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Thoughts on no Lyrium or Stamina potions?


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54 réponses à ce sujet

#1
DragonAgeLegend

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I for one am really quite disappointed, I loved crafting these potions whenever I could, they added for more tactical gameplay, wondering whether you should save them for a tougher boss or use them up during battle (in DA2). There hasn't been confirmation of their removal (that I know of) but it's a safe bet that we won't be seeing them in DAI. :L



#2
Pokemario

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Why do you say that it's a safe bet?



#3
Dubya75

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So no-one said these potions are going to be absent, but you're already upset because you decided they will be....makes no sense, really.


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#4
PhroXenGold

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Well, asumming the OPs baseless assumptions are true, I'm not sure that it's a bad thing. It makes resource management a much more important part of combat, thereby increasing the tactical complexity of it.


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#5
DragonAgeLegend

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Why do you say that it's a safe bet?

If you watch some of the videos released, once the resource wheel is open there is no potion icon for either stamina or lyrium only one for poison and another for health. Also, if you notice when the characters use their skills they regenerate their stamina and mana at an increased rate thereby making these potions useless anyway. 


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#6
DragonAgeLegend

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So no-one said these potions are going to be absent, but you're already upset because you decided they will be....makes no sense, really.

Based on the evidence we have, I've decided they have removed them and so I'm disappointed in the fact that they have.. Well, if you think about it, it does make sense actually.. 



#7
Dubya75

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If you watch some of the videos released, once the resource wheel is open there is no potion icon for either stamina or lyrium only one for poison and another for health. Also, if you notice when the characters use their skills they regenerate their stamina and mana at an increased rate thereby making these potions useless anyway. 

 

And this is a problem, because...?



#8
Dubya75

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Based on the evidence we have, I've decided they have removed them and so I'm disappointed in the fact that they have.. Well, if you think about it, it does make sense actually.. 

 

So you want to be burdened with dishing out potions to followers when instead, you could just focus on the battle? 

It's like being assigned to make tea at your own birthday party. No thanks.


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#9
DragonAgeLegend

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So you want to be burdened with dishing out potions to followers when instead, you could just focus on the battle? 

It's like being assigned to make tea at your own birthday party. No thanks.

Hmm.. and yet no one asked for them to be removed and once they are people act like they never cared in the first place. Interesting. 



#10
Dubya75

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Hmm.. and yet no one asked for them to be removed and once they are people act like they never cared in the first place. Interesting. 

 

Funny isn't how developers make their own choices about the games they are developing.


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#11
DragonAgeLegend

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And this is a problem, because...?

I was explaining to the user why I thought it was a safe bet they were removed. I said why removing them made me disappointed in my first post. If you read it you wouldn't have asked this question. 



#12
DragonAgeLegend

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Funny isn't how developers make their own choices about the games they are developing.

They can make their own decisions, doesn't mean people will like them. I'm expressing my dissatisfaction about this right now. 



#13
Kage

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I really dont care if they remove those potions, I care about the whole concept of combat gameplay. If it is good, I will be happy. If it is not good, I will not be happy.

 

The fact that there is a potion, or that the potions have no CD, or that the potions have CD, are meaningless per se to me, since I must see the bigger picture.


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#14
eternalshiva

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I'm pretty sure I recall hearing in an interview that the stamina system was revamped? don't quote me on that, I'm going to go look for that interview as we speak. Here: http://www.theepocht...fect-4-updates/
 

 


Daniel Kading, one of the devs, answered a question about customizing AI tactics in the game.
 

“Yes. The interface has changed, but it includes the ability to customize what skills your allies use, when they will (or won’t!) use potions based on their health and how many potions you have left, and set targeting rules such as guarding certain allies or attacking the leader’s target,” he said, according to GameZone.com, which published many more quotes from Kading a few days ago.

He also emphatically added there’s “no equipment decay!” He said, “Thedosian merchants give their products lifetime guarantees, which was a pretty shrewd business move what with the apocalyptic sky-hole.”
 

The game will not feature dual-wielding for characters other than the rogue classes. “Dual-wielding daggers is otherwise only available to a rogue,” he said.

And players’ mana and stamina will regenerate, but health will not.

Kading elaborated: ” Mana and stamina regenerate. Health does not, requiring you to be careful about overextending yourself in your adventures. Potions are your primary method of healing in the field, though there are a few rare abilities that can be used tactically to regain health.”

 

Seems like it refreshes fairly quickly during battle if you watch the character pictures for actions / health. Also, potions seem to be capped on how many you can cary at one time for "strategic" purposes (personally, that just really stresses me out, I need 99 of everything because there's no healing spells apparently this time around or very little!).

 

They did add this focus thing, which seems to add more tactics and planning:

 

How, exactly, does focus work in the game? —RJ May, Facebook, United States
 

[DK]: Focus is earned as a party, but spent as an individual. Focus is given to all party members when any of them damage a foe: this allows lower-damage characters like defensive warriors to fulfill their role while still accumulating focus. After enough is earned, a character can use an ability that costs focus. That character's focus is then spent, but not the focus of their allies, who can still use it for their own abilities.  


[ML]: Focus requires you to think long-term. You may need it to get out of a sticky situation, or you may want to save it for a particularly tough battle you're anticipating. Because focus abilities can't be used every fight, the combat team has been able to "turn up" their effectiveness. They can be real game-changers if deployed strategically.


Modifié par erosinda, 19 septembre 2014 - 03:14 .

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#15
Karlone123

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I'm glad they are removing it. It was such a pain dishing out health potions to companions every now and then. This time I can do things differently.



#16
Wulfram

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I didn't use them much anyway.



#17
Animositisomina

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I'm glad they are removing it. It was such a pain dishing out health potions to companions every now and then. This time I can do things differently.

Am I the only one who used Tactics for potions? Never had to worry about "dishing out potions" to anyone.


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#18
Cadell_Agathon

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I'm glad they are removing it. It was such a pain dishing out health potions to companions every now and then. This time I can do things differently.

 

I don't think they're doing away with health potions, just stamina/lyrium potions. 



#19
Enigmatick

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Should have just went full DnD and gotten rid of mana as well, limit the spells to number of uses per encounter.



#20
eyezonlyii

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Should have just went full DnD and gotten rid of mana as well, limit the spells to number of uses per encounter.

That reminds me of Demon's/Dark souls. Not a system I enjoyed really.



#21
Zehealingman

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Keep in mind though that the Mana/Stamina rate is on the demo difficulty,



#22
Starscream723

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So what are all these plants we're gathering for?



#23
Animositisomina

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So what are all these plants we're gathering for?

Minor bits of XP, probably.


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#24
wcholcombe

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There are still health potions.  The latest video from Game informer the guy talks about manually giving health potions while in tactical view.

 

Personally I have no problem with getting rid of stamina and mana pots if they both have a regen rate that is decent.

 

The problem in DAO was that you could get lyrium pots all the time and few if any ways to regen stamina.



#25
Icy Magebane

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I can't say I'm really excited about no longer having lyrium potions... I mean, the lyrium trade is one of the cornerstones of the lore, and now lyrium potions have been removed from the game?  Seems odd to me if that's true... oh well, just one more in a long series of changes I guess.  News like this has become so common that at this point I'm not even going to get upset over it.  The combat system is nothing like the previous two games, so I'll wait until I play Inquisition to judge anything.


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