Thanks for the link.
New video by gameinformer.com
#26
Posté 17 septembre 2014 - 03:18
- AlexiaRevan aime ceci
#27
Posté 17 septembre 2014 - 03:20
Thanks for the new video link that will drive me crazy because we are still a couple of months away from release. I might see the whole game by video before it is actually release. ![]()
#28
Posté 17 septembre 2014 - 03:53
I hope they can fail. I hope there will be missions where it's possible to choose the wrong tactic, and send the wrong agent. I'm hoping that there will be missions where Politics simply won't work (for example), but you won't necessarily know that, so you'll still be able to send Scribbles in. And then she won't succeed.
I hope the Advisors and Agents don't always win.
I hope it's possible for Advisor's to not win but I also don't want any unwinnable missions on the table. I want there to be a right choice between the three of them and at least some hint in the mission description of what that choice is even if I choose to ignore it.
#29
Posté 17 septembre 2014 - 04:01
I'm still concerned about the lack of NPCs in an area, never seen Bioware actually create a living 3d world that has npcs with actual cycles of things to do.
I think it's unrealistic to expect a world like Witcher 3 in DAI. They do have areas with NPCs though. We've seen in the E3 demo for instance they had what looked like an entire village of NPCs. Them doing Elder Scroll type tasks on schedules...doubtful. Expect them to be static, IMO. Maybe the next Bioware game we'll get more lively NPCs. Despite this being a weakness to Bioware games to me too, it's not something I've paid much attention to. They seem to be doing so much right with the game it's something I can easily overlook. Can only cram so much into one game.
It's probably more limiting in Dragon Age because it's a party game that's also being built on extremely limited hardware in 360/PS3. The party factor itself steals a lot of memory. I think Bioware could do it but it would take a lot of resources I'd imagine.
#30
Posté 17 septembre 2014 - 04:04
I agree. But I also hope that the advisers' and agents' with the best chances of success on major missions is affected by some major preceding plot choices. Therefore, Cullen will not always be the best adviser to send out on mission A in every playthrough depending on previous choices.
I'm also assuming that chance for success can also be determined by how developed each factor of the inquisition is for you.
- Cadell_Agathon aime ceci
#31
Guest_EntropicAngel_*
Posté 17 septembre 2014 - 04:07
Guest_EntropicAngel_*
Any spoilers in this?
#32
Posté 17 septembre 2014 - 04:08
I hope they can fail. I hope there will be missions where it's possible to choose the wrong tactic, and send the wrong agent. I'm hoping that there will be missions where Politics simply won't work (for example), but you won't necessarily know that, so you'll still be able to send Scribbles in. And then she won't succeed.
I hope the Advisors and Agents don't always win.
If so, the player needs a way to know it in advance. Sending politicians when the mission obviously calls for (say) Darkspawn to be skewered and failing would be one thing, but randomly have advisor X fail for no other reason that to create artificial choices and consequences would be stupid.
#33
Posté 17 septembre 2014 - 04:13
Any spoilers in this?
mmm, not exactly.. it's just the first thoughts of someone who's played some of the game. Nothing new or story spoilers.
#34
Guest_EntropicAngel_*
Posté 17 septembre 2014 - 04:18
Guest_EntropicAngel_*
mmm, not exactly.. it's just the first thoughts of someone who's played some of the game. Nothing new or story spoilers.
Thanks.
#35
Posté 17 septembre 2014 - 04:26
I'm not even going to bother with politics. Military & espionage all day.
I would actually invite the elder one and his entourage for tea. We would sit around the table and discuss cultural implications of the demonic invasion on orlais .... and their cheese.
#36
Guest_E-Ro_*
Posté 17 septembre 2014 - 04:38
Guest_E-Ro_*
The warrior they show starting at 8:48 looks AWESOME. I absolutely love the more serious and down to earth look, he looks like someone you might have actually seen walking around in medieval Europe.
Cannot wait.
#37
Posté 17 septembre 2014 - 04:58
This is awesome now fork over them system requirements lay them on us bioware
#38
Posté 17 septembre 2014 - 05:12
I hope they can fail. I hope there will be missions where it's possible to choose the wrong tactic, and send the wrong agent. I'm hoping that there will be missions where Politics simply won't work (for example), but you won't necessarily know that, so you'll still be able to send Scribbles in. And then she won't succeed.
I hope the Advisors and Agents don't always win.
I have a feeling that the missions for advisors/agents won't fail at all... But that doesn't mean that there couldn't be varying levels of success. Josephine may succeed even though the mission seems to want a firmer hand. You'll still get gold as the reward, but if you had sent Leliana you would have gotten some crafting materials too, or sending Cullen would have opened up some options on a related story-mission. And you may not immediately know the difference between Cullen's success and Josephine's success because Cullen just brought back gold too.
I would prefer that over the idea of "anyone but X will fail". Especially if the mission descriptions are not necessarily clear as to who is "correct" option. And most especially if you'd have to wait anywhere from 15 minutes to 4 hours for your agent to be free for a new mission...
- Patchwork et Shadwyn aiment ceci
#39
Posté 17 septembre 2014 - 05:29
Skyhold looks really empty :/
- Cadell_Agathon aime ceci
#40
Posté 17 septembre 2014 - 05:48
I think it would be more realistic if we don't necessarily have the right information. There should be gaps in intelligence.If so, the player needs a way to know it in advance. Sending politicians when the mission obviously calls for (say) Darkspawn to be skewered and failing would be one thing, but randomly have advisor X fail for no other reason that to create artificial choices and consequences would be stupid.
Ot may look like this situation will respond poorly to military might, but there might be something specific about the area that we don't know that makes Cullen the best option.
Similarly, I'd love it if exploration could uncover relevant facts about areas or people or culture that might become useful or important later. So, if you've been exploring and reading your codex entries, you'll know that diplomacy won't work here.
I'd like not to be spoonfed the information we need to make decisions. And that information shouldn't even necessarily always be available. There may be no way to know that sending Leliana would be a disaster.
- PhroXenGold, Cadell_Agathon et WikipediaBrown aiment ceci
#41
Posté 17 septembre 2014 - 05:51
I never got to Act 3 in DA2, but for most equipment in the game a character of any class could equip armour as long as the minimum stat requirements were met (I used this a lot, because I used the Diversified Followers Armour mod to let me equip armour on the companions so I could make Fenris wear shoes).You sure about that? The champion's mantles all seem to be restricted (even though only Hawke can wear them and only the appropriate one to Hawke's class spawns anyway). I'm pretty sure there were class restricted armors in DA2.
The thing is that they were talking about loosening that in the old thread about companion customization. But they didn't make any promises.
#42
Posté 17 septembre 2014 - 05:59
I would love there to be unwinnable missions on the table, where the best option is not to do it. That would make the choice more complex - not just which advisor to use, but whether to use any.I hope it's possible for Advisor's to not win but I also don't want any unwinnable missions on the table. I want there to be a right choice between the three of them and at least some hint in the mission description of what that choice is even if I choose to ignore it.
- The Antagonist aime ceci
#43
Posté 17 septembre 2014 - 06:17
It seems interesting that the secrets upgrades you can buy can unlock additional dialogue options (the example shown being additional dialogue about the fade and magic. Rather than having catch-all skills like persuasion as Origins did, this is a clever way of adding more specific dialogue skills for you to select. Instead of a skill your character buys on level up, its represented as research and knowledge your Inquistion has gathered.
#44
Posté 17 septembre 2014 - 07:45
Skyhold looks really empty :/
The person who got the footage didn't even go to the war room yet, I doubt they have had Skyhold for long in the game.
#45
Posté 17 septembre 2014 - 07:48
Thanks for this OP.
So he says there's the big areas. Then he says optional areas and missions. Does this mean there are other visitable areas on top of the 7(?) big areas that are presumably smaller? Because that would be cool.
#46
Posté 17 septembre 2014 - 09:32
I can't open link. I alway get Internal Server Error - Read Just like the other one in few week ago.
#47
Posté 17 septembre 2014 - 09:40
It seems a pretty common reaction that the combat is basically designed as action first with the option for tactical mode if you really want.
#48
Posté 17 septembre 2014 - 09:42
Not sure on the combat yet but the only way to know is to play the game.
#49
Posté 17 septembre 2014 - 10:06
Skyhold looks really empty :/
To be fair, it's the first time we'll get here, and Allan did say that the Inquisition isn't that big at the start.
#50
Posté 17 septembre 2014 - 11:15
I can't open link. I alway get Internal Server Error - Read Just like the other one in few week ago.
Yeah the same error. I can't access Game Informer page at all for a month now or so. They blocked us or something? ![]()
ZenMate is the solution. ![]()





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