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XIII-3: Lightning Returns (Autumn 2015)


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#51
Mr.House

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What in the world...



#52
Mr.House

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It's about...I think twenty at the beginning. Then it opens up to Pulse. Then it gets linear again for the end for about ten hours or so.

Seeing as most players will never see Pulse because of how boring and long the fricken tutorial is with one of the worst cast ever to grace the series(I rather deal with fricken Tidus then half the goons in FF13) ....



#53
TheChris92

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I pity you. I really do.

No need. I got plenty of games that offer vastly more entertainment in these departments.

If anything, I pity you.


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#54
Mr.House

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No need. I got plenty of games that offer vastly more entertainment in these departments.

If anything, I pity you.

We have any news about Persona 5?



#55
TheChris92

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We have any news about Persona 5?

No -- But in relations to Final Fantasy, since this is about Final Fantasy, there's some stuff about Type-0 which actually looks intriguing.



#56
Guest_EntropicAngel_*

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No need. I got plenty of games that offer vastly more entertainment in these departments.
If anything, I pity you.


I don't pity you for not finding it entertaining. I pity you for being wrong, and thinking you're right. But hey, that's your prerogative.

Edit: Type-0 looks bizarrely like Crisis Core to me, without the total mess of the constant summon/buff system, whatever that was called. Not too surprising though considering the director.

 

Double edit: Type-0 actually IS an action game (again like Crisis Core), from what I saw of the Xbox one gameplay. That bit bizarre black monster (that looks a leetle bit like a black mage) that came out of the wall they were fighting--the player was dodging attacks.
 

Seeing as most players will never see Pulse because of how boring and long the fricken tutorial is with one of the worst cast ever to grace the series(I rather deal with fricken Tidus then half the goons in FF13) ....


I'll agree that it's too long. But as for it being boring or not, that's entirely subjective. There are entire genres built around linear gameplay, to say that it's automatically boring and most players will leave it is silly.



#57
Mr.House

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I don't pity you for not finding it entertaining. I pity you for being wrong, and thinking you're right. But hey, that's your prerogative.

Oh how adorable...



#58
TheChris92

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I don't pity you for not finding it entertaining. I pity you for being wrong, and thinking you're right. But hey, that's your prerogative.

Lol, okay, dude.

 

Just letting you know though -- The feeling is very much mutual. :)



#59
Seboist

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No need. I got plenty of games that offer vastly more entertainment in these departments.

If anything, I pity you.

 

Same here, recently went through a JRPG called "Trails in the Sky" that's not only more like the old FFs than 13 but has better writing, gameplay and a better cast(Olivier Lenheim > the entire 13 cast put together).

 

Trails is a real man's game unlike 13 in other words.



#60
Guest_EntropicAngel_*

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Lol, okay, dude.

 

Just letting you know though -- The feeling is very much mutual. :)

 

That works.



#61
TheChris92

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Same here, recently went through a JRPG called "Trails in the Sky" that's not only more like the old FFs than 13 but has better writing, gameplay and a better cast(Olivier Lenheim > the entire 13 cast put together).

 

Trails is a real man's game unlike 13 in other words.

Heard about that one -- It's on PSN for the Vita. Might have to check it out some time then whenever I finish Valkyria Chronicles (awesome-possum game with awesome gameplay, and the other tons of games in the backlog).



#62
TheChris92

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Type-0 is generally looking more interesting than any FF game I've seen come about -- plus the things that have been said about it sounds intriguing to me. Along with Xenoblade, it's a game I might invest in if the gameplay is fun, in Xeno's case it is but this one.. don't know, and the gameplay seems to generally be the selling point for 0. Going into a Square game for the story is a fool's errand as I've come to realize.



#63
Guest_EntropicAngel_*

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What do you find interesting about it? Genuinely curious here.

 

If I had a WiiU I'd be picking up Xenoblade X in a heartbeat.



#64
Seboist

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Heard about that one -- It's on PSN for the Vita. Might have to check it out some time then whenever I finish Valkyria Chronicles (awesome-possum game with awesome gameplay, and the other tons of games in the backlog).

 

You better.



#65
TheChris92

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I was talking about the original game for the Wii, which is about as dear as buying Saint Paul's Cathedral.

 

The gameplay looks closer to that of the original two Kingdom Hearts games, which generally had fun gameplay and intriguing boss battles -- only slightly held back by clusterfuck camera positioning which apparently Type-0 has inherited and that's quite unfortunate.

All in all, it's more along the lines of me 'keeping an eye out for it' at this point.

 

EDIT: It's also said to be more reminiscent of the old school Final Fantasy, in terms of atmosphere, story and everything, but given that I don't generally ever cared for the franchise I can't say that's something that would draw me in but it's enough for me to consider it having "potential" to be fun.



#66
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I see. More KH, it would appear (I've never played KH so I wasn't aware they were similar) in addition to XV.



#67
TheChris92

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The gameplay of XV was designed by one of the Kingdom Hearts teams, namely the ones who designed KH2, their 1 Production Department as they titled it. That was when it was called Versus XIII. I cant' say that game intrigues me in any shape or form. But, that's something for the thread about XV.



#68
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The gameplay of XV was designed by one of the Kingdom Hearts teams, namely the ones who designed KH2, their 1 Production Department as they titled it. That was when it was called Versus XIII. I cant' say that game intrigues me in any shape or form. But, that's something for the thread about XV.

 

Yeah I should have been clearer--"in addition to XV" meant that XV was also supposed to be like KH (but more mature, Nomura has supposedly said. Supposedly).

 

On an unrelated note, I'm curious where they're going with FF XVI. Because between LR, Type-0, and XV, they're totally action games now. But that's, as you said, something for another thread.



#69
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It's about...I think twenty at the beginning. Then it opens up to Pulse. Then it gets linear again for the end for about ten hours or so.

Horrible level design is horrible.



#70
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How deep is final fantasy turn based combat? How many variables does it use to calculate actions in a battle?



#71
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How deep is final fantasy turn based combat? How many variables does it use to calculate actions in a battle?

A seasoned FF player could probably go more in depth but I recall the series in general being moderately deep. Can't remember if it has as much or more nuance as the latest Fire Emblem game but there were things you can mess around with.



#72
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Horrible level design is horrible.

 

I had a long reply to this but I accidentally pressed print and lost it. Anyway, it all comes down to preference--there's nothing inherently better about open-ness versus linearity. They're simply two different approaches to a same thing.

 

It's be like saying it's objectively better to have a car with a high top speed, over a car with a lower one but faster acceleration. They're simply two approaches, and which one is better is subjective.

 

In terms of "realism," I'll agree--it doesn't make sense that all of these locations have only one entry point and exit point, that's not how the world works. But no one's arguing that. They're arguing, "I like open! Linear is bad!"

 

 

How deep is final fantasy turn based combat? How many variables does it use to calculate actions in a battle?

 

I'm not sure what you mean by your question. Calculate whose actions? Your enemy's? Your allies? And what kind of variables are you talking about? HP? Aggro?

 

Final Fantasy games typically have a fairly basic number of enemies, and these all have various resistances and weaknesses--a machine is often weak to lightning, for example (I'll leave that pun alone). You can exploit that. Different games have had different mechanics that allow "deepness" or something like it.

 

VII had the Materia system, which was basically how the magic worked (a terrible thing IMO, but that's just me--it sounds like DnD where a wizard has to carry a spell) and a few other special attacks. These Materia were placed or "socketed" into armor and weapons. This system wasn't majorly "deep," per se, but it offered a lot of grinding potential. There are a few that stick out as having pretty unique mechanics to them (Enemy Skill among them), but in and of itself it was...moderately deep.

 

VIII had the junction system, which was kind of a twist--the spells, which were on their own (like, you picked up 5 Cures, which would heal and be consumed, rather than a Materia or owning the spell permanently), could by tied to stats to give boosts. It was a neat twist, but in my opinion discouraged spell use (because all of a sudden your attack damage is going to drop 100 points when some of the spells are consumed).

 

FF XIII is a more high-level game. You're rarely controlling the spells or specific attacks, but you're controlling strategies, called Paradigms in the game. Your six possible classes are a standard physical damage dealer (Commando), a chain & stagger magical attacker (Ravager) (there's a chain of percentage damage you do, and when it reaches a certain threshold, the enemy becomes weak to certain affects like stunlock), a buff-er (Synergist), a debuff-er (Saboteur), a tank/aggro drawer with high damage resistance (Sentinel), and a healer (Medic).

 

In this game, you're focusing on creating viable combinations of the above classes (you have three characters in your party at once) that do what you want to do--debuff an enemy while attacking and raising the chain (SAB-COM-RAV), attack and raise the chain while keeping a healer handy (COM-RAV-MED), boost the chain really fast (RAV-RAV-RAV), or do a ton of damage (COM-COM-COM). There are many configurations (3^6? 6^3? Can't remember what the math would be), and you can certainly find a preferred style.

 

As for how deep it is, take a look on the previous page and tell me how deep that looks to you (that's not sarcasm, for all I know it might not be to you). But that's basically how XIII works.

 

Edit: You might find XII interesting. Its combat is basically what Dragon Age's tactics system is based on. They're called Gambits, but it's just like DA--people have certain abilities, and you can set up certain triggers so that when X happens, party member Y uses ability Z.

 

There are less available triggers (DA has stuff like AoE attacks triggered by enemies clustered for example), but XII allows you to set the "gambits" for the main character and leave it alone completely, allowing you to just watch combat play out.

 

 

Each FF game has different combat. The FF games are not sequels in the most normal sense, but simply a string of games with common themes in them.



#73
Khayness

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I don't know if I'll ever understand the hate-love thing going with FFX13.

 

Final Fantasy has become an artistic experiment to see how much bullcrap they can get away with on brand recognition alone, it's quite amusing to watch actually.


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#74
Seraphim24

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My perspective is the female characters are pretty cool but the male ones aren't, hence, divided opinions. Although I guess some people don't like Vanille, I guess. I think that's kinda the way Nomura rolls overall.

 

It's also just the price of being that big and successful. If some indie company somehow managed to crank out an FFX13 people would be like whoa amazing!

Along with Xenoblade, it's a game I might invest in if the gameplay is fun,

 

Honestly even if the gameplay were worse than it was, I would still get it. I mentioned on the JRPG thread it was probably the best game I've played in like 5 years. The Xeno series has always had really creepy Evangelion like things buried in it, although blade is tamer than the others overall.

 

The first half is kinda Skyrim-ish, which is an interesting diversion from the playing through set pieces things a lot of games have, although some of the quests are a bit tame I suppose. It's not remotely the same level of open world though, it's more like FFX12 if you played that.

 

The main gameplay system has a kind of combo system with each character having a specific move that combines with another character's attack, as well as some timed Monado specific abilities that are pretty essential to you living or dying early on, also a pretty good change since if you mess up you are boned.

 

Then there are the characters which have tank archetypes, a pure healer, and then just a dozen hybridized types. I ended up beating the final boss without any of the tanks or the healer because you can mess with the abilities enough to get interesting results. All and all, it's slightly sluggish you won't be racing through it like Mirror's Edge, but the worldbuilding and atmosphere is completely incomparable as far as most games go. The variety and intrigue in the mini-game things like the heart-to-hearts which are unlockable conversations based on character affinities (like social links or something) make up for it. Takahashi was always > Nomura IMO, although Kingdom Hearts is/has been consistently pretty fun.

 

Edit: Honestly if you don't mind Persona's gameplay you should have no problem with Xenoblade, IMO.

 

As for Type-0 I've also wanted to play that... just another victim of this arbitrary dumping of Japanese games in the last decade.



#75
Seraphim24

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Like take this ounce of crazy from Xenosaga I..