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A DA2 style game would be awesome in a blight based game


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#1
wcholcombe

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Just got done reading Last Flight and I can't help but think how awesome a DA2 styled rise to power game would be in the setting of the 4th blight defending starkhaven or somewhere from the siege of the horde.

Start out as lowly grey warden recruit and work your way up.

Defend the city from what begins as skirmishes with the horde and fortifying the city to ever increasing siege.

Decide what to concentrate resources on within the city- defending or evacuating non combatants etc

Deal with the political side of maintaning control of the city you are defending.

Getting supplies from other areas

Interacting with characters from Last Flight

Seeing the archdemon

Holding your coalition together. Recruiting new forces

Of course u like DA2 your decisions would have to impact the game differently.

Also being a blight you word have to have friends/party characters die in the 10 years of fighting the horde.

Plus, while it wouldn't bother me, some might not like that you wouldn't get to strike the killing blow.
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#2
AlexiaRevan

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1 blight is enough for me . I rather never see it again . (But don't take this as an offence, I just am not fond of a blight sitting when in the end...my warden with no morrigan around to bail me out..may end up dead) . 

 

I just want a setting with flemeth  :P and all those Old Gods stuff and elf deity and Imperium sins and maybe even go back as far as the beginning of Andraste . 


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#3
veeia

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I agree with you, but the exact opposite. It would be fun to have a game set during a blight but you're not the Chosen One who settles it and you have to deal with more mundane, personal tasks while someone else does the big fighting and your life is thrown about by the big changing world.


...I am aware this is probably a less popular opinion, haha. I just like smaller scale stories, especially in fantasy settings where the big Heroic Epic story is so prevalent.
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#4
Celtic Latino

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I agree with you, but the exact opposite. It would be fun to have a game set during a blight but you're not the Chosen One who settles it and you have to deal with more mundane, personal tasks while someone else does the big fighting and your life is thrown about by the big changing world.


...I am aware this is probably a less popular opinion, haha. I just like smaller scale stories, especially in fantasy settings where the big Heroic Epic story is so prevalent.


I agree with this. It would be cool to play a minor key character. In a world of Shepard's, Wardens and Inquisitors there are soldiers and agents working behind the scenes. I'd love for an in depth campaign playing such a character that isn't necessarily the almighty hero/heroine but an unsung hero.

And OP, maybe not a Blight but perhaps another Age within the DA universe? Like a prequel or in the setting of one of the novels. There's many possibilities. Remembering Neverwinters 'other' campaigns and modules makes me think such an idea would be neat for DA.

#5
Wolfen09

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if they do another blight, i want it to feel like they described it in the books....  i mean no offense to origins, but it really felt like the blight was just on hold till we finished up all our mundane tasks, there was no real sense of urgency like in the novels....

 

If they did make another game with a blight (probably not a prequel though, all 3 games have moved the story forward, not backward) i would much prefer to see it from the point of a common soldier or warden who while badass in their own way does not have to slay the arch demon, instead maybe fighting an original magister (corypheus or another one) that is controlling said arch demon or something for the final boss.....  and focuses on stopping said villain as the main plot as opposed to ending the blight which would be a secondary plot point....  And the army gathering is done by someone else, cant have the badasses off the field to go play errand boy for some nobles to pledge troops to save them.

 

I would like to see the devastation, feel the urgency to stop the blight, really immerse our characters into the horror that is the blight, not make it feel like its a year long stroll through the countryside helping people solve their trivial problems when they are going to die if they dont help us.