I agree with the sentiment of the OP, but not the finer points exactly
I think this game is suffering from a lack of clear direction.
A lot of what we hear in the marketing and such is some variation of a blend between the two previous Dragon Age games. This seems like a poor idea to me; instead they should focus on making the game unique and rolling with what they think will work best in this game. As much as I'd like a direct sequel to DA:O with the same combat and style of character etc... Its not going to happen at this point. The missteps of DA2 should be wholly scrapped for a new form of combat, not one that tires to blend Origins and 2.
What do you mean by "new form of combat?" People love so say haw terrible DA ]['s combat was, but the fact is it was fundamentally the same. It was paced much, much faster, and each class acted differently, but DA combat was never about a rogue, or about a mage, or a warrior. It was about the fusion of these things into a unit to act together--the whole party combat idea.
I recognize that there were changes, but the fundamentals were the same, and they appear to be keeping them for DA I. Is that a bad thing?





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