Just thinking, since Last Flight pretty much hinted that Corypheus is controlling the Wardens, I have a theory: since the Awakened Darkspawn don't hear the Calling, they could possibly be immune to Corypheus' Calling as well. That could potentially mean that the Awakened Darkspawn could become allies to save the Wardens. Thoughts?
Kill the Architect or let him live?
#76
Posté 19 septembre 2014 - 10:35
- Bayonet Hipshot aime ceci
#77
Posté 19 septembre 2014 - 10:40
Just thinking, since Last Flight pretty much hinted that Corypheus is controlling the Wardens, I have a theory: since the Awakened Darkspawn don't hear the Calling, they could possibly be immune to Corypheus' Calling as well. That could potentially mean that the Awakened Darkspawn could become allies to save the Wardens. Thoughts?
I think so. I'm sure the architect wouldn't want his people to be a tool of someone else. Letting the architect live is probably one of the toughest if not the toughest choice in DAO. I like how everyone says the darkspawn are evil when they have been mindless monsters for thousands of years.
- Bayonet Hipshot aime ceci
#78
Posté 19 septembre 2014 - 10:51
Something tell me he survives Awakening no matter what, his far too important to be just killed off.
#79
Posté 19 septembre 2014 - 11:44
Argh! This is such a tough nut to crack! If I spare the Architect I might have him and good Darkspawn as valuable allies in the future! Or he might screw me over royally (accidentally or intentionally) with an army of intelligent Darkspawn and Maker knows what else from under this mad scientist's sleeve! What would you do Duncan?
- EmperorKarino et Who Knows aiment ceci
#80
Posté 19 septembre 2014 - 11:51
Argh! This is such a tough nut to crack! If I spare the Architect I might have him and good Darkspawn as valuable allies in the future! Or he might screw me over royally (accidentally or intentionally) with an army of intelligent Darkspawn and Maker knows what else from under this mad scientist's sleeve! What would you do Duncan?
Kill him better safe than sorry at least he and his darkspawn won't make things worse and they can do that badly (this guy is walking disaster that don't care about humans only about darkspawn) besides as i said sooner or later they will clash with humans or other races because as i said darkspawn can't coexist.
- EmperorKarino et Frogtoad51 aiment ceci
#81
Posté 20 septembre 2014 - 12:01
I think I will kill The Architect for the greater good. As much as I would like to have darkspawn allies and give this guy a chance to end the blights, I think the risk outweighs the reward. If I kill him the worst case scenario will be two more blights. We've handled blights before. If I let him live I'm not sure if we could handle the worst case scenario.
- EmperorKarino aime ceci
#82
Posté 20 septembre 2014 - 02:30
I spared him in my first playthrough for two reasons: One, my Human Mage would want to bring an end to the Blight permanently, and she has grown to the point that she understands his plight and how he tries to resolve to not make the same mistakes again. Two, I am using my Human Mage as my first playthrough, so I don't want to wait until the second to see what I sow with this choice.
Besides, if Corypheus is TRULY controlling the Wardens in Inquisition, Architect might get involved. That would be interesting to see, especially if his method helps some with Corypheus' Calling.
#83
Posté 20 septembre 2014 - 02:38
As a general rule, if there is a case for someone to survive, I tend to do my best to make it so. There was a thin case for the Architect, and I let him survive once, but felt really dirty about it afterwards. A few weeks later, I finally finished reading "The Calling" and felt even dirtier. I think Utha is awesome, but it is hard to take the bad with the good in that case.
This, oddly enough, is one of the most difficult choices for me to make across both games. I wonder if it will ever have any tangible impact on the story in the future.
#84
Posté 20 septembre 2014 - 02:50
Only in my Warden playthrough where my Warden wasn't really for the cause and was more for just saving Fereldan and moving on with life, he was spared.
My canon playthrough where my Warden isn't so selfish, he kills the Architect and the Messenger. They carry the blight, they remain a plague on the world. Eventually even the Grey Wardens must all die to eradicate the blight from Thedas.
I really liked the Architect in the Calling, though, was kind of disappointed that he could be killed in Awakening since I saw no reason why my Warden would let him go.
#85
Posté 20 septembre 2014 - 03:00
Option C. Teach him about this strange emotion you humans call "love."
Result of Option C. Wake up the next morning with some new darkspawn taint-like STD. ![]()
#86
Posté 20 septembre 2014 - 03:02
Gives new meaning to the Joining.
#87
Posté 20 septembre 2014 - 03:11
Corypheus seems to be more about controlling and probably wants to awaken the remaining old gods or transcend even further.
Anybody knows what architect is in Latin? That may be his real name.
- Panda aime ceci
#88
Posté 20 septembre 2014 - 03:40
Oh I'd love a darkspawn civil war! Corypheus vs Architect! We already know Architect is pro darkspawn and against Old Gods. Even once he's gain his memories he'll still be pro darkspawn, probably. Ironically, he seems more about free will. He doesn't seem to control the wardens and darkspawn.
Corypheus seems to be more about controlling and probably wants to awaken the remaining old gods or transcend even further.
Anybody knows what architect is in Latin? That may be his real name.
Ooh. That's a good reason to keep the Architect alive. Can't imagine he would want to see Corypheus sabotaging all of his hard work. Let's play the Tevinter Magisters against one another.
Unfortunately, Corypheus doesn't seem to be the standard word for "composer" in Latin, though it can mean that. That's probably an indication that the translation of "The Architect" might be a more obscure Latin word than the common translation would be.
Funny thing is, when I put "The Composer" into Google Translate, it pops up with "Magister" as the Latin translation.
- myahele et Panda aiment ceci
#89
Posté 20 septembre 2014 - 07:41
#90
Posté 20 septembre 2014 - 08:21
The reason why I don't kill Architect is cause I find him as someone who wants to work with humans. He seems to have darkspawn's intrest as number one but he's trying to think solution that would make darkspawn existence along with humans and other races in the Thedas. Although hiss plans to do so are questionable, I think he has worked on them and might turn out to be powerful ally, especially if Corypheus has something to do with fade tears and Elder One. Of cource there is risk that I'm wrong and he turns out to be big threat to Thedas.
- Accipitrifa aime ceci
#91
Posté 20 septembre 2014 - 08:43
He's not exactly forthcoming about his methods.
#92
Posté 20 septembre 2014 - 08:49
Personally I let him live, an ally within the Darkspawn could be the key to stopping the Blight from ever happening again, plus you don't have to kill a Warden to get his/her blood.
#93
Posté 20 septembre 2014 - 08:51
I killed him once, learned 6th Blight is definitely going to happen.
Allowed him to live most times, learned Darkspawn numbers are very very low, next blight may not happen, mayhaps, but now with new allies to fight the next one with.
#94
Posté 20 septembre 2014 - 08:56
Just thinking, since Last Flight pretty much hinted that Corypheus is controlling the Wardens, I have a theory: since the Awakened Darkspawn don't hear the Calling, they could possibly be immune to Corypheus' Calling as well. That could potentially mean that the Awakened Darkspawn could become allies to save the Wardens. Thoughts?
I dont' think Corypheus is responsible for controlling the Wardens. It was incaged, and was not aware of its powers. The wardens knew about its calling, so they were prepared, and Corypheus, unconsciously, asked to be free and nothing more. Imho there is a third intelligent darkspawn which does not suffer from amnesia like the Architect, and was lucid in the last centuries. I bet this old magister is the adept of Andoral, the god of slaves, and its name is going to be Auriga, or something like that.
#95
Posté 20 septembre 2014 - 09:07
If wardens know where each old gods are, but can't reach them since their so deep underground. Then the best way to prevent a blight is to either prevent darkspawns from reach them or to kill. But how since they're untainted before darkspawns get to them.
#96
Posté 20 septembre 2014 - 09:14
In the calling wasn't there a heavily tainted warden nearing his calling that kinda knew where Uthemiel and perhaps other old gods were? And that Architect kidnapped him and convinced him to divulge said info?
Bregan. The guy they went into the Deep Roads for.
#97
Posté 20 septembre 2014 - 10:44
I think I will kill The Architect for the greater good. As much as I would like to have darkspawn allies and give this guy a chance to end the blights, I think the risk outweighs the reward. If I kill him the worst case scenario will be two more blights. We've handled blights before. If I let him live I'm not sure if we could handle the worst case scenario.
Actually I think worse case scenario for killing the Architect is that he has the ability to body jump like Corypheus, and so he continues his research/plans without the Wardens being aware of them resulting in no one being able to tell him, that something he is planning is a bad idea/prepare a contingency plan for if his plans f up. I mean really, if he had brought a Grey Warden with him when he accidentally started a Blight, they could have ended that Blight immediately by killing the archdemon before it assembled its army.
- myahele aime ceci
#98
Posté 20 septembre 2014 - 11:03
Do you have an idea of the potentially big sh*tstorm this would cause? Especially after Leliana? Seriously at least once they should allow an "important" character we killed remain dead.Something tell me he survives Awakening no matter what, his far too important to be just killed off.
In topic, I always kill him, despite the potentially big pros sparing he has, he's failed spectacularly on each of his experiments, and the surface world paid for it, dearly. Besides, who's to say that intelligent darkspawn are better than the mindless monsters? What if they decide to avenge their fellows who died on blights? Not to mention that darkspawn kill things by merely existing, I'm not in favor of extreme decisions but the only resolution for the darkspawn problem is to either kill them all or all non tainted creatures dying. Peaceful coexistance will never be a long term option.
#100
Posté 20 septembre 2014 - 11:18
Well, he DOES grow back an entire hand...
But surviving the Warden is probably too far fetched.
If he's dead, I want him to be dead, but with severe changes to the quest he'd appear in.
For example, not getting all the information, something being impossible, if he's an ally, a Darkspawn horde attacking the party would be smaller, because he'd control some of the Darkspawn...
You know. Keep him dead, but let the player feel that decision.





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