.

yeah but is it worth it if it's going to be like for five minutes?



#12
PsychoBlonde

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Your selection of specialization has no game impact even IN Origins, so why in the world would they expend resources on transferring it over?  It's not like you got different quests or different quest outcomes from the different specializations.  Oh, in your *headcanon* your character might have done X, Y, or Z "because" they were a Templar or a Blood Mage . . . but it has exactly as much effect on the *game* as any other headcanon, namely, ZERO.  The actual decision points in the plot will be certainly be preserved, not the details of your character build.  And could you even really say your character was a "Templar"?  Did you join the Order?  No.  You got second-hand Templar training from Alistair.  You were no more a Templar than Aveline was a Chevalier.

Ditto for DA2.  This is actually something they seem to have made some effort to fix for Inquisition (or make irrelevant) by changing up the specializations so things that SHOULD have plot significance (like, oh, being a blood mage) aren't a part of mechanical  builds.  Which is all to the good.


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#13
RevilFox

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yeah but is it worth it if it's going to be like for five minutes?

I guess that's sort of up to you. I'd be shocked if they didn't also let you pick a default option if you don't really care.



#14
Guest_TheDarkKnightReturns_*

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Wait a minute, specializations aren't imported?  I hope these cameos are very brief then, because specializations like blood mage, arcane warrior, and templar were often important enough to be considered defining characteristics for our former protagonists.  Turning them into generic "mage" and "warrior" characters isn't going to feel right if they are in Inquisition for more than a few seconds at most... they definitely shouldn't appear in combat if they won't use the abilities we chose for them.  Oh well.  It's better to hear about it now than be disappointed later.

 

The Keep Team said they might consider it for the future, but that specializations are a character creator thing for the time being. So if the Warden or Hawke show up in DAI I'm guessing we'll be able to pick their specs in the CC.


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#15
Enigmatick

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So if the Warden or Hawke show up in DAI I'm guessing we'll be able to pick their specs in the CC.

Pretty much.



#16
Icy Magebane

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The Keep Team said they might consider it for the future, but that specializations are a character creator thing for the time being. So if the Warden or Hawke show up in DAI I'm guessing we'll be able to pick their specs in the CC.

That works for me.  I know it doesn't matter to some folks, but tbh I don't see how the Warden being a blood mage could be considered irrelevant to their character... 

 

Your selection of specialization has no game impact even IN Origins, so why in the world would they expend resources on transferring it over?  It's not like you got different quests or different quest outcomes from the different specializations.  Oh, in your *headcanon* your character might have done X, Y, or Z "because" they were a Templar or a Blood Mage . . . but it has exactly as much effect on the *game* as any other headcanon, namely, ZERO.  The actual decision points in the plot will be certainly be preserved, not the details of your character build.  And could you even really say your character was a "Templar"?  Did you join the Order?  No.  You got second-hand Templar training from Alistair.  You were no more a Templar than Aveline was a Chevalier.

Ditto for DA2.  This is actually something they seem to have made some effort to fix for Inquisition (or make irrelevant) by changing up the specializations so things that SHOULD have plot significance (like, oh, being a blood mage) aren't a part of mechanical  builds.  Which is all to the good.

It's not about head canon.  Specializations were a choice like any other in the past games and should be accounted for.  They are certainly more important than some of the smaller details of our heroes' adventures, even if those things happened during side-quests.  Keep in mind that both blood magic and reaver in DA:O were also learned as the result of side quests... initially at least.  Even if we ignore DA:O and focus solely on DA2, specializations are nowhere near as superficial as you claim.  I'm sure that it would be annoying if a mage Hawke showed up in DA:I and started using blood magic even if a player specifically went out of their way to avoid the spec and made Hawke as anti-blood magic as possible in dialogues and quests.  While I don't expect this specific scenario to occur in DA:I, it should at least demonstrate that there is more to specialization choice than "head canon," and if Bioware insists on bringing back our former protagonists regardless of our wishes, the least they could do is make them as true to our initial design as possible.

 

Anyway, my objections are all dependent on the length of the cameos and whether or not they involve combat... if the Warden and Hawke appear for a few seconds, say a few lines, and then disappear forever, then obviously none of this matters.  If, on the other hand, they are temporary companions, or even engage in combat during cutscenes, generic "mage" or "warrior" characters would feel empty... it wouldn't be exciting at all to see our characters reduced to bland NPC combatants...