Perhaps the Grey Wardens should introduce themselves then. We know of a Grey Warden Basalit-an. He would be treated as such.
Par Vollen and Seheron will be open in a month or so.
You also need mage grey wardens as well.
Perhaps the Grey Wardens should introduce themselves then. We know of a Grey Warden Basalit-an. He would be treated as such.
Par Vollen and Seheron will be open in a month or so.
You also need mage grey wardens as well.
That's true, as more and more Darkspawn are between you and the Archdemon it's going to be harder and harder to end. I just think the Qunari would look at the Darkspawn, realize what's going on and get to work within months, rather than the year the shortest Blight took.
True, once the qunari know how to end a blight it would never happen horrible again. Southern thedus too how long to get it right? And even then they let their pride muck it up over and over agein
You also need mage grey wardens as well.
Uhm.. No you don't? You just need any Grey Warden to kill the Archdemon.
How would a blight even reach the Qunari? To my knowledge the Deep Roads don't run under Par Vollen, and darkspawn can't cross water.
Somehow, we have to sedate a Broodmother and get her across the Northern Passage.
Uhm.. No you don't? You just need any Grey Warden to kill the Archdemon.
It may be something related to the Joining. In case your Wardens die (as in Ostagar), it's necessary to perform the Joining ritual to get more Grey Wardens. However, for that you need a bit of magic. As far as we know, the hedge mages the Qunari use to blow up things may not be skilled enough or have the right knowledge to provide that service to the Grey Wardens. In which case you would need to bring another wave of Wardens from the continent, risking the loss of Par Vollen in the meantime.
It may be something related to the Joining. In case your Wardens die (as in Ostagar), it's necessary to perform the Joining ritual to get more Grey Wardens. However, for that you need a bit of magic. As far as we know, the hedge mages the Qunari use to blow up things may not be skilled enough or have the right knowledge to provide that service to the Grey Wardens. In which case you would need to bring another wave of Wardens from the continent, risking the loss of Par Vollen in the meantime.
You only need one Warden to end a Blight. They'd probably send more in case anything goes wrong, but 5 should be plenty, and since they have instantaneous communication at least within the boundaries of the White Chantry, it couldn't take too long, even if there are no Wardens in Tevinter.
Qunari art style from EGX:

It may be something related to the Joining. In case your Wardens die (as in Ostagar), it's necessary to perform the Joining ritual to get more Grey Wardens. However, for that you need a bit of magic. As far as we know, the hedge mages the Qunari use to blow up things may not be skilled enough or have the right knowledge to provide that service to the Grey Wardens. In which case you would need to bring another wave of Wardens from the continent, risking the loss of Par Vollen in the meantime.
You still don't need any Grey Warden mage to kill the Archdemon. It would be handy to have a backup plan, sure. But mages aren't eneded to get the job done.
You still don't need any Grey Warden mage to kill the Archdemon. It would be handy to have a backup plan, sure. But mages aren't eneded to get the job done.
I think they mean mages are needed for the Joining.
I think they mean mages are needed for the Joining.
Why would the Qunari bother? The Grey Wardens would be more than willing to lend their aid to end a Blight. The Qunari would just have to let the Grey Wardens help.
Why would the Qunari bother? The Grey Wardens would be more than willing to lend their aid to end a Blight. The Qunari would just have to let the Grey Wardens help.
I know, I was attempting to clarify the OP.
Why would the Qunari bother? The Grey Wardens would be more than willing to lend their aid to end a Blight. The Qunari would just have to let the Grey Wardens help.
Because of the same thing I explained earlier: there's the risk of losing your Grey Warden force and you may need to make new Wardens, just in case.
I'm not even talking about a hypothetical situation. Grey Wardens were almost wiped out in Ferelden, and Loghain's recruitment was supported by others in-game because of that extreme need. The Qunari could always ask for more, true, but Par Vollen is an island and a remote one, and it wouldn't be the first time (DA:O, again) that national rivalries have led to Grey Wardens being screwed. For all the hate between Orlais and Ferelden, I think the Qunari and Tevinter hate each other much more.
You only need one Warden to end a Blight. They'd probably send more in case anything goes wrong, but 5 should be plenty, and since they have instantaneous communication at least within the boundaries of the White Chantry, it couldn't take too long, even if there are no Wardens in Tevinter.
That's... optimistic at best. The Archdemon has a big freaking army and, if that wasn't enough, it's also a big freaking dragon. Normal high dragons are already dangerous enough. Plan B is mandatory when you have to face any Blight. And again, I'm not talking about a hypothetical situation: Duncan sent the PC to get the old treaties just in case the army at Ostagar failed. He knew better than to think a Blight could be defeated with a master stroke.
As for communication, you said it: within the boundaries of the White Chantry (or better said: White Chantry Circles). Neither Par Vollen nor Tevinter are part of that network.
That's... optimistic at best. The Archdemon has a big freaking army and, if that wasn't enough, it's also a big freaking dragon. Normal high dragons are already dangerous enough. Plan B is mandatory when you have to face any Blight. And again, I'm not talking about a hypothetical situation: Duncan sent the PC to get the old treaties just in case the army at Ostagar failed. He knew better than to think a Blight could be defeated with a master stroke.
As for communication, you said it: within the boundaries of the White Chantry (or better said: White Chantry Circles). Neither Par Vollen nor Tevinter are part of that network.
I'm not proposing the Wardens take all the Darkspawn on alone, but a Warden only has to land the killing blow. It would be no differnt than if the better at Denerim had been with all your allies as Qunari. A Warden strikes the killing blow, and the Qunari fight lesser Darkspawn and help bring down the Dragon.
Duncan knew the war wouldn't end until the Archdemon fell, and he had no reason to expect it to appear at Ostagar, and every reason to expect heavy casualties.
Finally, we don't know if the Black Chantry has these devices (I can't recall what they were called off the top of my head), but even id they didn't, the message only needs to travel to the nearest White Chantry Circle Tower before the Wardens know, and that's assuming thier Warden-sense doesn't start tingling enough for them to know the Arch-Demon is in Par Vollen. They would already know it's out.
Also, if there are Wardens in Tevinter (I don't think we have any idea) then they have almost no travel time.
I'm not proposing the Wardens take all the Darkspawn on alone, but a Warden only has to land the killing blow. It would be no differnt than if the better at Denerim had been with all your allies as Qunari. A Warden strikes the killing blow, and the Qunari fight lesser Darkspawn and help bring down the Dragon.
Duncan knew the war wouldn't end until the Archdemon fell, and he had no reason to expect it to appear at Ostagar, and every reason to expect heavy casualties.
Finally, we don't know if the Black Chantry has these devices (I can't recall what they were called off the top of my head), but even id they didn't, the message only needs to travel to the nearest White Chantry Circle Tower before the Wardens know, and that's assuming thier Warden-sense doesn't start tingling enough for them to know the Arch-Demon is in Par Vollen. They would already know it's out.
Also, if there are Wardens in Tevinter (I don't think we have any idea) then they have almost no travel time.
To get the killing blow, that Warden commando should be present in any possible battle where the Archdemon may be slayed. The Archdemons always travel at the heart of the horde, so that means at least a very big battle per attempt. In a battle a lot can happen. A Warden commando could always fall to a darkspawn commando too, even if the Qunari try to protect them the best they can. So that's why you need spares, just in case. Except the Fifth, every Blight has taken years. And that's with Wardens who were warned beforehand of what they needed to do (not like our ignorant PC), more Wardens in the armies, griffons, and countries that had experienced Blights and knew what to expect. So we do know by Thedosian history that it's not that easy.
The problem here could easily be solved as long as Qunari accept some mages among the Grey Wardens. Nothing more. It's not a big deal, I think, and I'm sure even the Qunari could invent a way to accept it ("Nooo, they're not Saarebas. They're Grey Warden. See? Grey Warden, not Saarebas"). In Andrastian countries there's no problem because you can always ask a Circle for help.
As for Tevinter Wardens, I'm sure there are a lot. The first Grey Wardens were actually Tevinter, they got Weisshaupt when the Anderfels was still an imperial province and the famous Right of Conscription was created and signed right after the First Blight, when Tevinter still ruled most of Thedas. Who else could have they signed it with?
The Qun doesn't seem to say it prohibits the worship of any imaginary figure so long as you still live by the Qun. Am I mistaken?
The Qun doesn't seem to say it prohibits the worship of any imaginary figure so long as you still live by the Qun. Am I mistaken?
That was a common assumption, true. However, World of Thedas says they do.
WoT, page 127:
"The Qun does not allow for the existence of religions. When the Qun became law, the temples the kossith built to honor their animist gods were destroyed, and their priests were reeducated or driven into exile. Any worship of a god or gods, such as the Maker, is forbidden and is stopped with violence if necessary."
That was a common assumption, true. However, World of Thedas says they do.
WoT, page 127:
"The Qun does not allow for the existence of religions. When the Qun became law, the temples the kossith built to honor their animist gods were destroyed, and their priests were reeducated or driven into exile. Any worship of a god or gods, such as the Maker, is forbidden and is stopped with violence if necessary."
I see... thanks.
To get the killing blow, that Warden commando should be present in any possible battle where the Archdemon may be slayed. The Archdemons always travel at the heart of the horde, so that means at least a very big battle per attempt. In a battle a lot can happen. A Warden commando could always fall to a darkspawn commando too, even if the Qunari try to protect them the best they can. So that's why you need spares, just in case. Except the Fifth, every Blight has taken years. And that's with Wardens who were warned beforehand of what they needed to do (not like our ignorant PC), more Wardens in the armies, griffons, and countries that had experienced Blights and knew what to expect. So we do know by Thedosian history that it's not that easy.
The problem here could easily be solved as long as Qunari accept some mages among the Grey Wardens. Nothing more. It's not a big deal, I think, and I'm sure even the Qunari could invent a way to accept it ("Nooo, they're not Saarebas. They're Grey Warden. See? Grey Warden, not Saarebas"). In Andrastian countries there's no problem because you can always ask a Circle for help.
As for Tevinter Wardens, I'm sure there are a lot. The first Grey Wardens were actually Tevinter, they got Weisshaupt when the Anderfels was still an imperial province and the famous Right of Conscription was created and signed right after the First Blight, when Tevinter still ruled most of Thedas. Who else could have they signed it with?
If the Qunari know where the Archdemon is they will head directly for it. Give 50 Qunari of various talents responsibility of making sure one of the Wardens kills the Archdemn, and have them run interference for the Wardens. Couple the advantage Qunari with cannons would have against dragons when compared to the much slower siege engines of the rest of Thedas, with their skill, and they would skip to their equivalent of the Battle of Denerim. Something COULD go wrong, it's just not likely.
The First Blight was before Andraste, they may have kicked them out in any of the intervening centuries. It's unlikely, but possible. Even if this were the case however, I still feel the Qunari could hold their own for long enough for the Wardens to show up.*
*Especially if cookies were brought
I'm pretty sure following both would be a nightmare - filled with more contradictions then you could shake a stick at. Your mage sounds like a bit of a masochist..
My female qunari warrior only cares about smashing heads and snoo-snoo, possibly at the same time if the stories Sten tells are anything to go by.
Will she be from a small island called Amazonia?
Will she be from a small island called Amazonia?
Themyscira!
sounds like my saturday nights
Carson McConnell @cancerbaby
current topic of discussion in the test pit: gigantic qunari penises
sounds like my saturday nights
If anyone needs one to try out or study let me know...i got you.
I take payment in the form of information, supplies, and cookies.
any females i have to do.... research into...onto qunari breeding habit for knowledge * rolls wagon full of chocolate chip cookies* this payment sufficient?If anyone needs one to try out or study let me know...i got you. I take payment in the form of information, supplies, and cookies.