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This game is going to be terrible for my OCD


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#1
Starscream723

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I like to thoroughly explore areas - I go down one path, then when it looks like I might be about to progress the story ("What's that? Werewolves standing ahead looking like Plot? Not yet!") I backtrack and explore other paths. I make sure I go down every path and gather the loot or whatever is there.

 

The massive areas in this game are a maze of interlocking pathways and it seems you can even cut through areas off the path too... The lack of logical routes to follow means that fully exploring an area is going to be an absolute nightmare, if not impossible... and yet I know I'll probably try anyway, and have a nervous breakdown because of it.

 

Please note, this is not me criticising the game - it looks like an amazingly realistic living world BW have created. This is mostly just me lamenting my own lack of self-restraint and mourning in advance all the countless hours I'm going to be wasting in this game just to find "leather boots x1" or a random sprig of spindleweed... and still missing a bunch of stuff anyway.


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#2
teenparty

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I bet you can't get to sleep until you've looted all the elfroot. There will be alot of elfroot.


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#3
Dubya75

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Indeed, we will no longer be funnelled along a path (you can run around anywhere) and this will make it more of a challenge exploring areas.

But rest assured, you can always return to an area even if there is a story element that leads you someplace else.

The game is designed in a way that actually encourages you to return to areas to explore. 

Every area in the game has at least one hidden cave/dungeon purely for exploration, without being tied to the campaign at all, according to Mr Laidlaw.

OMG, is it November yet???



#4
Elhanan

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As one with a sleight O-C nature, this was burned from me from some past games. At the listed expected times for DAI gameplay, this should be the cure you seek, because you have other classes, races, genders, and companions with which to interact before feeling settled. Be well!

#5
Darkly Tranquil

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I know dem feels. I don't think I will be sleeping between late November and some time in January.

#6
Geth Supremacy

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Gonna get pushed back to first quarter of 15


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#7
Amaror

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I like to thoroughly explore areas - I go down one path, then when it looks like I might be about to progress the story ("What's that? Werewolves standing ahead looking like Plot? Not yet!") I backtrack and explore other paths. I make sure I go down every path and gather the loot or whatever is there.

 

The massive areas in this game are a maze of interlocking pathways and it seems you can even cut through areas off the path too... The lack of logical routes to follow means that fully exploring an area is going to be an absolute nightmare, if not impossible... and yet I know I'll probably try anyway, and have a nervous breakdown because of it.

 

Please note, this is not me criticising the game - it looks like an amazingly realistic living world BW have created. This is mostly just me lamenting my own lack of self-restraint and mourning in advance all the countless hours I'm going to be wasting in this game just to find "leather boots x1" or a random sprig of spindleweed... and still missing a bunch of stuff anyway.

 

It's pretty much all dependant on how the environments are designed.

If exploring and area will be an absolute nightmare then that means that the environments are badly designed.

If you want an example of a game Series that does Exploration pretty much perfectly you have to look at the Risen series.

Piranha byte games are not very popular in America, since they tend to have less actionoriented combat, less engaging stories and are missing the funds to implement expensive features like cc. 

But if there's one thing they absolutly excel at it's making exploration as fun as possible. 

They have huge expansive areas that you can explore, but it never gets tedious, because they always give you a point to return to.

 

There is always some kind of road through the area. it might be an actual laid out road, or just a path through the forest or something. But there is always some kind of path everywhere and the interresting bits and pieces to explore are layered around that. So you walk down you path around the island and see an interresting cave. You go explore it, find some loot, then return to the path and walk along.

The cave might branch of into being it's own kind of path, but if you take your time to explore the whole cave you will return to the path you started on and go along on your adventure. Additionally there is always something to find. If you see something to explore in a risen game you WILL find something there. It might just be a few gold pieces or a few herbs for alchemy, but it might also be the rare piece of a legendary weapon or a schematic to craft new things. There is always something and exploraiton is always rewarding.

That makes exploration incredibly fun and it never gets tedious even after hours of exploration. 

 

Basically if Bioware does the areas and exploration rewards well, i doubt you will have a problem with exploration getting tedious. 


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#8
Aurawolf

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This game is going to be terrible for my personal life, and I am ok with that. :D


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#9
Amy326

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I like to thoroughly explore areas - I go down one path, then when it looks like I might be about to progress the story ("What's that? Werewolves standing ahead looking like Plot? Not yet!") I backtrack and explore other paths. I make sure I go down every path and gather the loot or whatever is there.

 

The massive areas in this game are a maze of interlocking pathways and it seems you can even cut through areas off the path too... The lack of logical routes to follow means that fully exploring an area is going to be an absolute nightmare, if not impossible... and yet I know I'll probably try anyway, and have a nervous breakdown because of it.

 

Please note, this is not me criticising the game - it looks like an amazingly realistic living world BW have created. This is mostly just me lamenting my own lack of self-restraint and mourning in advance all the countless hours I'm going to be wasting in this game just to find "leather boots x1" or a random sprig of spindleweed... and still missing a bunch of stuff anyway.

OMG you have no idea. I am the ultimate Completionist. I have to get everything, traverse every dungeon and get all the treasure. If these maps are as large as Bioware is reporting than I am going to be in one area for a week at least lol. Not that Im complaining I love it!


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#10
Starscream723

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This game is going to be terrible for my personal life, and I am ok with that. :D

I have no personal life, so that doesn't affect me.  :P

 

I'm wondering if I should buy one of the guides or something. Not to spoil or help with quests, I'm just thinking it might be nice to have maps of the areas to help with exploring. But I don't want it ruined, in a "Go Here for this Item" way. Just a... "This is the shape of the area, there's paths here here and here" kind of thing.

 

Actually, I'd quite like to see screengrabs (if anybody has them) of the in-game map. Anybody seen it yet? I like a good map system in game that makes it very clear which places you have explored, and if there are any obvious gaps you've missed.


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#11
Harlot

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Think about the positives though. You'll easily get a 300 hours long game on your hands :P.


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#12
DavoRaydn

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yeah everytime I see a gameplay demo and the player runs past some loot or codex entry, I die a little on the inside lol...


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#13
Amy326

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yeah everytime I see a gameplay demo and the player runs past some loot or codex entry, I die a little on the inside lol...

Omg I know. Every plant, every treasure and every piece of loot not picked up makes me twitch lol.


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#14
Yriss

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yeah everytime I see a gameplay demo and the player runs past some loot or codex entry, I die a little on the inside lol...

 

Glad to know I'm not the only one.

 

I know that in the demos, they have limited time to show everything, so it makes sense not to loot everything in sight. Plus, it doesn't make for a nice "narrative" / "flow" when trying to showcase the game. But despite acknowledging that, I still get distracted by the unlooted loot in those videos. :P


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#15
phantomrachie

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Gonna get pushed back to first quarter of 15

 

Why would you say such a terrible thing?  :crying:



#16
BluuDuck

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This game is going to be terrible for my personal life, and I am ok with that. :D


This game *Will* be my personal life....
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#17
Amy326

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This game *Will* be my personal life....

 

       ^ THIS



#18
aaarcher86

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yeah everytime I see a gameplay demo and the player runs past some loot or codex entry, I die a little on the inside lol...

 

I feel your pain. 

 

"excuse me, you missed that blood lotus... HEY.... YOU MISSED THAT BLOOD LOTUS"

 

There was one demo with loot someone just left there and my eye wouldn't stop twitching.


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#19
SofaJockey

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It's only going to work (not being OCD about it) if I role-play it. My first playthrough will be as a scatty female elf who will romance Sera and will act impulsively with no concern for Elfroot or whatever. I'm expecting issues, I'm expecting to miss stuff, it's going to be visceral.

 

Playthrough 2 will be a little more considered with a Qunari mage. That might be completionist, or it might not even happen until playthrough no. 3...


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#20
fchopin

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Don't forget to look under that rock, you never know.
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#21
katerinafm

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Hahah, same here! I want to explore every single tiny detail. My first playthrough is probably going to be so long just from trying to reveal 100% of all the maps x_x.


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#22
Sylvius the Mad

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I love what I've seen of the level design so far. I have an aversion to following the path laid in front of me, so being able to head off in random directions is spectacular.

I hope there will be a fog of war type thing on the map so I can tell where I've been.
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#23
Ina

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I'm the same OP. I often wished I wasn't which could have meant more playthroughs of previous games than simply longer playthroughs. I don't see it as "wasting my time" on it though as I value whatever it is that gives me satisfaction and sense of fulfillment. If it's walking around looking for that one last codex entry, then so be it. It can be frustrating at times though, I admit.


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#24
Amy326

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Don't forget to look under that rock, you never know.

That's what goes through my head whenever im in a hurry and I think, 'its just a rock, what could be there?' I pass up the rock halfway through the map and I turn around witht his thought in my head lol.


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#25
Fidite Nemini

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I'll live with it.

 

I'll embrace it.

 

And I will have all the stuff in the world. All of it. No plant is save, no pocket sacred!