Now you see, I completely disagree with this. I'm not saying the player should never have to chose or such, indeed the choice on Virmire was a great scene, but giving the player the power to chose at all times trivialises it. It puts you into a position a god, not a character. In reality, people just die most of the time. You don't get to chose, it just happens. To always give choice is simply unbelievable. And to be honest, Virmire wasn't about the character dying, it was about the choice. It was about having to make a painful decision, not about having to face up to death.
Same with romances. People have their own tastes and preferences. Not everyone in the world is bisexual, not everyone automatically finds everyone else attractive. A world where everyone will sleep with the lead character regardless is laughably unrealistic. Frankly, I feel that DA:I is too "free love". Most people I know have sexual tastes far more restrictive than any of the characters, even down to things like not wanting to date people with certain hair colours.
But then, maybe I'm in a minority. I want a deep, immersive, believable world, not a power fantasy where everything I want to happen does. I want to roleplay a character not a god. I want the game to kick me in the balls. I want it to make me upset because a character I like died without me being able to influence it. Because that is realistic. It's immersive. And it's moments like that that stay with you. Take, for example, FFVII. Yes, the game is pretty crap (6 and 9 are vastly superior), but that one scene - and if you've played it you'll know exactly what one I mean - is still one of the greatest in gaming. Why? Because there's nothing you can do about it. It displays the helplessness of your character. And in doing so it immerses you in the world. It makes you feel.
To a point I agree, but if they give me a choice I want that choice to matter. I want its affects noticeable in a tangible way.
I can understand why I had to fight Orsino/Harvester, but that doesn't mean I agreed with it. I want who your character supports to mean something.





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