I support this thread and humans. A lot of my friends are human and some of them are all right.
You have humans as friends? Racist.
I support this thread and humans. A lot of my friends are human and some of them are all right.
You have humans as friends? Racist.
I wonder if the noble origins will have any impact when dealing with other humans. Not to mention nationality. Being a Marcher we are pretty much outsiders in both Orlais and Ferelden.
Truth be told, most Inquisitors come from the Free Marches. Hell, if they confirmed that the mercenary group came from the Free Marches, the Qunari Inquisitor would be another one too. It's as if the developers wanted to ensure that we would be outsiders no matter the background.
I wonder if the noble origins will have any impact when dealing with other humans. Not to mention nationality. Being a Marcher we are pretty much outsiders in both Orlais and Ferelden.
I'm sure we'll be able to talk down to peasants, regardless of what nation we're in... a noble from the Free Marches would be far more welcome in Orlais than a Ferelden noble, but I'm don't know if that will matter all that much. I'm sure it will feel different from playing as a non-human, but human is more of a baseline... I don't expect that they went back and made any scenarios easier for humans after the other races were incorporated.
I'm sure we'll be able to talk down to peasants, regardless of what nation we're in... a noble from the Free Marches would be far more welcome in Orlais than a Ferelden noble, but I'm don't know if that will matter all that much. I'm sure it will feel different from playing as a non-human, but human is more of a baseline... I don't expect that they went back and made any scenarios easier for humans after the other races were incorporated.
but I'm curious how much of an afterthought the other races will be
but I'm curious how much of an afterthought the other races will be
They've had over a year to incorporate additional races. I suspect certain situations will be easier or harder depending on what your race is. I will say that Humans are going to have an easier time in most social situations, since it will be humans you're dealing with most of the time.
but I'm curious how much of an afterthought the other races will be
They probably recorded specific dialogue for certain quests, like when we're dealing with Celene, Gaspard, or Orlesian nobility in general. It's not going to apply to every quest, but there will be some that are harder depending on race... I expect most of those will effect non-humans. In the case of a human interacting with the Dalish, for example, they probably wouldn't need to have changed anything from the original script...
We also know that they wound up implementing at least one War Table mission for each background (possibly a handful, but at least one), so they did take the time to make some unique story content for each race.
They probably recorded specific dialogue for certain quests, like when we're dealing with Celene, Gaspard, or Orlesian nobility in general. It's not going to apply to every quest, but there will be some that are harder depending on race... I expect most of those will effect non-humans. In the case of a human interacting with the Dalish, for example, they probably wouldn't need to have changed anything from the original script...
We also know that they wound up implementing at least one War Table mission for each background (possibly a handful, but at least one), so they did take the time to make some unique story content for each race.
but will this be a ME level of background affecting the story, (which is basically no impact besides a side mission) or more in the vein of DA:O, not exactly the whole seperate Origins or anything, but still significant differences between the various ones
but will this be a ME level of background affecting the story, (which is basically no impact besides a side mission) or more in the vein of DA:O, not exactly the whole seperate Origins or anything, but still significant differences between the various ones
Your guess is as good as mine... they've had a lot of time but I don't know what they spent it on. In combat it seems the races will feel a bit distinctive, but I can only speculate as to whether these background quests are a single, short side quest or a brief chain of 3-4 quests. They did say that there's at least one situation that's extremely difficult, if not impossible to resolve based on race... no idea if that's a unique occurrence or not.
To be on the safe side, I'm not getting my hopes up.
Your guess is as good as mine... they've had a lot of time but I don't know what they spent it on.
Modeling the facial hair apparently, the other character models are hit or miss (mostly miss) but the facial hair is top-notch thus far
In combat it seems the races will feel a bit distinctive, but I can only speculate as to whether these background quests are a single, short side quest or a brief chain of 3-4 quests. They did say that there's at least one situation that's extremely difficult, if not impossible to resolve based on race... no idea if that's a unique occurrence or not.
my skepticism is off the charts on this one
Modeling the facial hair apparently, the other character models are hit or miss (mostly miss) but the facial hair is top-notch thus far
my skepticism is off the charts on this one
I won't really complain if the protagonist feels similar regardless of gender or race. That's just something I've come to expect now that we're dealing with a voiced protagonist... even when the Inquisitor was being designed strictly as a human, there probably wasn't that much variation in his/her personality... I mean, it's not like Origins, where we at least had the playable backgrounds and multiple instances of race specific dialogue to disguise the amount of dialogue shared between all Wardens. Even then, we usually had 4-5 dialogue options each time and could imagine them being said in whatever tone we wished. Playing as unique characters was a lot easier than in DA2 or Mass Effect, and I don't see this trend changing... At least we have 2 voice actors per gender, so I can comfortably play as 1 char of each race without the VA bothering me when a voice I associate with a human is coming from a dwarf.
The Warden was an awful character. I'd gladly sacrifice a little uniqueness to no longer have a piece of cardboard for a personality.
The Warden was an awful character. I'd gladly sacrifice a little uniqueness to no longer have a piece of cardboard for a personality.
Which Warden? xD Maybe you didn't get into a good roleplaying rhythm... there was a lot of potential in those dialogue lines and quest options.
Or maybe the Warden's boring and outside of the odd conversation, it was like they weren't even there.
Or maybe the Warden's boring and outside of the odd conversation, it was like they weren't even there.
Sorry, I never saw it that way... would you have preferred a voiced protagonist and perhaps more cutscenes where the Warden took action like Shepard or Hawke?
Voiced? Sure. Actions like Hawke or Shepard? No. At the end of the day, I'd still like the Blight to be stopped and we not all die halfway through the story. The Warden not talking and not doing things in cutscene isn't why they're boring.
Or maybe the Warden's boring and outside of the odd conversation, it was like they weren't even there.
The Warden was a blank slate, how boring the were was entirely dependent no how much imagination you wanted to invest in the character.
I think the main issue with the Warden was that the cinematic style Bioware was going for in DAO didn't really fit well with a silent protagonist.
The Warden was a blank slate,
That's not the problem. The problem is that BioWare has no idea on how to make a blank slate character. The Nerevarine, the Chosen One from Fallout 2, the Courier, hell even the Last Dragonborn are all more interesting than the Warden.
That's not the problem. The problem is that BioWare has no idea on how to make a blank slate character. The Nerevarine, the Chosen One from Fallout 2, the Courier, hell even the Last Dragonborn are all more interesting than the Warden.
The Dragonborn? Uh, no.
Dragonborn: Who is Mephala?
Dragonborn: What are the Stormcloaks?
Dragonborn: Who is Talos?
Dragonborn: What is the White-Gold Concordant?
It's like he was from a different planet entirely with all of those asinine questions... the Dragonborn has no place on any list of well-developed characters.
The Dragonborn? Uh, no.
Dragonborn: Who is Mephala?
Dragonborn: What are the Stormcloaks?
Dragonborn: Who is Talos?
It's like he was from a different planet entirely with all of those asinine questions... the Dragonborn has no place on any list of well-developed characters.
The Warden can ask what the RoT is and who their grandfather, whom they knew fairly well from other dialogue, was, right out of the gate. They can talk about Flemeth minutes before and act like they have no idea who she was the next. You can ask what a darkspawn is after just fighting some. The list goes on.
The Dragonborn? Uh, no.
Dragonborn: Who is Mephala?
Dragonborn: What are the Stormcloaks?
Dragonborn: Who is Talos?
Dragonborn: What is the White-Gold Concordant?
It's like he was from a different planet entirely with all of those asinine questions... the Dragonborn has no place on any list of well-developed characters.
once you learn what options to avoid it gets better
"Genophage and FCW are totes the same" -Character of the Year
The Warden can ask what the RoT is and who their grandfather, whom they knew fairly well from other dialogue, was, right out of the gate. They can talk about Flemeth minutes before and act like they have no idea who she was the next. You can ask what a darkspawn is after just fighting some. The list goes on.
The Dragonborn was a lousy character, regardless of what dialogue options you decided to choose as the Warden. At least the Warden had the choice to pick something that didn't imply that they had severe amnesia... with the Dragonborn I had to exit conversations early to avoid some of those lines.
once you learn what options to avoid it gets better
I'll give you that much... I skipped past most of that and figured out when to exit conversations to avoid looking like an idiot in that game... It wasn't just the stupid questions, some dialogue options were just intolerable, especially in the Thieves' Guild. Many of those could not be skipped either. I hated the Dragonborn. Easily my least favorite of any Bethesda title.
At least the Warden had the choice to pick something that didn't imply that they had severe amnesia...
I know I just gave some, but I'll gladly open up Dragon Age: Origins and give you more.
I know I just gave some, but I'll gladly open up Dragon Age: Origins and give you more.
Nah, that's not necessary. If you didn't like the Warden, you didn't like the Warden.
I have high hopes for the Inquisitor though... I know some people dislike Hawke for various reasons, but I always enjoyed his character, so hopefully Bioware will continue this trend. At the very least they are good at writing interesting dialogue (YMMV). I still expect the Inquisitor to be pretty much the same person regardless of gender or race, but that's not a huge problem for me.