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"Regrouping" Enemies vs Cleared Stages


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17 réponses à ce sujet

#1
Tragoudistros

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If there is a fork in the road and you happen to choose the one path that completes the quest, do you backtrack?

 

I enjoy exploring. I will backtrack. If there is upwards of 5-10min of backtracking with 0 enemy encounters, I begin to feel frustrated or bored.

 

Perhaps enemies could slowly regroup.

I'm not suggesting Final Fantasy VII random encounters :P, but if something, Anything, might occur so that I am not walking an empty, if not beautifully rendered, environment to explore every nook and cranny for Lore and treasure, I will be a little happier. As extended time goes on, individual, pairs, then trios (ect) of enemies might begin entering the area. (unless there major story elements preventing that.)

 

The new healing mechanic would complicate such a desired mechanic. A setting option for Regrouping (like difficulty) could be available.

 

How many people have been bored while backtracking through a cleared area?

 

Examples:

  • DA Awakening
    • (I'd make the party hold position, and send 1 character to explore. To avoid backtracking, I'd switch to the party, teleporting the explorer to us -_- ...)
  • DA2
  • Diablo series
  • Borderlands series
    • (I could replay mission dialogue audio to entertain me. Oh Tannis, and your diaries.)
  • Dark Souls
    • (not so much an issue because I might be half dead by then (cleared stage))

Walking a complete wasteland can be frustrating.

How many of you might like *limited* regrouping over time as a Settings option?



#2
aTigerslunch

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You wipe out one group, a new group will move in later.



#3
Tragoudistros

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You wipe out one group, a new group will move in later.

Because the game is open world, I expect that regions will repopulate. What I am thinking more about is smaller regions like cave exploration or other 'smaller regions'.

Basically backtracking through somewhere you recently cleared. and now you are looking for treasure or lore.



#4
AlexiaRevan

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If you cleared a region..that often mean you looted as well . Why would you go back ? 



#5
aTigerslunch

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Repopulation will happen but eventually not worth killing from what I understand. I wouldn't leave an area till I checked as much as possible once, then when that same area has new area's accessed, will go through it. :)

 

It is said there will be times need to revisit for certain reasons.  Maybe that poisonous cloud couldn't be removed till later, opening that cave, which means going back.



#6
AlexiaRevan

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Well yeah..but the way he said it , it was as if 'go back and get a 2nd loot' which I doubt it could happen . 



#7
aTigerslunch

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I am going only on words of Devs that the enemy in places will be replaced by a new group and animals will have something of a return as well. This might affect going back to areas with critters. I would like to think it as not like Sacred series or Dead Rising where have to swim thru the enemies all over again type effect.  No idea till see it though.



#8
AlexiaRevan

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I was told animals respawn after a certain point . If ennemy do too...that mean loot as well . Just think..Skyrim lol 


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#9
aTigerslunch

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That is what I would think about. Certain respawn timing.



#10
phantomrachie

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For me this would depend on how long the respawn timer is.

 

If all I want to do is run down a fork in the road to see what is there, then it would annoy me to have to fight my way back through the same enemies again, but if I left the area and then came back to explore more, then I would expect some enemies to have respawned.


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#11
Sylvius the Mad

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I don't love respawning, because I remember the absurd levels it reached in games like Wizardry 8.

I don't mind new enemies moving in on occasion, but if I just cleared an area it should stay clear for a while.

I like just wandering through the countryside enjoying the scenery. I don't need or want new enemies jumping me all the time.

And in dungeons especially. Where did these enemies come from?
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#12
Darth Krytie

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And in dungeons especially. Where did these enemies come from?

 

Wormhole from an alternate dimension in which a mage is using a spell to transport enemies from their location to ours.  (And by ours, I mean our PC's)


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#13
Lady Luminous

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If you cleared a region..that often mean you looted as well . Why would you go back ? 

 

Well take the deeproads for example. On the way to Branka there were a number of rooms where the door way was in the middle of the room and you could take either the right or left side. Depending on how much of a hurry I was in, I found that I often missed out on codex xp or rubble to pick up that was obscured on the other side of the room because I didn't bother looking before going through the door. 



#14
Puppy Love

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Well take the deeproads for example. On the way to Branka there were a number of rooms where the door way was in the middle of the room and you could take either the right or left side. Depending on how much of a hurry I was in, I found that I often missed out on codex xp or rubble to pick up that was obscured on the other side of the room because I didn't bother looking before going through the door. 

Yeah that's always a paranoia of mine in rpgs, make one wrong (or by plot technically right) turn, and suddenly everything is locked off because of plot.  You need to actively work to figure out where the game wants you to go, so you can put it off til you scope everything out.  Make a mistake and bam point of no return, oops.  Sometimes the difference is so arbitrary, whether you can or cannot get something is basically a guess of, do I go right or left.

 

RPG's are like a maze, where the goal is to find every dead end before the end of the maze for the most reward.  Is so bizarre.  If you actually go to the end of the maze and never make a "wrong" turn, you don't get your cheese...  is the weirdest rat maze ever.


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#15
Vortex13

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Yeah that's always a paranoia of mine in rpgs, make one wrong (or by plot technically right) turn, and suddenly everything is locked off because of plot.  You need to actively work to figure out where the game wants you to go, so you can put it off til you scope everything out.  Make a mistake and bam point of no return, oops.  Sometimes the difference is so arbitrary, whether you can or cannot get something is basically a guess of, do I go right or left.

 

RPG's are like a maze, where the goal is to find every dead end before the end of the maze for the most reward.  Is so bizarre.  If you actually go to the end of the maze and never make a "wrong" turn, you don't get your cheese...  is the weirdest rat maze ever.

 

 

My sentiments exactly.

 

 

I always try and make sure every side quest is done and turned in before I start the next story mission for the same reason.


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#16
Lady Luminous

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Yeah that's always a paranoia of mine in rpgs, make one wrong (or by plot technically right) turn, and suddenly everything is locked off because of plot.  You need to actively work to figure out where the game wants you to go, so you can put it off til you scope everything out.  Make a mistake and bam point of no return, oops.  Sometimes the difference is so arbitrary, whether you can or cannot get something is basically a guess of, do I go right or left.

 

RPG's are like a maze, where the goal is to find every dead end before the end of the maze for the most reward.  Is so bizarre.  If you actually go to the end of the maze and never make a "wrong" turn, you don't get your cheese...  is the weirdest rat maze ever.

 

My sentiments exactly.

 

I always try and make sure every side quest is done and turned in before I start the next story mission for the same reason.

 

I hate when I've missed part of a piece quest (ie: Asunder in the deep roads) and have to run back around for it, but I always do because I'm paranoid that if I go on to the story that it'll be lost to me forever. 



#17
aTigerslunch

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I was glad that some would let you continue in that area to make sure got everything.

 

DA2, Legacy, I missed the gloves once, and wanted to go back, but was unable to get back into there. The guy said, no, only up and forward the way out. So, I end up reloading previous step to get them.  It sucked, lost an hour due to that. I like making sure I clear an area out before I move on. Or try and look at everything possible, but apparently there will be reasons to go back to some areas, I suspect, besides those gas fog clouds that prevents some areas to be visited at that moment.



#18
Tragoudistros

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Some people are catching on :)
So, my question, would you interested in an option in the settings for Regrouping?
-On: After all enemies have been defeated, enemies will slowly begin to regroup in a region after a set amount of time.
-OFF: Enemies will only repopulate a region after a world region has been left.

People that like to explore and view the scenery, can select OFF.
Those that really enjoy combat can select ON.

Where do the enemies come from? I posited the idea like so: 1 enemy enters the map (like a scout). Later 2 enemies enter. Later still, 3 enemies. Something small. Enough enemies to know that you did not commit genocide and salt the earth so that no life will ever return. The logic? If you cleared out a cave of enemies, or a palace, doesn't it make sense that there May have been allies that were away, or guards that were not in the palace when you stormed it?
Like a poster said, the unusual maze-like structure where you want to find everything before you find the exit/objective. For those that want to backtrack their current map, for what they might have missed, and still possibly run into a few stragglers , not horde mode or Left 4 Dead but a little something to interact with. (...though a special nightmare mode with that as a horde-like feature could be...hmm :) lol)

I fully understand and appreciate those that want to be done with battle. Last enemy is dead, and the last enemy is dead, duh :) Replaying DA2, I was surprised to realize how tall the architecture was. Look up and you will see there are some pretty neat things to see. The default camera is aimed too low to take in that occasional hidden beauty. Don't want to miss it, choose OFF. Or if you chose ON, be vigilant and weary, because eventually youu might night be safe while stargazing in enemy territory :)

So, how many of you would support a setting option for Regrouping? On/Off or even tiered:None, Rare, Frequent?