Big inventories are better off in loot-em-up style games like Diablo and Borderlands. Those games had randomized items with randomized parameters, which makes finding that worthwhile piece of gear more... worthwhile. ME1 had randomized loot, but were organized into tiers with set-in-stone parameters that would only become available at certain levels.
A tier IV item cannot be better than a tier IV item, but a Sparkly Shotgun Axe of the Rapist can be better than a Sparkly Shotgun Axe of the Eunich, despite one shotaxe being the same "quality level" as the other.
In ME1 you most likely already have the best gear that was allowed to appear in the world within your level bracket, at whatever point in the game you happen to loot something, and most of the time the loot you find is either comparable or worse. This serves to only gunk up your inventory with no chance of reward, not to mention that every other guy you killed would drop metric asstons of loot like some kind of ugly pinata.
I don't give a damn what a game does with it's gameplay, as long as it does it GOOD. Likewise, it's not about how original your story is, but how you tell it.
Modifié par EatinMcRib, 24 janvier 2010 - 06:51 .