Wait, what? You say that? Where?Something "bad" about the asari. Everyone falls over to agree when you say the asari are a "superior species"
Misunderstandings in the Trilogy
#26
Posté 18 septembre 2014 - 02:40
#27
Posté 18 septembre 2014 - 02:46
Those statues on Illos had me thinking maybe Protheans were wise humans that had managed to survive on earth and we couldn't tell because the VI's were all screwy when we talked to them.
Turns out they were another race of imperialists with armoured foreheads.
- Obadiah et Antmarch456 aiment ceci
#28
Posté 18 septembre 2014 - 03:23
I'm going with the theory that Kirahee's team escaped by deploying their prototype jetpacks. Codename: P.L.O.T.A.R.M.U.R.
Pilot Launched Operative Tactical Aerial Recon Mobility Uniform Reinforcement.
I'm planning on their heavy implementation for Operation Fire Cobra Claw.
- voteDC, HurraFTP, SilJeff et 1 autre aiment ceci
#29
Posté 18 septembre 2014 - 04:36
It's very likely that you're right, but it begs the question: if Saren was already on Ilos for hours, why wasn't he long gone already before the good guys ever went through the Mu relay? To me the game plays out as though Saren didn't have much of a head start, and only reached the conduit because shep was delayed trying to open that big door.Again, the barrier might not have lasted long enough, like maybe it only had enough energy to last 10 minutes or any time that wouldn't be long enough. It's hard to judge how time flows during missions, so it doesn't seem like a stretch to assume Saren was in the ruins for hours before Shepard managed to find a way in.
#30
Posté 18 septembre 2014 - 07:04
It's very likely that you're right, but it begs the question: if Saren was already on Ilos for hours, why wasn't he long gone already before the good guys ever went through the Mu relay? To me the game plays out as though Saren didn't have much of a head start, and only reached the conduit because shep was delayed trying to open that big door.
Because plot.
#31
Posté 18 septembre 2014 - 07:22
Because plot.
Yeah I know I know, but 'plot' could just as easily explain Vigil having just enough power to stop Saren, too. 'Plot' goes both ways. Doesn't matter who's playing; from time to time we all get... well, you know. ![]()
I love the trilogy, I really do, but I'm not blind to its flaws. The scene we see on Ilos, to me, implies that when the mako hits the ground, Saren's not too far ahead of shep. He's had time to find the door to the conduit, open it, talk to that first garbled VI, and set up defenses -- which the geth would be busy doing while Saren did all that all that other stuff, I'd think.
And Vigil wouldn't have to keep the barrier running the whole time. He could turn it on as Saren came around the corner.
EDIT: typos
#32
Posté 18 septembre 2014 - 07:30
Yeah I know I know, but 'plot' could just as easily explain Vigil having just enough power to stop Saren, too. 'Plot' goes both ways. Doesn't matter who's playing; from time to time we all get... well, you know.
I love the trilogy, I really do, but I'm not blind to its flaws. The scene we see on Ilos, to me, implies that when the mako hits the ground, Saren's not too far ahead of shep. He's had time to find the door to the conduit, open it, talk to that first garbled VI, and set up defenses -- which the geth would be busy doing while Saren did all that all that other stuff, I'd think.
And Vigil wouldn't have to keep the barrier running the whole time. He could turn it on as Saren came around the corner.
EDIT: typos
Vigil probably did some risk-reward analyses, and figured it was a much smarter move to allocate it's last remaining resources to speaking to a guy/gal who wants to stop the Reapers and explain what they are, what they do and what was done to prevent the cycle from happening as usual, than to stop someone who tries bringing them back.
Results say he was right in doing so, but I tend to agree with you.. I think, I'm not sure ![]()
#33
Posté 18 septembre 2014 - 08:18
Vigil probably did some risk-reward analyses, and figured it was a much smarter move to allocate it's last remaining resources to speaking to a guy/gal who wants to stop the Reapers and explain what they are, what they do and what was done to prevent the cycle from happening as usual, than to stop someone who tries bringing them back.
Results say he was right in doing so, but I tend to agree with you.. I think, I'm not sure
That's a good point. It could also have decided it didn't want an indoctrinated agent to discover it, which, come to think of it, was probably built into its programming.
#34
Posté 18 septembre 2014 - 08:18
That's a good point. It could also have decided it didn't want an indoctrinated agent to discover it, which, come to think of it, was probably built into its programming.
Probably, yes.
#35
Posté 19 septembre 2014 - 11:41
So, Not-Legion claims that it inhabits the body of the original Legion that traveled aboard the Normandy.
"While our records confirm this physical platform has previously traveled aboard the Normandy, we have no data of the event itself"
How did the geth get that body back if it is taken by the Collector Swarms and then the base is blown up? ![]()
- Antmarch456 aime ceci
#36
Posté 19 septembre 2014 - 11:46
To this day i still don't know WTF the "essence of a species" is.
- Ryriena aime ceci
#38
Posté 23 septembre 2014 - 02:08
Something "bad" about the asari. Everyone falls over to agree when you say the asari are a "superior species"

#39
Posté 04 novembre 2014 - 11:23
I misunderstood the portion of the Catalyst conversation that explained why the rebellion against organics was bad.
I kept hearing "limits", and thinking that this referred to shackles on the AI that they rebelled against, but what the Catalyst was really describing was the limits to improving ourselves which we placed on the AI (or which the rudimentary AI can't improve past), which is a bit of a paradox that prevents organics from advancing using their own technology.
Which is just wierd! The AI will destroy us because for us to improve past the limits (and compete/deal with them), the AI need to evolve past (surpass) us, but that leads to a "rebellion", and we end up in conflict? Basically, we can't improve because the mechanism to improve will destroy us? That's... just... weird.
#41
Posté 05 novembre 2014 - 03:10
I can't help but feel that a lot of people are misunderstanding the point of the topic. Ironic.
A lot of the posts seem to be essentially "this is something I don't understand/is stupid" rather than something they misunderstood. To have misunderstood it implies that you now understand it, no?
I thought the Genophage was a sterility plaque.
Boy was I wrong.
Glad to see I'm not the only one. I was under the assumption that it just made it difficult to for them to have kids. Like most copulations lead to nothing, you know? The revolver has 5 blanks and only one shot. Then ME2 comes around and I hear the krogan give the line about the piles of dead bodies that did not live. I was like "whoa... wait a minute, what?"
I gravely misunderstood how that functioned. Needless to say it really changed my perspective on matters, even if I still agree with the genophage being the 'right call' initially.
I misunderstood the portion of the Catalyst conversation that explained why the rebellion against organics was bad.
I kept hearing "limits", and thinking that this referred to shackles on the AI that they rebelled against, but what the Catalyst was really describing was the limits to improving ourselves which we placed on the AI (or which the rudimentary AI can't improve past), which is a bit of a paradox that prevents organics from advancing using their own technology.
Which is just wierd! The AI will destroy us because for us to improve past the limits (and compete/deal with them), the AI need to evolve past (surpass) us, but that leads to a "rebellion", and we up in conflict? Basically, we can't improve because the mechanism to improve will destroy us? That's... just... weird.
Clearly I have been using MEHEM for too long because I don't remember any of this.
I played ME2 first and for had always been misunderstanding the circumstances of the VI decision in the comic. In the comic it always shows Kaidan at the bomb and I always saved him because it seemed risky to leave him beside the bomb as it went off. I was under the impression that the bomb needed it go off and I thought he might try to stop it if he knew it was going to blow up behind him. I didn't realize that the person at the bomb is the one who sets it and it was their plan to be sacrificed with it. Basically I thought he would ruin the mission and keep the bomb from going off. I was way off on that one.
I didn't really understand the reaper's logic and motivations until I sat down and read through the codex on reapers, protheans and leviathan. With all that context and insight it all became far more clear.
#42
Posté 05 novembre 2014 - 03:21
#43
Posté 05 novembre 2014 - 03:42
Human Proto-Reaper. It's one of those things that make zero sense no matter how you put it.
Ex. Ac. Tly.
I liked most (note, *most*, not all) of ME2. I absolutely loved the suicide run. And as the suspense and tension rises you get to hop on a floating platform that transports you to that last room. At that point it's super suspenseful then... then... the camera takes a new viewpoint in some dramatic fashion as to slowly-reveal "the big twist of the whole game". And then you see it. And then the entirety of the previous 15 minutes of pure suicide run epicness abruptly gets thrown the way of the trash bin and complete anti-climatic comedy ensues.
The first time I went through the suicide mission and just prior to leaving the rest of my team behind to guard the 'door', I was like:

Still completely-immersed, totally in-character, tension rising as the platform was then approaching the last room as the camera started to turn to 'reveal something' that I was certain would blow my mind, I looked something like:

And then... I saw it... I saw it...

Then I laughed... and then I had to take a moment, pausing the game...

That's right folks, not only ME3 was screwed up at the very end, that last moment Human-Reaper larva revelation did it too.
At least something like 80% of the game is great, and about 95% of the suicide mission is nearly-perfect, it was still worth it.
- Obadiah, DeinonSlayer et ImaginaryMatter aiment ceci
#44
Posté 05 novembre 2014 - 03:52
Even that strains suspension of disbelief a bit. It requires every sapient species in the galaxy to have gone through a similar near-extinction as humanity in its past, resulting in a population bottleneck. We aren't that genetically diverse because the toba supervolcano eruption nearly wiped us out, and may have reduced humanity to as few as 10,000 to 15,000 people.
Can we use a little "the Reapers did it" handwave there? They infict near-extinctions on sapient pre-technological species so the next cycle's races will develop from similar starting points?
#45
Posté 05 novembre 2014 - 04:41
Glad to see I'm not the only one. I was under the assumption that it just made it difficult to for them to have kids. Like most copulations lead to nothing, you know? The revolver has 5 blanks and only one shot. Then ME2 comes around and I hear the krogan give the line about the piles of dead bodies that did not live. I was like "whoa... wait a minute, what?"
I gravely misunderstood how that functioned. Needless to say it really changed my perspective on matters, even if I still agree with the genophage being the 'right call' initially.
I think the piles of dead body stuff was added in with ME3. In ME2 it was no longer a sterility plague (even though, I think, in ME1 it was literally referred to as such).
I was mostly being sardonic though, since the specifics changed with every game.
#46
Posté 05 novembre 2014 - 04:49
- inversevideo, SporkFu et CptFalconPunch aiment ceci
#47
Posté 05 novembre 2014 - 04:52
- dreamgazer et RanetheViking aiment ceci
#48
Posté 05 novembre 2014 - 04:53
Ex. Ac. Tly.
I find the set-up for the Suicide Mission to be one of the dumbest things ever in Mass Effect. And every time going up to it and through the Omega 4 Relay, minus the sexy time of course, I'm all grumbles in front of my TV. By the time the actual thing starts though I pretty much forget all that crap. Aside from the plot elements, it's a very well designed final mission.
And the music is epic.
#49
Posté 05 novembre 2014 - 04:54
Liked for Commando leathers.
I FIGURED AS MUCH.
- SporkFu aime ceci
#50
Posté 05 novembre 2014 - 04:58
I FIGURED AS MUCH.
Shiala wears them better than anyone... except maybe Morinth.





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