Destiny - Impressive graphics
If the first praise you can give a game is the graphical quality, it's usually a clear sign that it sucks. Hard. First off, while appearances can enhance an experience, you typically want to open an argument strong, with a stronger point, and that means the game can't stand on it's own without appearances. Secondly, aesthetics are far more important; compare Team Fortress 2 to Killzone, for example. Killzone may have the better graphics, but it's not the better looking game.It's palettes and textures do nothing to stand out compared to TF2's vibrant colors and cartoony appearance; Killzone has the better graphics, but TF2 has the better visual style. TF2 has a memorable appearance. Killzone does not. There's a reason cel shaded games age better than realistic ones.
I mean, seriously, I could go on all day about how graphics being the very first praise = auto suck. But instead, I'll jump to the 10 year project thing:
Man, remember when we paid for a complete game on day 1? No patches, games usually playtested in advance, and you could just pop it in and get the full experience right away with no waiting or pay walls? I miss those days. None of this full price for an incomplete and unfinished game BS. A 10 year project is not justification; it's a flimsy excuse.
The endings annoyed me mainly because of the pre-release nonsense Bioware spouted about the game. Of which the following is just one egregious example.
Oh, boy, THIS argument again. *raises flame shield*
I'd like to start by repeating that ME3 as a collective whole is the ending to the trilogy. ME3 resolves so much from throughout the series. Does Shepard reconcile with Kaidan/Ashley after the events of ME2? How about the Genophage? The Quarians and Geth? The Rachni, if they survived ME1? There are SO many variables at play that it CAN"T be qualified as a A/B/C ening.
This whole A/B/C thing literally only applies to the FINAL MOMENTS of the ENTIRE final installment of the franchise. All the players ranting that their choices didn't matter? Look at the examples I highlighted above. None of that mattered? It's about more than how you save the galaxy, it's about the galaxy you save, and what lives on into the future.
Honestly, I don't know what anyone was expecting. Look at most other video game endings. There are LITERALLY games that end with killing the last boss and getting one screen of text (lol NES days) or even more recent ones that have a very quick conversation after the final boss and that's it (like Shining Force EXA) Endings that explain literally nothing and leave more questions that will never be answered (Tales of the Abyss) Hell, ME1 basically ended with "Uh, okay, so that happened, now have a still of Shepard against a backdrop! Roll credits!" Not exactly setting a great precedent.






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