thats the point of sparing him... unknown possiblitiesWhat happens if one of the old gods is awakened by something other then a darkspawn. Will it still be corrupted? Then would it help you destroy the darkspawn so that they wouldn't be a threat to it anymore?
Kill the Architect or let him live?
#26
Posté 19 septembre 2014 - 05:53
#27
Posté 19 septembre 2014 - 06:02
I let him live. I mean talking darkspawn? The possibility he presents is too fascinating to kill him. It'll probably go badly, but the world's richer for him living.
I always let him live. I like his 'outside-of-the-box' approach.
#28
Posté 19 septembre 2014 - 06:05
thats the point of sparing him... unknown possiblities
Ya but he is also a darkspawn so he will corrupt it if he try's to awaken it. We need someone untainted or a grey warden since they don't infect others by being near them
#29
Posté 19 septembre 2014 - 06:08
And that's why I spare him.
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#30
Posté 19 septembre 2014 - 06:11
- riverbanks aime ceci
#31
Posté 19 septembre 2014 - 06:22
#32
Posté 19 septembre 2014 - 06:22
But you have to wonder if he is also a Magister like Corypheus. did he lose his memory or does he hate the old gods and blame them for this curse. personally i let him live just because he seems more than just a villain trying to destroy the world, to me he is an anti hero at best.
i believe the architect is another one of the magisters that entered the golden city.
- ev76 aime ceci
#33
Posté 19 septembre 2014 - 06:24
He didn't attack the keep. the mother did. the mother wanted to kill all the wardens so the architect couldn't use their blood and couldn't use them against her.
the architect did attack the keep in the begining, then at the end of the game its the mother who attacks the keep. you might want to play awakening again.
#34
Posté 19 septembre 2014 - 06:29
lol
"I'm a Grey Warden. That is why I don't follow the tenets of my Order, which is to stop the Blight at all cost, not kill darkspawn. "
killing darkspawn is how you stop blights, if you think you can trust the architect feel free to spare him, but i'm not taking that risk. and please do explain these tenets, cause out of both games i never heard or read about any grey warden tenets, i heard how grey wardens fight darkspawn and end blights.
#35
Posté 19 septembre 2014 - 06:31
Why this is in dai section not dao?
But on topic architect is dangerous so are darkspawn he created not to mention that darkspawn and other races can't coexist so one will have to destroy another and now you make them smart.
- Kimarous, EmperorKarino et Frogtoad51 aiment ceci
#36
Posté 19 septembre 2014 - 06:32
the architect did attack the keep in the begining, then at the end of the game its the mother who attacks the keep. you might want to play awakening again.
I did. i didn't see he said beginning and i already said this when people said the exact same thing. yes i played awakening many times. and the architect never attacked as is. a soldier of his went against orders and attacked.
would king alistair be blamed if a random captain of his burned a village? no only that captain for disobeying orders.
#37
Posté 19 septembre 2014 - 06:33
I've finished reading The Calling today.
From now on, that Darkspawn DIES. Every. Single. Time. Only if Duncan had enough time to warn me!
He's actually much more of a bosh'tet than the game lets on, and I only learned that in the book.
I won't spoil the book for you, in case you haven't read it yet.
#38
Posté 19 septembre 2014 - 06:39
killing darkspawn is how you stop blights, if you think you can trust the architect feel free to spare him, but i'm not taking that risk. and please do explain these tenets, cause out of both games i never heard or read about any grey warden tenets, i heard how grey wardens fight darkspawn and end blights.
Killing darkspawn doesn't stop Blights. Killing Old Gods stops Blights.
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#39
Posté 19 septembre 2014 - 06:43
The Architect's already 0 for 1 on the whole stopping the Blight thing. I suppose he could be left to fail twice more, and then that would mean no more Old gods, and thus no more Blights? And that's assuming that the threat ends when the number of potential Archdemons hits zero, and that the Darkspawn won't, without the song to call them, abandon the Deep Roads and go on a taintfest across Thedas.
False. The Fifth Blight was premature and was the least damaging Blight in history. It was hardly a Blight, in anyone's book, so it looks like the Architect saved the world more than he is given credit for. Without hearing the call, the darkspawn are actually able to think, so if they attack Thedas, it would be of their own volition, and at that point, the Architect would not even be involved.
I'm not sure why one would assume supporting the Architect really leads to the "Blight is stopped" outcome.
Plus, there's still the fact that even if they're intelligent, Darkspawn are still walking zones of localised disease and death, and they only reproduce by, well, do we really need the whole explanation of the birds and the Broodmothers? The Darkspawn are extremely dangerous, extremely violent parasites. The Architect might have a noble goal, but just letting him go free is extremely irresponsible. Capturing him might be reasonable, but you don't have that option.
A hivemind enemy is much harder to combat than one that thinks independently. The reason darkspawn have to reproduce so much is that they regurly kill themselves. Intelligent darkspawn do not do this, but if they still raided the surface, they would be easier to combat.
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#40
Posté 19 septembre 2014 - 06:45
technically we struck first he said he wanted to talk but we jumped the gun then his delegate decieded to change plans lolthe architect did attack the keep in the begining, then at the end of the game its the mother who attacks the keep. you might want to play awakening again.
- Accipitrifa aime ceci
#41
Posté 19 septembre 2014 - 06:46
I've finished reading The Calling today.
From now on, that Darkspawn DIES. Every. Single. Time. Only if Duncan had enough time to warn me!
He's actually much more of a bosh'tet than the game lets on, and I only learned that in the book.
I won't spoil the book for you, in case you haven't read it yet.
Give me some spoilers from The Calling. I know he tries to infect all of Thedas with the taint or something like that. Is there anything else I should know about?
- Vaseldwa aime ceci
#42
Posté 19 septembre 2014 - 06:46
Speaking just in terms of appearance, they look rather similar, and very little like any other Darkspawn. Given that the Architect is so unique compared to any other Darkspawn we've seen, and he can't explain his own past, it's not completely strange to think he might be an amnesiac Magister.
Corypheus hears the Call. Corypheus can switch bodies. Corypheus can dominate tainted beings, including Grey Wardens. The Architect doesn't even hold a candle to him. In the novel, he isn't treated anywhere near unique, it was just a design choice for the game. I doubt his clothes are supposed to mean anything more. And darkspawn emissaries look plenty like him in Dragon Age 2, so he's hardly unique at this point, besides being born without hearing the call.
#43
Posté 19 septembre 2014 - 06:47
Whether his intentions are good or bad it doesn't matter, his very existence spreads the taint... best to remove him before he becomes a problem.
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#44
Posté 19 septembre 2014 - 06:54
I originally thought letting him live was the good choice, but then I was told I won't think the same once I finish the Calling (haven't finished it yet) and from the looks of DA2, it doesn't look like he does much good. It's one of the tougher choices, but for my newer 'good' saves I've been killing him.
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#45
Guest_StreetMagic_*
Posté 19 septembre 2014 - 06:59
Guest_StreetMagic_*
I always let him live. He's at least trying to look at the big picture of solving the problem of blights. I think the Wardens should have already been doing that, instead of reciting the same ritual for thousands of years and leading their tireless war of "vigilance" over and over. There has to be a better way. Even if the Architect's methods lead to disaster, there's nothing to lose either way. People are screwed no matter what. Best to try to get to the root cause of the problem. Cure the disease. Not just the symptoms.
#46
Posté 19 septembre 2014 - 07:02
A grey warden would kill him. I let him live because he is an old magister (I think), and I find them interesting. My main characters do what I as a player want, I do not follow role playing in these cases. But if you are roleplaying, then for a grey warden the only good darkspawn is a dead (or captured) darkspawn. A free intelligent darkspawn should not be free or alive, it's too dangerous.
#47
Guest_StreetMagic_*
Posté 19 septembre 2014 - 07:03
Guest_StreetMagic_*
A grey warden would kill him. I let him live because he is an old magister (I think), and I find them interesting. My main characters do what I as a player want, I do not follow role playing in these cases. But if you are roleplaying, then for a grey warden the only good darkspawn is a dead (or captured) darkspawn. A free intelligent darkspawn should not be free or alive, it's too dangerous.
There's nothing that says Grey Wardens all think the same. Grey Wardens let him live before. And his main sidekick is a Grey Warden (Utha).
- riverbanks aime ceci
#48
Posté 19 septembre 2014 - 07:09
#49
Guest_StreetMagic_*
Posté 19 septembre 2014 - 07:14
Guest_StreetMagic_*
I spare him, this may make me a bad Warden however it is the far more interesting option.
I don't think good or bad applies to Wardens. That's why they called themselves Grey. They don't give a ****. They do what they must to end blights.
That requires an open mind to some strange or nasty things sometimes.
- drake2511 aime ceci
#50
Posté 19 septembre 2014 - 07:28
I don't think good or bad applies to Wardens. That's why they called themselves Grey. They don't give a ****. They do what they must to end blights.
That requires an open mind to some strange or nasty things sometimes.
Well it may end blights but all you do is only strengthen darkspawn and results of architect solution was visible daa where darkspawn were organized and were attacking humans not mention other disasters architect caused like fitfth blight.So in the end you pick worse kind of apocalypse.
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