This isn't really a criticism, it barely qualifies as a critique, but some things I was reading today made me realize some stuff, namely that Inquisition is in a really weird place as a game. Or perhaps I should phrase it, as a "game".
People on the forums have actually been complaining that the combat has been redesigned to actually require, you know, THINKING. Because they play these games "for the story"--the game *play* is an annoyance to them. They don't want to "have to" craft. They don't want to "have to" mess with their gear.
And then you have the other group, who complains that the combat doesn't require enough, you know, THINKING. ONLY 8 ABILITIES?!?!? They "get to" craft (finally). They (finally) might "get" some decent gear tradeoffs. But on the other hand anything that isn't "medieval combat sim" seems to ****** them off. X, Y, or Z doesn't "make sense" or is an "arbitrary restriction" or a "dumbing down" of the game (which is hilarious in this context, seeing as how utterly degenerate the gameplay in both previous games was).
And then you have people like me. I play the game "for" the story. But I also really want it to be a *good game* with *engaging gameplay* that I will WANT to experience again. I'm TIRED of Bioware games becoming a boring slog of seemingly-endless repetitive combat halfway through. My experience with this series thus far has done a lot to convince me that I, more than anyone else, am EXACTLY this game's target audience. Lucky for me, but what about groups 1 and 2 up there? Are they going to become increasingly dissatisfied (and from what I've seen, angry and hostile)? Can you have BOTH people who want an interactive movie AND hardcore gamers as core audience for the SAME game? Is that going to work?
It worked okay with older games--but expectations were lower then, too. Big-budget RPG's for a year might be . . . TWO games. Heck DAGGERFALL won RPG of the year when it came out, and it was, in many ways, a steaming pile of poo.
Maybe the reason why big-budget games like Dragon Age are vanishing is *because*, qua game, they're a strange leftover of a type of game that, for a brief period of time managed to get an audience by uniting several groups of gamers with completely opposing interests. I'm some kind of weirdo because I have both interests--but I don't want to be left here with the 3 other similar weirdos to face down a huge foaming mob screaming that we're "fanbois" because we're not upset that their favorite feature got canned. Heck, actually liking DA2 was bad enough. ![]()





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