I both agree and disagree with you on this matter. The Orsino fight was unfortunate and, as has been pointed out so many times, added so that choosing the mage side doesn't leave you with less boss fights than choosing the Templars. Still, I did not feel it served the story well and the way it was executed was not really engaging to me. It was another example of the third Act being rushed and juryrigged.
Having written that, your choice did mean something leading to it. If you chose to side the mages, that was the side your Hawke stood with, it was that courtyard where Hawke gave his/her farewells. When the chaos came, that was where Hawke's principles put them. Thus it did mean something.
The thing I've realized, at least I have thought I have realized, when reading on a lot of discussions on choices and their impact is that while everyone keeps mentioning how important they are, I don't think there's a general consensus what is a meaningful consequence. To give an example, a minor scene in DAO was that when the player arrived to Lothering and there was a traumatized survivor blaming them of being tainted. The player could kill the survivor, calm and comfort them or disgrace them in front of everyone. That choice was not reflected or referred to at any further point of the game, so was it a meaningless choice? Was it a wasted choice?
The second problem with the argument is that Dragon Age 2 was never a game about what happened, but rather why something happened. It required an end point, the Qunari invasion and the Mage-Templar outburst to lead to the future games, so it instead told what was Hawke's role in the conflict. Was s/he a bloodthirsty tyrant who stoked the flames of war or was s/he someone who fought to the last to hold the chaos together. Is such a choice of role meaningless, even though it changes who they were in the story completely?
I think in order for it to be meaningful *to me* something other than the setting has to change.
Whether I give my pep talk on the stairs or in the courtyard, whether there are mages or templars beside me is more a change of scenery than a meaningful outcome.
The lothering survivor was meaningful because (and yes this is meta-knowledge) even though we don't see mention of him ever again, each choice changes the outcome in a specific way. Either he calms down, runs away ranting, or you kill him. That to me is a significant enough change.





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