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How to Saboteur?


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33 réponses à ce sujet

#1
frank_is_crank

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I've unlocked the Turian Saboteur Engineer - how should I spec him?

Powerbuild like the other Engineers? Weaponsbuild like the other Turians? Which weapon should he carry (out of my poor manifest)?

 

I saw the vid of caineghis doin' the meleeSaboteur - that's out of question for me...

 

Thanks for replies.

 

P.S.: Should I ad something somthing korean handmodel in title?



#2
FullSpe3D

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I always ran him with a Lancer and skipped Homing Grenades. Don't want to use Grenade Capacity gear for Homing Grenades because I don't think they're worth giving up Scanner for. Lancer because it works well with Turian stability passives and means I never have to go to an ammo box because I skipped Homing Grenades.

 

After looking at your manifest, I would probably just recommend not using the Saboteur honestly. His powers don't do much damage and you need a good weapon. If I was playing Gold on your account I'd be running the basic Human Adept with an Acolyte.


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#3
valium

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unfortunately, you can only bring out the usefulness of the saboteur with homing grenades. which makes me sad because I feel like I am wasting grenades using the damn power. get disruptor ammo, tech vulnerability, split homing, and you can do a good chunk of damage on clumped up enemies.


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#4
Ashevajak

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This is how I've been playing him of late.  Sort of a long-range CC sniper with grenade backup.  It's kinda weird, but it works.



#5
Marksmad is waving goodbye

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After looking at your manifest, I would probably just recommend not using the Saboteur honestly. His powers don't do much damage and you need a good weapon. If I was playing Gold on your account I'd be running the basic Human Adept with an Acolyte.

 

What about the Black Widow? It's heavy at lvl I but packs loads of punch. And sniping Engineers can work well.

 

The main problem with the Saboteur is that he needs to dish out weapon damage to keep up his DPS, but he doesn't have the Stim Packs that the other jetpack Turians have to enable him to jet about in the open and do damage. Maybe making him a sniper isn't a bad idea....

 

Edit: lolninjaed by Ashevajak


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#6
FullSpe3D

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What about the Black Widow? It's heavy at lvl I but packs loads of punch. And sniping Engineers can work well.

 

The main problem with the Saboteur is that he needs to dish out weapon damage to keep up his DPS, but he doesn't have the Stim Packs that the other jetpack Turians have to enable him to jet about in the open and do damage. Maybe making him a sniper isn't a bad idea....

 

Edit: lolninjaed by Ashevajak

Oh, you could do it just fine. It's just that the Saboteur probably isn't the ideal class for someone with 38 hours of gameplay and a pretty empty manifest. Characters that can do well with just their powers and an Acolyte will be better.



#7
frank_is_crank

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...skipped Homing Grenades....

 

...you can only bring out the usefulness [...] with homing grenades...

 

I was ... confused. :)

 

By reading through the other comments, maybe something like this?

So I don't miss the grenades as a panic button and am able to deal a little bit of damage with the BW. I hope for some synergy between tech vulnerability and the turret.



#8
frank_is_crank

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Oh, you could do it just fine. It's just that the Saboteur probably isn't the ideal class for someone with 38 hours of gameplay and a pretty empty manifest. Characters that can do well with just their powers and an Acolyte will be better.

 

That might be perfectly true. But I would like to play all of my available characters.

I'm not necesserily looking for Goldgames at the moment...

 

Anyway, thanks for your suggestion.



#9
RealKobeBean

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You are probably better off skipping Sentry Turret, and by maximizing the Tech Vulnerability evo on Sabotage by using Homing Grenades. And I believe his heavy melee counts as a Tech power, too.

#10
Alfonsedode

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U can try the james bond build i f U have the supressor. I m not doing well with it, but my aim is very poor.

That would go 46664. There s 2 threads about this build.

That looks like a good guide


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#11
FullSpe3D

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I was ... confused. :)

 

By reading through the other comments, maybe something like this?

So I don't miss the grenades as a panic button and am able to deal a little bit of damage with the BW. I hope for some synergy between tech vulnerability and the turret.

 

All the build suggestions given in this forum are basically just opinions. There's no "best" build for most characters, and the builds people post will always vary. Some people skip Turret on the Saboteur, some people skip Grenades. Some people use all 3 powers and I'm sure there's someone out there who skips Sabotage.

 

 

Also my knowledge of game mechanics is far from perfect but I don't think Sabotage Tech Vulnerability boosts his own turret or the grenades, only heavy melee. Correct me if I'm wrong though, people.


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#12
Sket

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All the build suggestions given in this forum are basically just opinions. There's no "best" build for most characters, and the builds people post will always vary. Some people skip Turret on the Saboteur, some people skip Grenades. Some people use all 3 powers and I'm sure there's someone out there who skips Sabotage.

 

 

Also my knowledge of game mechanics is far from perfect but I don't think Sabotage Tech Vulnerability boosts his own turret or the grenades, only heavy melee. Correct me if I'm wrong though, people.

I'm fairly certain it boosts the combo explosion from the grenades (not the actual grenade damage) but adds nothing to the turret.



#13
frank_is_crank

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U can try the james bond build i f U have the supressor. I m not doing well with it, but my aim is very poor.

That would go 46664. There s 2 threads about this build.

That looks like a good guide

 

Ah thanks, I was looking for something like this.

 

All the build suggestions given in this forum are basically just opinions.

 

I'm completely aware of this. (Have been lurking for a while.  ;) ) I found it just funny, the two contrary opinions just one after the other.



#14
Jelena Jankovic

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There are better kits with Homing Grenade

 

There are better kits with Sabotage

 

There is a better kit with Sentry Turret

 

There are better Turians

 

Harrier, Turret spam go to town



#15
Excella Gionne

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Find the James Bond build...



#16
Catastrophy

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I did Ok with a Valkyrie and using Sabotage as a CC, stagger and headshot things. You could also take a Saber instead, I suppose, but I prefer higher RoF so I can mask my headshot skill. I think I run a fitnessless build, but honestly, I think the grenades don't really help. The animation is painfully long, the travel time is long, the damage is meh. When you fire them in panic either the mook is dead or you're already down before they hit.

 

The only char I use homing grenades with is the demolisher and only because there are options to increase the grenade count universally. Sometimes I fire multiple homings for fun against geth Primes but that's it. Or as counter barrage to Geth rocket troopers - I hate those guys.



#17
Alfonsedode

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melee sab houldbe fun, i guess i ll try a mix before transitionning to a full melee build.

Arc pistol might be more all around than the supressor (btw, U need to be either at medium range with it either use an accuracy boost). I favor drill rounds/ap rounds and geth scanner with it, but grenade gear is good too


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#18
RustyBuckets02

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The Saboteur is awesome, he just has a steeper learning curve than many kits.

 

With your current manifest I would suggest this build, which should see you through Bronze/ Silver just fine. You can set off savage tech bursts by using sabotage, then immediately firing a homing grenade. Use against groups of mooks to stagger and kill most of them. Any that are affected by sabotage will take a lot of extra damage from the combo due to tech vulnerability on sabotage. Note, this only works against organics, Geth and Atlases will be hacked but you can't set off a tech burst against them.

 

Against single targets sabotage then headshot with whatever weapon you've taken.

 

Equipment is just a suggestion, and you'll want to save most of the really good stuff for when you start playing Gold (cyclonics in particular). I find incendiary rounds really useful on the saboteur as it gives you the extra option to set off fire explosions, most usefully against Geth and bosses. Disruptor ammo would also work fine.

 

I suggested the Eviscerator above as it's one of your stronger weapon options at the moment, and you've got good shotgun mods. You'll ideally want a piercing mod before you take it to Gold with the saboteur though, as most of your damage will still have to come from your weapon. The phaeston would be ok once you have better assault rifle mods, and the Eagle would also be worth trying. I tend to use the Wraith, Lancer or Venom with him, and these are all worth a try once you get them. The krysae can also work quite well on him if you like that gun.

 

For tweaking the build, 5a and 5b on sabotage are both ok, you could try recharge speed if you prefer to take heavier weapons. As you don't have any grenade capacity gear you could take 5a on homing grenades if you keep finding yourself short. I go full weapon damage in passives as it makes very little difference to homing grenades, and realistically most of your damage will come from your weapons. I currently spec out of turret as I don't find it that useful compared to sabotage/ homing grenades. If you want to work it in, you could take it to 4 (with shock turret) for extra crowd control, and drop to 4 fitness. Or go for a no fitness build if you're feeling brave.


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#19
Marksmad is waving goodbye

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Oh, you could do it just fine. It's just that the Saboteur probably isn't the ideal class for someone with 38 hours of gameplay and a pretty empty manifest. Characters that can do well with just their powers and an Acolyte will be better.

 

I do apologise. I had no intention of undermining your advice, which makes perfect sense.

 

At the same time, I had the sense that Frank was determined to try out the SaboTurian anyway, and so I was proffering a suggestion on the best gun from his manifest to stick on the kit in that case.


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#20
frank_is_crank

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The Saboteur is awesome, he just has a steeper learning curve than many kits.

...

 

Thanks for your advice (considering my manifest).

So you suggest a more close quarter build in contrast to the sniper build. I will try yours first and ... just in case ... there are respec cards.



#21
Excella Gionne

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Use the 4/6/6/6/4 build with the Crusader. :) That's my favorite.



#22
RustyBuckets02

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Thanks for your advice (considering my manifest).

So you suggest a more close quarter build in contrast to the sniper build. I will try yours first and ... just in case ... there are respec cards.

 

It's what I tend to do, although I see no reason why that build wouldn't work with a sniper rifle like the BW,  I just haven't tried that. At longer ranges the timing between sabotage and homing grenades (which IMO, is his strongest assest) gets a little more tricky. Let me know how you get on!



#23
Black_Mage

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A simpler way to play the Saboteur is to drop homing nades and concentrate on Sabotage (for the stagger) and headshots.  OP has the Mattock VI which is good enough for Silver.  I just took the Saboteur with Mattock X for a London/Cerberus/Gold game and it worked fine, though of course not as good as with the Harrier.


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#24
TheNightSlasher

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I've unlocked the Turian Saboteur Engineer - how should I spec him?

46664 power build or 46646 melee/power hybrid.

 

Powerbuild like the other Engineers? Weaponsbuild like the other Turians? Which weapon should he carry (out of my poor manifest)?

Power-build definitely. Let the soldier, sentinel, ghost and havoc (to an extent) handle the weapons. You need a good weapon for the saboteur - eviscerator looks a solid choice among the onces you have.

 

I saw the vid of caineghis doin' the meleeSaboteur - that's out of question for me...

Don't dismiss a melee build. Play around with it - it's lots of fun. Might take some time getting used to because his melee has a slight range and a relatively long animation. But you'll get used to it.



#25
OniGanon

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Usually I just use Sabotage and rocket punch things in the skull.