As for the Deep Roads, I was actually not thinking about the 50 gold coins or even the maps - I was thinking about the one thing Hawke brings to the table no matter you play them. Hawke's a badass.
("Helping people and killing people," sarcastic Hawke once says are the two things they're good at. Violent can answer the question "What do you call it when you kill someone and take all their stuff?" with "Tuesday.")
Definitely so.
Most of the stuff Hawke gets involved in typically begin with them being asked to help by other people, precisely because of their reputation as someone that is ridiculously talented at fighting things. Heck, even the end game has Hawke comment that they don't even want to take a side, but are badgered (mostly by Meredith) until they are forced to pick one.
(If Hawke picked the Mages, congratulations Knight-Commander, you got your request!)
As for the Corypheus incident, it's worth remembering that the prison had long been abandoned by the Wardens who were unable to maintain it, nor hold it from the Darkspawn now encroached inside and the seals do eventually break down (hence Malcolm needing to top them up), so it's not like Corypheus wouldn't have escaped anyway at a later date if this had gone unchecked. In this case, Hawke did was to attempt to slay a very dangerous adversary (again, because they were asked) and end the problem once and for all, rather than continue the cycle onwards until a time when the Wardens either were not around to do anything or slipped up and caused him to end up being released anyway.
Hawke also had no way of knowing that Corypheus survived the encounter, since they're not a Warden and this ability to body-surf has only ever been demonstrated by Archdemons before. And even then, Wardens aren't usually privy to that information unless there's an actual Blight on.





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