How to Saboteur?
#26
Posté 17 septembre 2014 - 11:28
I always end up disappointed...
#27
Posté 18 septembre 2014 - 06:22
But seriously, saboturian is fun. I use a mattock for quick sabotage cooldown and full melee specs in fitness, skipping turret. My favorite turian. Equip disruptor ammo and spam sabotage for easy headshots and free tech bursts. Alternatively, take incindieary ammo to cause sabotage buffed fire explosions with your grenades.
#28
Posté 18 septembre 2014 - 06:23
The only time I play the Saboteur is when I thought I picked the TSent.
I always end up disappointed...
^^ yeah I know that feeling.
The only time I wear pants on my head is when I thought I picked the bicycle helmet.
I always end up ... uncertain ... insecure ...
- Alfonsedode aime ceci
#29
Posté 18 septembre 2014 - 07:40
I've unlocked the Turian Saboteur Engineer - how should I spec him?
Powerbuild like the other Engineers? Weaponsbuild like the other Turians? Which weapon should he carry (out of my poor manifest)?
I saw the vid of caineghis doin' the meleeSaboteur - that's out of question for me...
Thanks for replies.
P.S.: Should I ad something somthing korean handmodel in title?
No clue what cainabis's video looks like, but the saboteur is a fun melee kit. The critical fact is that sabotage's tech vulnerability gives you an extra 1.5x modifier to his melee attack, which also happens to be an area attack. All you need are the venom, an omniblade, and an aggressive world view. Link. And link.
Otherwise, I like to roll with something like this.
Chinese hand models >>>> Korean hand models

- FuriousFelicia aime ceci
#30
Posté 18 septembre 2014 - 08:51
I'm always somewhat unsure where to go with sabotage regardless of the kit. I think sabotage and AI hacking shoud be separated for the future so that it looks more like ME1 versions of the power.
Skipping nades on him is the way to go generally with him OP. That gives you all the freedom you need to experiment with it and see what best suits your play style. While I don't discard HGs in general, the saboteur can do good without them just fine, you want aggro and missiles on the turret (because the flamer is just bugged to hell) and do what you want with sabotage but I always turn it into "AI hacking" and besides, you always get the stagger effect no matter what build.
Passives will be determined by your weapon choice, I like to use Lancer with HVB/incindiary or AP ammo, and I sometimes have Scorpion as well for CC.
Learn the jets well, you can really get out of sticky situations and travel a really nice distance with them.
If you don't like the standard approaches, then I deeply suggest trying the melee saboteur version
#31
Posté 18 septembre 2014 - 08:56
*snip*
Chinese hand models >>>> Korean hand models
Feet are also important
#32
Posté 19 septembre 2014 - 10:43
...All you need are the venom, an omniblade, and an aggressive world view.
I don't have any of these things. Sad enough.
Chinese hand models >>>> Korean hand models
But...but... if he never cooks... and never does physical sports... he will get thin and fat at the same time, won't he?
#33
Posté 19 septembre 2014 - 11:12
...
Skipping nades on him is the way to go generally with him OP. That gives you all the freedom you need to experiment with it and see what best suits your play style. While I don't discard HGs in general, the saboteur can do good without them just fine, you want aggro and missiles on the turret (because the flamer is just bugged to hell) and do what you want with sabotage but I always turn it into "AI hacking" and besides, you always get the stagger effect no matter what build....
Learn the jets well, you can really get out of sticky situations and travel a really nice distance with them.
If you don't like the standard approaches, then I deeply suggest trying the melee saboteur version
Actually this is the Build I used for a couple matches. I tried to be as variable as possible, so I didn't skip any power AND choose meele options.
My experience until now:
- lot of damage against mooks by producing tech bursts
- having less points in fitness and a powerfull melee is fun - but get's me in trouble more often
- turret helped a little against guardians, since I don't have the shredder mod
For the future I will keep sabotage, but will have to decide between nades and turret.
I will get a little bit more health/shields and the heavy melee will be reserved for that last lonely nemesis in cerberus games.
#34
Posté 19 septembre 2014 - 11:36
If you want to get some reasonable damage out of the turret, you also need to put points into 4b and 5a of his passives.
Have you considered just going 66066 and using the turret like a fancy grenade?





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