If there is a fork in the road and you happen to choose the one path that completes the quest, do you backtrack?
I enjoy exploring. I will backtrack. If there is upwards of 5-10min of backtracking with 0 enemy encounters, I begin to feel frustrated or bored.
Perhaps enemies could slowly regroup.
I'm not suggesting Final Fantasy VII random encounters
, but if something, Anything, might occur so that I am not walking an empty, if not beautifully rendered, environment to explore every nook and cranny for Lore and treasure, I will be a little happier. As extended time goes on, individual, pairs, then trios (ect) of enemies might begin entering the area. (unless there major story elements preventing that.)
The new healing mechanic would complicate such a desired mechanic. A setting option for Regrouping (like difficulty) could be available.
How many people have been bored while backtracking through a cleared area?
Examples:
- DA Awakening
- (I'd make the party hold position, and send 1 character to explore. To avoid backtracking, I'd switch to the party, teleporting the explorer to us
...)
- (I'd make the party hold position, and send 1 character to explore. To avoid backtracking, I'd switch to the party, teleporting the explorer to us
- DA2
- Diablo series
- Borderlands series
- (I could replay mission dialogue audio to entertain me. Oh Tannis, and your diaries.)
- Dark Souls
- (not so much an issue because I might be half dead by then (cleared stage))
Walking a complete wasteland can be frustrating.
How many of you might like *limited* regrouping over time as a Settings option?





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