ME2 disappointing?
#76
Posté 24 janvier 2010 - 08:24
I'm only irked about not being able to customize my squad's gear (armor I mean).
#77
Posté 24 janvier 2010 - 08:30
lol, this guy probably barely started, agrred with what xKerberos said
#78
Posté 24 janvier 2010 - 08:33
#79
Posté 24 janvier 2010 - 08:48
darth_lopez wrote...
Zulu_DFA wrote...
ME1 was all about sci-fi.
ME2 is all about a blue busty girl, a green fishboy, a giant turtle ruffian, a "what is her face" wet dreams' princess, a tattoed juvenile deliquent, and of course about Commander Shepard in his famous pink N7 armor. The game is playable, but it's just another game now, nothing special about it. ME universe is sick, and needs a lot of good treatment in ME3 to survive.
i'm just gonna point out that most sci-fi universes involve similarities to whatyou call bad.
ME1 didn't focus on them, which made it good in terms of sci-fi.
BTW, the gameplay itself became less sci-fi-ish. In ME1 every class coulв use all types of ammo, because it was a weapon upgrade. Now it's a skill-based "power", restricted to combat classes and it feels more like some sort enchantment which is cast even on squaddies' weapons, if evolved. And the Engineer's tech-mines - they turned into a fireball, lightning bolt and freeze spells. Maybe it's good for gameplay/balance (personally, I was OK with these aspects of ME1 combat), but it doesn't make much sense in terms of sci-fi.
I say again, they just discarded most of the sci-fi flavor of the 1st game. Yes, the story takes place in space in the future and therefore is technically still a sci-fi. But it's not a clever credible sci-fi anymore. Now I won't be surprised or more (than now) disappointed if, like someone suggested in "Worst plot twist" thread, in the end of ME3 Shepard just wakes up and goes to his McDonald's workplace.
Modifié par Zulu_DFA, 24 janvier 2010 - 08:54 .
#80
Posté 24 janvier 2010 - 08:53
xKerberos wrote...
I'm only irked about not being able to customize my squad's gear (armor I mean).
You shouldn't want to. It would probably be too onerous for you and offend your squadmates' superhero personalities.
#81
Posté 24 janvier 2010 - 08:58
What Bethesda really should be given credit for is NPC behavior. There was a day/night cycle, NPC's ate and they slept, and they wandered according to their schedule. This gives an organic nature to the game which is actually its most immersive quality
Little off-topic, but I hate it when people fawn over Oblivion for this, check out Gothic 1, that did this a few years earlier, yet people believe Bethesda is the God for this. Sorry if too harsh.
#82
Posté 24 janvier 2010 - 08:59
KingDavid007 wrote...
RPG is just too nerdy and too intricate. What bioware did was they made ME2 simple so that the masses of console players can appreciate ME2.(most console owners play shooters.) By simple I mean, they toned down the RPG elements in ME2, and boastered the shooting/gameplay elements of ME2. I think ME2 has the best of both worlds.(RPG and shooters)
So true. Most of my friends only play Modern Warfare 2. I've tried in the past to hook them on Oblivion, Fallout, and other RPGs, but to no avail.
However, most of them are getting Mass Effect 2, after I showed them gameplay footage and the launch trailer on my iTouch. They think it's like Gears.
#83
Posté 24 janvier 2010 - 09:01
Zulu_DFA wrote...
darth_lopez wrote...
Zulu_DFA wrote...
ME1 was all about sci-fi.
ME2 is all about a blue busty girl, a green fishboy, a giant turtle ruffian, a "what is her face" wet dreams' princess, a tattoed juvenile deliquent, and of course about Commander Shepard in his famous pink N7 armor. The game is playable, but it's just another game now, nothing special about it. ME universe is sick, and needs a lot of good treatment in ME3 to survive.
i'm just gonna point out that most sci-fi universes involve similarities to whatyou call bad.
ME1 didn't focus on them, which made it good in terms of sci-fi.
BTW, the gameplay itself became less sci-fi-ish. In ME1 every class coul use all types of ammo, because it was a weapon upgrade. Now it's a skill-based "power", restricted to combat classes and it feels more like some sort enchantmentm which is cast (even upon squaddies' weapons, if evolved). And the Engineer's tech-mines - they turned into a fireball, lightning bolt and freeze spells. Maybe it's good for gameplay/balance (personally, I was OK with these aspects of ME1 combat), but it doesn't make much sense in terms of sci-fi.
I say again, they just discarded most of the sci-fi flavor of the 1st game. Yes, the story takes place in space in the future and therefore is technically still a sci-fi. But it's not a clever credible sci-fi anymore. Now I won't be surprised or more (than now) disappointed if, like someone suggested in "Worst plot twist" thread, in the end of ME3 Shepard just wakes up and goes to his McDonald's workplace.
oh i'm sorry if the biotic force powers are too abstract for you let me remove them, force lightning incidiary devices and flash freezing devices from cannon along with the concept that people should be trained to use various combat techniques (you don't see foot soldiers firing an anti tank sniper rifle or using Assault rifles with .50 caliber bullets) in fact have the death star and magical element zero generators that resemble giant blue gems.
I also saw plenty of blue chicks in ME 1 quite a few alien folk that were non-essential and of course the ever prevelent space jew, as my friend calls the volus, and lets ignore the fact that Rocket launchers in ME 1 when out of the mako resembled fireballs as well.
The concept of specializing in fields of expertise is not new infact it's used in the economy not just sci-fi games that want to give you more incentive to play certain classes. while the upgrades will be missed i doubt it'll significantly impact anything. and please when oogling over fine women becomes un sci-fi let me know cause i think star wars and star trek and a variety of others would disagree
Edit:
yes ME 1 didn't focus on assembling a team because the only character you had to look for was liara who was non-essential
Modifié par darth_lopez, 24 janvier 2010 - 09:08 .
#84
Posté 24 janvier 2010 - 09:09
I think people generalize genres too much. Let's look at the term 'RPG'. Last time I checked a it stood for role playing game, a game where you create and develop a character or play multiple characters and allows you to level them and have them 'grow'. Last I checked, ME2 still allows you to customize your Shepard in both their sex, physical appearance, and who they are (ie their background and how they deal with situations and people to affect the outcome of the game). On top of that you level up your Shepard and skills. What about that isn't an RPG? Yes, there are other elements to the game that make it a third-person, cover based shooter, but let's face it, that's is only part of it - just like it was in the first one. Why would people say it is more of a shooter? Oh, that's right, because the biggest changes to the game have been in the shooter and cover mechanics because Bioware wanted to make them better and smoother. Bioware knows how to do an RPG, but they don't really do shooters, so it would make a lot of sense they would work on improving this aspect of Mass Effect and make changes to certain things while retaining the RPG elements from the first ME. I would imagine it would feel more like a shooter because it's shooting has been improved as a shooter - as it should.
The first Mass Effect had plenty of flaws and I am sure ME2 will fix many of them and make new ones. You tweak something, you break something else, it's part of the process to trying to find the perfect formula. At least they are trying to do something new and improve on their game instead of just copying and pasting like many other titles do. Many people complain about the lack of originality and innovation in gaming, but when there is a change, then they complain about that. Try looking at it from an objective or technical standpoint instead of any hype or preconceptions/opinions for yourself first before you judge it.
If you still don't like it and think you can do a better job, try actually making your own game and get back to me after you think you've got one that's better.
#85
Posté 24 janvier 2010 - 09:41
Fusing the best elements from shooters and RPGs makes for a more true and realistic roleplaying experience than your average meat and bones RPG ever could provide.
Modifié par Seraphael, 24 janvier 2010 - 09:43 .
#86
Posté 24 janvier 2010 - 09:46
Seraphael wrote...
Fusing the best elements from shooters and RPGs makes for a more true and realistic roleplaying experience than your average meat and bones RPG ever could provide.
So much for the realistic role-playing experience.
#87
Posté 24 janvier 2010 - 09:48
#88
Posté 24 janvier 2010 - 09:54
I didn't enjoy finding piles of obsolete crap on every planet that I could turn into more omnigel or un-needed money.
If Shep is an accomplished soldier, why should he have to learn how to fire a gun properly? Especially after ME1.
I found equiping my squadmates with armour a massive chore. The only thing I dislike about the squadmate outfits thing, is some of the outfits would be ridiculous to wear in a firefight.
Modifié par Behindyounow, 24 janvier 2010 - 09:54 .
#89
Posté 24 janvier 2010 - 10:02
Behindyounow wrote...
The only thing I dislike about the squadmate outfits thing, is some of the outfits would be ridiculous to wear in a firefight.
... on other planets, space stations and starships.
#90
Posté 24 janvier 2010 - 10:05
For me, it will always be a lesser effort to what I thought we'd be getting, but with the improved combat and nice, cinematic graphics and some great characters... a more than worthy action shooter (excellent, really) with some "choose your own adventure" elements. If it wasn't part of the Mass Effect story, I'd be pretty excited about getting the game. As it stands, I've decided to buy it after seeing extensive footage, and to enjoy it for what it is, not dwell on what it could have been.
At least, not too much.
#91
Posté 24 janvier 2010 - 10:09
horvagab wrote...
What Bethesda really should be given credit for is NPC behavior. There was a day/night cycle, NPC's ate and they slept, and they wandered according to their schedule. This gives an organic nature to the game which is actually its most immersive quality
Little off-topic, but I hate it when people fawn over Oblivion for this, check out Gothic 1, that did this a few years earlier, yet people believe Bethesda is the God for this. Sorry if too harsh.
Actually, if you really wanted to get technical - Ultima 7 had NPC schedules about 10 years before gothic.
I didn't mean it to come across as an exclusive quality to TES, but one that it should be commended for from an RPG standpoint
#92
Posté 24 janvier 2010 - 10:10
#93
Posté 24 janvier 2010 - 10:28
The shooter fans are happy that ME2 is more of a shooter now. The rpg fans are unhappy that that ME 2 is less of a rpg.
I'm sure I'll still enjoy the game when I get it Tuesday. But I'm also sure I'll not be happy about the rpg elements that have been removed.
#94
Posté 24 janvier 2010 - 10:33
Zulu_DFA wrote...
ME1 was all about sci-fi.
ME2 is all about a blue busty girl, a green fishboy, a giant turtle ruffian, a "what is her face" wet dreams' princess, a tattoed juvenile deliquent, and of course about Commander Shepard in his famous pink N7 armor. The game is playable, but it's just another game now, nothing special about it. ME universe is sick, and needs a lot of good treatment in ME3 to survive.
....Wow. Words can't describe this.
#95
Posté 24 janvier 2010 - 10:34
Grumpy Old Wizard wrote...
The gamefaqs post just summed up a lot of complaints about rpg elements being removed from the game that many of us have complained about here.
The shooter fans are happy that ME2 is more of a shooter now. The rpg fans are unhappy that that ME 2 is less of a rpg.
I'm sure I'll still enjoy the game when I get it Tuesday. But I'm also sure I'll not be happy about the rpg elements that have been removed.
#96
Posté 24 janvier 2010 - 10:36
#97
Posté 24 janvier 2010 - 10:38
Stephenc13 wrote...
I read the post, and he says teammates dont change armor at all, i'm pretty sure they upgrade throughout the game
They don't, only change you'll see is that at a certain point you're allowed to change between 2 sets of colors on their costume.
As for the general ME2 disappointment, I'd say it's an overblown reaction to the fact that instead of fixing and improving alot of the faults of ME1 they've gone to work with a hatchet and just removed stuff that didn't work. So you're left with a loot system so stripped down it barely makes sense keeping it, character progression which basically is just a "pick 1 of 2" choice, and planet exploration that is even more monotonous and repetitive. Yes, everyone agrees that these systems needed changing, but the approach they've taken doesn't make for a better game. All it does is make a game with less features.
#98
Posté 24 janvier 2010 - 10:38
AlbertoAquilani wrote...
One of the most schizophrenic boards I've seen, yesterday everybody was praising Mass Effect 2, today someone says they don't like it, panic ensues. Judge for yourself on Tuesday, stop being stupid.
Hey....I like ME2 just fine.
This is what the whine machines in this thread are all about:
"I miss those old games where you had to remember to drink water and it took five hours real time to fly somewhere."
Modifié par Darth_Trethon, 24 janvier 2010 - 10:41 .
#99
Posté 24 janvier 2010 - 10:40
Name me one game that's like Mass Effect, or Mass Effect 2.
Name me one single shooter that has the kind of depth,. customization, and player choices that ME2 has. Go on, name one.
Now, list off other sci fi games in recent years that are as good story wise as ME2.
Not too many, huh? Maybe 2-3 good ones at best?
Just because ME2 didn't meet your expectations, doesn't mean it isn't a fantastic game.
I think a lot of the RPG purists around here, heck fans in general, take for granted everything that Bioware has put into this game.
Seriously, only Bethesda games have this much stuff crammed into it. And their stories aren't HALF as good, with the except of Elder Scrolls. And Mass Effect sure gives it a run for its money.
We got SPOILED in Mass Effect. Period. The bar has been raised way too high by the RPG fanatics, to the point that people are expecting it to be something that it was never intended to be.
#100
Posté 24 janvier 2010 - 10:42
Seraph666 wrote...
Stephenc13 wrote...
I read the post, and he says teammates dont change armor at all, i'm pretty sure they upgrade throughout the game
They don't, only change you'll see is that at a certain point you're allowed to change between 2 sets of colors on their costume.
As for the general ME2 disappointment, I'd say it's an overblown reaction to the fact that instead of fixing and improving alot of the faults of ME1 they've gone to work with a hatchet and just removed stuff that didn't work. So you're left with a loot system so stripped down it barely makes sense keeping it, character progression which basically is just a "pick 1 of 2" choice, and planet exploration that is even more monotonous and repetitive. Yes, everyone agrees that these systems needed changing, but the approach they've taken doesn't make for a better game. All it does is make a game with less features.
You speak as if you've already played through Mass Effect 2. Is this the case?




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