Yeah the same error. I can't access Game Informer page at all for a month now or so. They blocked us or something?
ZenMate is the solution.
Hang in there, I'm sure the video will appear on youtube soon...
Yeah the same error. I can't access Game Informer page at all for a month now or so. They blocked us or something?
ZenMate is the solution.
Hang in there, I'm sure the video will appear on youtube soon...
Thank You, You have my gratitude ^^
That crafting room reminds me of batcave in Noaln's batman trilogy.
This is so beautiful. I hope Skyhold becomes as iconic as Normandy in ME.
As long as the no action playstyle is still permitted (I want to click to attack exactly zero times), that's fine.It seems a pretty common reaction that the combat is basically designed as action first with the option for tactical mode if you really want.
As long as the no action playstyle is still permitted (I want to click to attack exactly zero times), that's fine.
I wonder if when he talked about playing Kingmaker if the Celene/Gaspard issue will be resolved via side missions
Skyhold really does look fabulous! I appreciated how the video tells us a few things without digging too deeply into stuff we should prefer to experience in the game upon release.
It's funny, as I was watching this - and for whatever reason - I decided which Inquisitor to create for my first playthrough. I am admittedly "itchy" to revisit Thedas as each of the available non-human races, but my initial character is going to be a human male.
Maybe?
The Skyhold looks amazing and fun! Can't wait to explore it. Also, did anybody notice the Mage robes from the Dragon Age 2 Mage dlc?
screenie?
screenie?
The Fugitive's Mantle
Damn, Skyhold looks so big.
The Skyhold looks amazing and fun! Can't wait to explore it. Also, did anybody notice the Mage robes from the Dragon Age 2 Mage dlc?
Agreed! ![]()
Yeah it looks fine but I would like to see more than just the Entrance, Throne & Dungeon before I form an opinion on it.
A full Skyhold walk through video from Bioware closer to release is pretty much a grantee anyway so we will be able to see the whole thing soon enough.
The 1 thing that could potentially grind my gears is Having to Walk around the ENTIRE Base after EVERY mission just to hear the Banter.
If this thing is huge or has alot of load screens in it, that will ****** me off like it did in ME3.
Plus there is something to be said about having a smaller/ more intimate home base like in DA:O. Camp was cool ![]()
As For the size of Skyhold I'm guessing something a bit bigger than the Duke's castle in Dragon's Dogma would be about perfect IMO.
I'm still concerned about the lack of NPCs in an area, never seen Bioware actually create a living 3d world that has npcs with actual cycles of things to do.
Meh, cycles for NPCs are fun for about as long as it takes for you to find yourself in front of a closed store with the storekeep nowhere in sight. I'd rather have static NPCs that are easy to find when I need them. My playtime is limited and I'd rather not spend it running around Skyhold trying to find the NPC I need.
it works on the iPad.Let me know when this is on youtube. Video won't play on my tablet
the way it should beIt seems a pretty common reaction that the combat is basically designed as action first with the option for tactical mode if you really want.
Meh, cycles for NPCs are fun for about as long as it takes for you to find yourself in front of a closed store with the storekeep nowhere in sight. I'd rather have static NPCs that are easy to find when I need them. My playtime is limited and I'd rather not spend it running around Skyhold trying to find the NPC I need.
Different strokes for different folks. In that situation, I'd just have hit the "wait" button and advanced time to the store's business hours. And it would have taken all of 3 seconds. Sure, static NPCs are functional but ambiance requires more than just utility.