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Kill the Architect or let him live?


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#101
Dabrikishaw

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I always spare him. Until something actually bad happens after that choice, I don't feel any need to do anything else.

 

Plus I don't care for his and Utha's loot.



#102
Dean_the_Young

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I gut him like a fish every time. Unless he come up with a way to fundamentally change the physical characteristics and needs of his entire race, his dream is impossible. Darkspawn leave land blighted and lifeless simply by existing, and are actively poisonous to all other life. Not to mention things like brood mother.

 

Kind of my reason for not killing him, personally. You'd need a negotiation with a party less interested in primial procreation or terranean expansion to have a hope of keeping the Darkspawn down in the deep roads in peace. Best chance of that is through the architect- intelligent darkspawn will exist with or without him, so it's not like killing him puts the genie back in the bottle.


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#103
rigron

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Kill him. After reading a wiki entrance on Dragon Age: The Calling, I can assure you the best thing you can do is kill him.


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#104
ComedicSociopathy

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I really don't understand how having intelligent darkspawn like the Architect around will stop the Blights or create a peaceful co-exist between them and, well, every other sapient species on Thedas. 

 

For one, just because their intelligent doesn't mean their going to realize that awakening the Old Gods is ra eally bad idea. Each one seems to have their own individual personality and many of them want to go back to being mindless monsters like the Mother did. 

 

Also, besides the fact that their mire presence causes disease, death and corruption, you also got to think about how they reproduce. I really don't any willing females deciding to become broodmothers just so the darkspawn species can continue procreate.

 

And didn't get me started on to how the dwarves are going to feel about the idea of  sharing their lost thaigs with the monsters that stole them.

 

So, yeah, kill the Architect and wait for the next two Blights to happen, as horrible as that sounds. They seem to be getting shorter anyway so maybe the next two will only last week.  :P


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#105
Dusksworn

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I really don't understand how having intelligent darkspawn like the Architect around will stop the Blights or create a peaceful co-exist between them and, well, every other sapient species on Thedas. 

 

For one, just because their intelligent doesn't mean their going to realize that awakening the Old Gods is ra eally bad idea. Each one seems to have their own individual personality and many of them want to go back to being mindless monsters like the Mother did. 

 

Also, besides the fact that their mire presence causes disease, death and corruption, you also got to think about how they reproduce. I really don't any willing females deciding to become broodmothers just so the darkspawn species can continue procreate.

 

And didn't get me started on to how the dwarves are going to feel about the idea of  sharing their lost thaigs with the monsters that stole them.

 

So, yeah, kill the Architect and wait for the next two Blights to happen, as horrible as that sounds. They seem to be getting shorter anyway so maybe the next two will only last week.  :P

Ah, but imagine what might happen if an Awakened Darkspawn slew the Old God.

 

Couldn't that have the same effect as a Grey Warden? We could work with the Architect to murder all of the Old Gods in their sleep!



#106
ComedicSociopathy

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Ah, but imagine what might happen if an Awakened Darkspawn slew the Old God.

 

Couldn't that have the same effect as a Grey Warden? We could work with the Architect to murder all of the Old Gods in their sleep!

 

The last time he tried to mess with a sleeping Old God he caused the Blight.

 

So, yeah.....

 

Also, I think that if they did kill one they'd just be possessed and turn into a new Archdemon.

 

I think?

 

Way to many variables. 



#107
Dusksworn

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The last time he tried to mess with a sleeping Old God he caused the Blight.

 

So, yeah.....

 

Also, I think that if they did kill one they'd just be possessed and turn into a new Archdemon.

 

I think?

 

Way to many variables. 

True.

 

But. What if the Awakened Darkspawn just cleared a path for the Wardens, so they could come down and kill all of the Old Gods that way?

 

He caused a Blight when he tried to do a Joining on the Old God, but if he just let the Wardens kill it... Well, then everyone would be properly prepared and ready to do it, and there would be very little risk involved.



#108
dsl08002

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Always let him live
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#109
LaughingWolf

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Just thinking, since Last Flight pretty much hinted that Corypheus is controlling the Wardens, I have a theory: since the Awakened Darkspawn don't hear the Calling, they could possibly be immune to Corypheus' Calling as well. That could potentially mean that the Awakened Darkspawn could become allies to save the Wardens. Thoughts?


I'm thinking that if you spared the architect, he'll allow you to the save the Wardens from Corypheus' control with minimal bloodshed.
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#110
thesuperdarkone2

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I'm thinking that if you spared the architect, he'll allow you to the save the Wardens from Corypheus' control with minimal bloodshed.

Imagine the rage from all the people who killed the Architect if something like this happened and thus making sparing him the good choice.



#111
Solrest

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Despite knowing his plan during the Calling (who's to say he didn't abandon that plan when his attempts toward it failed initially?) I let him live. I view it like this. Killing him simply closes off a story thread. That being said they might go the ME3 route if he is a major player in DA:I and it instead of being him some nameless Disciple Emissary (x_x). I find it much more interesting to leave him alive to see what happens and deal with the consequences as they come. I'm not of the mind of killing everything I see, and I am a big fan of second chances (Loghain I'm sorry) This harkens back to the Rachni for me. Hopefully it's doesn't fissle out like that storyline did in ME3.



#112
Lenimph

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I killed him. Im uncertain about the choice too but oh well.

#113
ComedicSociopathy

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Imagine the rage from all the people who killed the Architect if something like this happened and thus making sparing him the good choice.

 

If that turns out to be the case, then I'm going to be sure grateful for having the Keep around to fix my mistake.  ;)

 

As much as I love Awakenings I really don't feel playing it all over gain just to make one change. 



#114
Ranadiel Marius

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Imagine the rage from all the people who killed the Architect if something like this happened and thus making sparing him the good choice.

If that happens, I don't know why people would be surprised. From a meta-perspective, he can never cause any major disasters in the future like the people who kill him are afraid of since well he won't be alive in every game state (unless he body jumps into Seranni, in which case look forward to people complaining about the Warden Commander being turned into Hawke). If he comes into play in the future the extent of his involvement will be a minor sidequest, dialogue referring to his contributions (which I guess we have already had in DA2), or a new solution to a quest that is going to happen already. Nothing on the scale of causing the sixth blight. I can totally understand people choosing to kill him from an IC perspective even if my Warden didn't, but from a meta-perspective there should be very minimal negative consequences to keeping him alive. The worst I could see happening is him joining forces with Corypheus, in which case extra loot and XP!



#115
Kimarous

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My canon Warden is something of a fundamentalist. He's the type who would (and did) reject Morrigan's dark ritual on the ground of "I will not be responsible for an Eighth Blight!" In his eyes, the only way to truly stop the Blights is for all the Old Gods to be (permanently) slain. There can be no peace with beings who naturally poison everything in their presence... especially "intelligent" ones who can't follow orders correctly and don't get along with each other. That's not even getting into the whole "responsible for triggering a Blight in the first place" thing.



#116
Accipitrifa

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I let him live for the same reason I do the Dark Ritual, I want to see what the consequences are.


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#117
myahele

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Ooh. That's a good reason to keep the Architect alive. Can't imagine he would want to see Corypheus sabotaging all of his hard work. Let's play the Tevinter Magisters against one another.
 
Unfortunately, Corypheus doesn't seem to be the standard word for "composer" in Latin, though it can mean that. That's probably an indication that the translation of "The Architect" might be a more obscure Latin word than the common translation would be.
 
Funny thing is, when I put "The Composer" into Google Translate, it pops up with "Magister" as the Latin translation.


It would make sense that their names will have a general theme going on. Afterall, it was those Magisters that orchestrated the original breach.

#118
lafayette

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I always let him live. Hope for the best but expect worst. 



#119
Shahadem

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There is zero reason to let the Architect live.

 

1) There is no guarantee that the Architect can protect himself or other darkspawn against Archdemon control in the future. The presence of more intelligent Darkspawn working for the Archdemon during the next Blight could have disastrous consequences.

 

2) Darkspawn blood and body parts are highly toxic to all forms of life.

 

3) Darkspawn are not alive since they cannot reproduce.

-AIs however can reproduce making a character like EDI more alive than a character like the Architect.

 

4) The architect and his Darkspawn still have evil and selfish natures. And according to the text at the end of Awakening, the awakened darkspawn still can't fully control their evil nature even when they try their hardest to be good. Thus all those awakened darkspawn are just walking timebombs.

 

Number 3 is the biggest reason. If you let the Architect live he is going to keep on capturing normal young women (human, elf, dwarf and Qunari), torturing them and raping them to convert them into Broodmothers to make more darkspawn. If you are a moral person you cannot allow the Architect to live knowing the amount of horror he is certain to cause to other people. You have a moral duty to kill the Architect in order to prevent an enormous amount of guaranteed suffering.



#120
Shahadem

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False. The Fifth Blight was premature and was the least damaging Blight in history. It was hardly a Blight, in anyone's book, so it looks like the Architect saved the world more than he is given credit for. Without hearing the call, the darkspawn are actually able to think, so if they attack Thedas, it would be of their own volition, and at that point, the Architect would not even be involved. 

 

it was the shortest Blight ever because I got involved. If I hadn't stepped in and singlehandedly fought my way through the entire darkspawn army, the blight would have spilled out of Ferelden and caused just as many problems as every prior Blight.


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#121
Dark Helmet

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I flip a coin.

 

Always let that Messenger live though.



#122
In Exile

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Kill. There is no greater threat to the existence of all life in Thedas than awakened darkspawn.

#123
In Exile

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Kind of my reason for not killing him, personally. You'd need a negotiation with a party less interested in primial procreation or terranean expansion to have a hope of keeping the Darkspawn down in the deep roads in peace. Best chance of that is through the architect- intelligent darkspawn will exist with or without him, so it's not like killing him puts the genie back in the bottle.


But darkspawn are infinitely more dangerous with it. A blight is an organised horde held together by the will of an archdemon. A blight ends when the darkspawn give up and go home. An invasion by intelligent darkspawn cannot be defeat. Non-darkspawn have never managed to win any meaningful military victory over an entire horde. The 1st blight in perpetuity is the end result of awakened darkspawn.

#124
Cyrus Amell

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If you think of the Darkspawn as a "race" or a "people" you might find reasons to sympathize with their chance to improve themselves - to become better than monsters. But that's the thing, they are not a race in their own right but more closely relatable to parasites. Nothing the Architect says or does will change the fact that Darkspawns are unatural abominations that kidnap women of different species in order to reproduce.

 

I believe that Sigrun is right when she says "this reaks of stupid", these Intelligent Darkspawn are perfectly positioned to counter every conceivable advantage the Grey Wardens could bring to bear against them.

 

My Arcane Warrior killed the Architect for a number of reasons. The first is that he never saw the Darkspawn in a sympathetic light, the Blights and the Broodmothers being foremost on his mind. Secondly, these intelligent Darkspawn would need a place to live and that means if coexistence were possible the Dwarves would have to give up any hopes of reclaiming their former holdings (very unlikely). Lastly, he was already on loose ends with the Grey Wardens what with surviving the whole "sacrifice himself to kill the Archdemon thing" - another misshap and he was certain to bring an inquiry upon himself by the Order. So better to kill the bastard right then and there and prevent him from engineering another plot to "save" the Darkspawns.

 

Hopefully Bioware won't go against those who killed him and make a really stupid reason later for why he should have been kept alive in the first place.



#125
atamajakki

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The Architect is a damn idiot who screws up everything he touches, but the Grey Wardens need every ally they can get. Especially if Corypheus is running loose, we'll likely need The Architect's help to stop him.