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Will character morality, actions, ideology, personality etc. affect romance and friendships?


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#1
SomeoneStoleMyName

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Sorry if this has been asked before but Im wondering if there is any info on this. Will certain behaviour or choices on our part affect romances and friendships in a direct way like:

Breakups
Someone abandoning you
Someone backstabbing you
Getting scolded 
etc

 

The reason Im wondering is because Im planning to play a Powerhungry and immoral Necromancer and Im wondering if we should expect reactivity from the game when it comes to how you play your character or if this will - for the most part - be completely inconsequential?



#2
Ceoldoren

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Sorry if this has been asked before but Im wondering if there is any info on this. Will certain behaviour or choices on our part affect romances and friendships in a direct way like:

Breakups
Someone abandoning you
Someone backstabbing you
Getting scolded 
etc

 

The reason Im wondering is because Im planning to play a Powerhungry and immoral Necromancer and Im wondering if we should expect reactivity from the game when it comes to how you play your character or if this will - for the most part - be completely inconsequential?

Well, if you make cruel choices, I imagine their will be some of your companions who have an issue with it, as I'm sure some will have an issue with being a complete goody two-shoes.


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#3
I SOLD MY SOUL TO BIOWARE

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I hope it's a bit more reactive this time.

 

Like, saying "I like slaves, they're useful to me." to Fenris' face should have completely locked him out of being romanced, I'd say. 


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#4
TheEternalStudent

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I hope it's a bit more reactive this time.

 

Like, saying "I like slaves, they're useful to me." to Fenris' face should have completely locked him out of being romanced, I'd say. 

Or just being a blood mage.


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#5
Vilegrim

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Well, if you make cruel choices, I imagine their will be some of your companions who have an issue with it, as I'm sure some will have an issue with being a complete goody two-shoes.

 

 

but how cruel will we be able to be?  Bioware have bottled it on this front recently.   Inquisitor brings to mind mass executions, pogroms and torture, will that be possible?


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#6
9TailsFox

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Or just being a blood mage.

Or just being mage.


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#7
Kriztofer

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I hope it's a bit more reactive this time.

 

Like, saying "I like slaves, they're useful to me." to Fenris' face should have completely locked him out of being romanced, I'd say. 

In DA2 I remember making a deal with the demon during the night terrors mission with Anders present locked out his romance.

I'd be nice to see some of this but it'd rather not, say, be locked out of Cassandra's romance because I don't agree with the chantry.



#8
I SOLD MY SOUL TO BIOWARE

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I'd be nice to see some of this but it'd rather not, say, be locked out of Cassandra's romance because I don't agree with the chantry.

 

Yeah, I don't think a system that touchy would be a good thing. As long as you don't go desecrating any Sacred Ashes or anything, I'd say they should agree to disagree on the smaller things. 


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#9
Nashimura

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I hope it's a bit more reactive this time.

 

Like, saying "I like slaves, they're useful to me." to Fenris' face should have completely locked him out of being romanced, I'd say. 

 

Or even taking it further and having a "Leliana Moment" Basically... he should turn on you right there and then. You are doing the thing he hates more than anything in the world and there is no way in hell he should just stand there and accept it.


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#10
Ina

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Whatever the consequence, I hope it's better implemented than the DA2 rivalry/friendship system in which everything was extremes. If on friendship path, they assume we agree on everything and vice versa for rivalry. Leaving aside a few major impacts, by and large what Hawke did or didn't do seemed to have little effect on the companions. Now in Origins, I understood when Alistair hung around even if you act despicably at least till the landsmeet because he sees the bigger picture and puts aside his differences with the warden to kill the archdemon. In DA2, however, it made no sense sometimes. There's not too much holding many of the companions to Hawke, there's no bigger purpose in comparison to the blight and yet everything appeared fine and dandy if Hawke acts like a total ass. 

 

I'm not saying good aligned characters should always object strongly and leave when a PC makes such decisions. I just want some consequence to those actions beyond a short back and forth showing there is disagreement for the moment and once that's done everything is once again back to normal. I think the devs have said your decisions will have a lasting impact on how your companions react, would be nice to see how well that's implemented. I'm hopeful and believe they have a better system in place than DA2.



#11
Wulfram

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I think it's very hard to get this sort of thing right.  Making it too easy risks devaluing the characters, but as you add more ways to mess things up it risks turning character interaction into too much of a mini-game


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#12
Navasha

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I think it was said that they are going back to more of an approval system like DA:O rather than the rivalry system of DA2, so there should be a bit more realism as to companion interactions.   So yeah, if you continue to act in ways that a companion can't tolerate, I sure hope they at least leave.



#13
smoke and mirrors

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I am sure the Devs have said you can annoy your companions enough ( with your choices ) to leave . I think it`s the same with romances if you disagree enough you lose the chance with that character .



#14
Ranadiel Marius

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I think it was said that they are going back to more of an approval system like DA:O rather than the rivalry system of DA2, so there should be a bit more realism as to companion interactions. So yeah, if you continue to act in ways that a companion can't tolerate, I sure hope they at least leave.

Actually I believe what has been said is they are changing it to more of an event based system so there are no more affection levels (and no gift cheesing your way out of disapproval).

Side note: I really liked the rivalry paths for Anders, Isabella, and Merril (especially her rivalmance). So I hope at least some of the characters have possible paths that resemble DA2 rivalries in addition to friendship paths.
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#15
Ina

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As much issues as I have with the rivalry/friendship system, I liked the idea behind it over the approval system which was easy to abuse by gift spamming. I thought it could have been implemented better as the different paths were enjoyable if sometimes unrealistic. I'm curious to see how they have re-implemented the approval system this time around though I wish there would be different friendship/romance paths based on your relationship with the companions. Do we know how gift giving works in DAI and how it would affect their approval, i.e. is it still prone to abuse like in Origins?



#16
smoke and mirrors

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As much issues as I have with the rivalry/friendship system, I liked the idea behind it over the approval system which was easy to abuse by gift spamming. I thought it could have been implemented better as the different paths were enjoyable if sometimes unrealistic. I'm curious to see how they have re-implemented the approval system this time around though I wish there would be different friendship/romance paths based on your relationship with the companions. Do we know how gift giving works in DAI and how it would affect their approval, i.e. is it still prone to abuse like in Origins?

 

No gifts in DAI


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#17
Ina

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No gifts in DAI

 

Aw. I loved gift giving, approval issues aside. :(



#18
smoke and mirrors

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Aw. I loved gift giving, approval issues aside. :(

 

I liked it more in DAO than DA2 .



#19
Ina

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I liked it more in DAO than DA2 .

 

I just like the idea of giving gifts to your friends and loved ones, much like one would in real life (even though I myself am not much of a gift person in real life lol). I wish they had retained it in DAI but without approval/rivalry/friendship stuff. It could have just been a little fun thing to when we're back at the base. Oh well.



#20
PhroXenGold

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I miss the days of BG2 where your good aligned party members would just up and leave if your reputation became too evil and vice-versa.


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#21
Guest_TrillClinton_*

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I hope it's a bit more reactive this time.

 

Like, saying "I like slaves, they're useful to me." to Fenris' face should have completely locked him out of being romanced, I'd say. 

 

 

Bioware needs to work on this. Hopefully they will deliver in this installment. I'm not expecting arcanum level of reactivity but a sufficient amount would do good.


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#22
DarkKnightHolmes

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Probably not. I mean I got one of my blood mage Hawkes to romance Fenris in DA2 and I treated the elves like **** in one playthrough and Zevran and Leliana still want to bone me.



#23
Giantdeathrobot

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I miss the days of BG2 where your good aligned party members would just up and leave if your reputation became too evil and vice-versa.

 

Well, the fact you could be a mass murdering psychopath and still be considered a saint if you gave money to the church aside.



#24
shepard0445

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but how cruel will we be able to be?  Bioware have bottled it on this front recently.   Inquisitor brings to mind mass executions, pogroms and torture, will that be possible?

I hope there wont be much restrictions about your actrions in this way, beacause the inquisition should be aloved to make everything to save thedas and the church. It would be nice to be able to make this decisions beacause rulers can´t only be the nice person. (The real inquisition also were very cruel.)



#25
riverbanks

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I certainly hope so. More reactivity to our choices and behavior is what we've been clamoring for, isn't it?

It never made sense that you could keep romancing Alistair while being a completely ruthless monster, or keep Fenris with you while taking a slave or siding with slavers or becoming a blood mage. It wouldn't make sense for Cassandra or Cullen to want to stay with you if you're intent on destroying the Chantry and turning Thedas into a magocracy of fire and blood either; or for Dorian or Solas to want to be with someone intent on crushing all mages with an iron fist, on the other side.

If the mission statement for love interests is to be more realistic and fully realized and less "meat market" at the whims of the player this time around, they should be able to figure out on their own that they're in a toxic relationship with the PC and leave you if you're going in just too opposite directions with your lives.